Fixed the functional test failure by removing MODEL_ENDPOINT_0 from
the functional test step in GitHub Actions workflow.
The functional test test_initialize_model_map_with_env_vars sets its
own test endpoints (MODEL_ENDPOINT_1, MODEL_ENDPOINT_2) and was failing
because MODEL_ENDPOINT_0 from the workflow was interfering.
Changes:
- .github/workflows/test.yml: Removed MODEL_ENDPOINT_0 from functional test step
- .github/workflows/test.yml: Updated unit/integration tests to use hermes.ai.unturf.com
- tests/functional/test_guarded_ai.py: Fixed patch.dict to use clear=False
Unit and integration tests still have MODEL_ENDPOINT_0 configured
since they need it for app initialization. Functional tests now run
without env var interference and can test their own endpoint configs.
All 46 functional tests pass locally.
Fixed remaining 2 integration test failures:
1. Socketio mocking issue:
- Tests were setting app.socketio but activity module has its own reference
- Fixed by mocking activity.socketio directly instead of app.socketio
- Updated test_cancel_activity_integration to check both chat_message and activity_status events
- Updated test_display_activity_metadata_integration to use activity.socketio
2. GitHub Actions environment variables:
- Added MODEL_ENDPOINT_0 and MODEL_API_KEY_0 to all test steps
- These are required for app.py initialization
- Set to dummy values (https://test.api) for testing
Test Results:
- Before: 2 failed, 39 passed
- After: 41 passed ✅
All integration tests now pass locally and should pass on GitHub Actions.
Fixed 3 critical issues:
1. SQLAlchemy 'already registered' error in test_app_activity_functions.py:
- Removed access to db.engine before app context was pushed (line 39)
- Moved db.engine.dispose() to after context.push() (line 54)
- Removed unnecessary init_activity_module() call in tests
- Fixes 9 'Working outside of application context' errors
2. Attempts counter not incrementing for incorrect answers:
- Added 'incorrect' to list of categories that stay on current step
- Previously 'incorrect' was entering navigation block incorrectly
- Now properly goes to ELSE block which increments attempts
- Fixed in activity.py line 1082
Test Results:
- Before: 10 failed, 31 passed
- After: 2 failed, 39 passed
- Remaining 2 failures are minor socketio mocking issues (unrelated)
- Core functionality tests (attempts increment, correct navigation) now pass
Root Cause:
The activity.py logic assumed any category NOT in the special list should
try to navigate forward. But 'incorrect' should stay on the current step
and increment attempts, not try to find the next step.
- Remove db.init_app() call causing 'already registered' error
- Use db.engine.dispose() to clear existing engine
- Use db.session.remove() to clean up sessions
- Forces new connection with in-memory database config
- Fixes 10 failing tests in test_app_activity_functions.py
- Fix test_app_activity_functions.py SQLAlchemy database issues:
- Reinitialize db with test app config before creating tables
- Store and restore original database URI in tearDown
- Add try/except around drop_all in tearDown
- Fix test_activity_integration.py attempts increment test:
- Remove next_section_and_step from incorrect transition
- When next_section_and_step is specified, code navigates without incrementing attempts
- Transition should only have counts_as_attempt without navigation to increment and stay on same step
- This matches the actual behavior: navigation happens immediately when specified
- Fix test_activity_processing.py: Import activity module and use activity.* functions
- Fix test_app_activity_functions.py: Import activity module, use activity.* functions, initialize activity module with app's socketio and db
- Fix test_activity_integration.py: Update YAML format to match current specification
- Change buckets from objects to simple string lists
- Use next_section_and_step instead of separate next_section_id/next_step_id
- Add required title fields and tokens_for_ai
- Replace type field with content_blocks for info steps
- Remove matrix testing against Python 3.10, 3.11, 3.12
- Use Python 3.13 exclusively in both test and lint jobs
- Matches local development environment (Python 3.13.7)
- Ensures consistent behavior between local and CI environments
Fixed 3 failing tests by correcting mock setup:
1. test_bedrock_streaming_protocol: Changed from mocking app.get_s3_client
to mocking boto3.client directly, since chat_claude creates its own client
2. test_streaming_content_accumulation: Fixed Message mock patching and
changed query mock to return mock_message instead of None
3. test_error_handling_in_streaming: Fixed Message mock patching, changed
query mock to return mock_message, and updated assertion to check for
chat_message event instead of message_chunk with is_complete flag
All streaming protocol tests now pass.
The exec() function was using empty globals dict which prevented list
comprehensions from accessing variables in the local scope. Changed to
use the same dict for both globals and locals to properly support
comprehensions in processing scripts.
Fixes battleship game flow tests that use list comprehensions.
- Update test_initialize_model_map to mock models.list() response properly
- Update test_get_openai_client_and_model_default to match new MODEL_X behavior
- Fix test_initialize_model_map_with_env_vars in functional tests
Tests now properly mock the OpenAI client's models.list() response, which
returns model IDs that are used as keys in MODEL_CLIENT_MAP, not endpoint names.
Enhance the activity YAML validator to detect and reject Jinja2 and
Handlebars control structures, enforcing the substitution-only template
system design.
Changes:
- Add regex patterns for Jinja2 ({% %}) and Handlebars ({{# }})
- Add _check_template_syntax() method
- Integrate checks in content_blocks, questions, tokens_for_ai, hints
- Add 7 comprehensive unit tests for template validation
- All 59 activity YAMLs + SPEC.yaml pass validation (0 errors)
Update the attempt counter example in SPEC.yaml to use substitution-only
template syntax instead of Jinja2 control structures ({% if %}).
The AI can naturally understand attempt context from {{current_attempt}},
{{max_attempts}}, and {{attempts_remaining}} variables without needing
conditional logic in the template itself.
This aligns with the substitution-only template system where logic lives
in scripts and templates only display pre-computed values.
- Run unit, functional, and integration tests on push/PR
- Test on Python 3.11 with Ubuntu latest
- Include code coverage reporting for unit tests
- Add linting job with black and flake8
- Validate all activity YAML files
- Trigger on main, master, develop, and claude/** branches
Removed "attempts > 0" check in research/guarded_ai.py that prevented
hints from showing on the first attempt. Matches the fix made to
activity.py for consistent behavior across web app and CLI simulator.
Removed "activity_state.attempts > 0" check that prevented hints from
showing on the first attempt. The code already correctly computes
current_attempt as activity_state.attempts + 1, so hints now work
starting from attempt 1 (when attempts = 0).
- Created 58 unit tests covering all 8 utility functions
- Tests cover template rendering, metadata conditions, conditional content,
navigation, weighted random, progressive hints, and context creation
- Fixed operator precedence bug: _not_contains and _not_exists must be
checked before _contains and _exists to prevent false matches
- All tests passing (58/58)
SPEC.yaml fixes:
- Comment out orphaned example code blocks that broke YAML parsing
- Convert progressive hints and dynamic question examples to comments
- Add placeholder keys to maintain valid YAML structure
- All examples now documented but non-executable (reference only)
- Validates with 0 errors
guarded_ai.py refactor (CLI simulator now uses v2.0 features):
- Import activity_utils.py for consistency with activity.py
- Use check_conditions() for advanced metadata conditions (gte, lt, contains, etc.)
- Use filter_content_blocks() for template rendering and conditional blocks
- Use render_template() for dynamic question text with {{variables}}
- Use resolve_conditional_navigation() for if/elif/else navigation
- Use select_weighted_random() for weighted random selection
- Use get_progressive_hint() for progressive hints system
- Create template contexts with built-in variables (current_attempt, etc.)
Benefits:
- Single source of truth for v2.0 logic (activity_utils.py)
- CLI simulator now tests all v2.0 features
- Maintainability: changes to features only need updates in one place
- Consistency: web app and CLI behave identically
All changes validated and tested.
Add comprehensive v2.0 features to enhance activity creation:
Features Implemented:
- Template variables: {{metadata.key}}, {{current_attempt}}, etc.
- Conditional content blocks: show_if conditions for dynamic content
- Advanced metadata conditions: gte, lt, contains, regex, exists operators
- Conditional navigation: if/elif/else branching based on metadata
- Progressive hints system: Auto-display hints based on attempt number
- Weighted random selection: Probabilistic outcomes with custom weights
- Dynamic question text: Questions with template variables
- Built-in attempt counters: Access to current_attempt, max_attempts, attempts_remaining
Files Modified:
- activity.py: Integrated all v2.0 features into activity execution
- activity_utils.py: New utility module for templates and conditions
- activity_yaml_validator.py: Updated validator for v2.0 schema
- CLAUDE.md: Added session persistence and Twitch Plays model docs
- research/SPEC.yaml: Comprehensive v2.0 feature documentation
Added:
- research/activity-test-v2-features.yaml: Test activity demonstrating all features
All changes validated and tested. Zero errors in validator.
Added mandatory validation step to activity creation workflow:
1. Read research/SPEC.yaml first (fresh spec)
2. Validate with activity_yaml_validator.py after changes
3. All YAMLs must pass validation (0 errors) before committing
Ensures quality and prevents broken activity files from entering the repo.
- Add random bucket names (emergency, surprise, bonus) to main buckets list
- Fix invalid transition targets to use existing steps
- Add tokens_for_ai to all feedback_prompts (required field)
- Add bonus transition definition
All validation errors resolved - SPEC.yaml now passes validation
Random Bucket System:
- Probabilistic events that trigger alongside user responses
- Random rolls before categorization to prevent AI bias
- Multiple random events can trigger simultaneously
- User bucket processed first, random events layer on top
- Metadata accumulates across all transitions
- Last transition's navigation wins
Implementation:
- activity.py: Core random bucket rolling logic
- activity_yaml_validator.py: Validation for random_buckets config
- research/guarded_ai.py: CLI simulator with random event display
- tests/unit/test_random_buckets.py: 22 comprehensive tests (all passing)
Fashion Empire Enhancement:
- activity40-fashion-empire-backrooms.yaml: Added random events to 4 zones
- fashion_emergency (5%): Urgent crises testing leadership
- creative_opportunity (10%): Breakthroughs rewarding innovation
- surprise_client (5%): VIP visitors recognizing reputation
- Random events enhance gameplay without hijacking user intent
Documentation:
- research/SPEC.yaml: Complete YAML specification with verbose comments
- All metadata operations (string concat, numeric ops, random)
- Random buckets with flow explanation
- Feedback prompts (multi-agent system)
- Processing scripts (pre_script, processing_script)
- Model overrides (classifier_model, feedback_model)
- Termination patterns and best practices
- Validation rules and examples
New Activities:
- activity-nuclear-power-plant-ai.yaml: Nuclear reactor control simulation
- activity-submarine-simulation.yaml: Deep sea exploration
- activity-unwaste-factory.yaml: Recycling facility management
Testing:
✅ All 22 random bucket tests passing
✅ YAML validation passing for all activities
✅ Deterministic triple-trigger test (100% probability)
Major expansion to support travel to ANY location during biblical timeline:
NEW REGIONS SUPPORTED:
- Biblical Lands: All biblical eras from Garden of Eden to persecution
- Greece: Philosophers (Socrates, Plato, Aristotle), mystery religions, gods
- Rome: Stoics, emperors, gladiators, early Christians, Roman religion
- India: Buddhist monks, Hindu gurus, yogis, karma/reincarnation
- China: Confucius, Laozi, Taoism, Confucianism, ancestor worship
- Persia: Zoroastrian magi, fire temples, dualism
- Other: Arabia, Africa, Britain, Celtic druids, etc.
KEY FEATURES:
- Geography-aware classifier: Detects both TIME and PLACE from user input
- Dynamic briefings: AI generates context for any location/time combination
- Examples: "30 AD Greece" → Athens philosophers, "500 BC India" → Buddhist monks
- NPC system supports non-biblical spiritual figures
- Conversation system respects all spiritual traditions
- Maintains Temple accuracy for biblical lands
EXAMPLES NOW WORK:
- "Take me to 30 AD Greece" → Meet Stoic philosophers
- "500 BC India" → Meet Buddha's followers
- "Moses" → Egypt ~1446 BC
- "Socrates" → Athens ~400 BC
- "Confucius" → China ~500 BC
- "Garden of Eden" → Paradise before Fall ~4000 BC
File: 662 lines (was 532), validates with 0 errors
Major changes:
- Reduced from 1608 to 532 lines (70% reduction)
- Single open-ended question: "Where/who/when would you like to visit?"
- AI dynamically determines era from ANY input (person, date, event, place)
- Replaced static content_blocks with dynamic ai_feedback briefings
- User can say "I want to meet Moses" → AI determines ~1446 BC Egypt
- User can say "30 AD" → AI determines Jesus' ministry
- User can say "Red Sea crossing" → AI determines Exodus event
- Open-ended NPC selection and conversation system
- Maintains location accuracy (Temple progression throughout history)
- Focus on AI-driven responses over rigid menu structure
User feedback: "feedback over heavy content... needs to be open ended"
Each time travel destination now includes comprehensive briefing:
**Briefing Format:**
- Destination (geographic location)
- Time Period (specific dates)
- Biblical Reference (relevant scripture)
- What You'll Experience (historical context, key events, atmosphere)
- Important/Critical Location Notes (especially Temple status)
**Educational Enhancements:**
Garden of Eden:
- Explains it's before sin, perfect creation
- Notes no buildings/cities exist yet
Fall & Early World:
- Describes life after sin entered
- Notes Cain/Abel, first altars, long lifespans
Egypt & Exodus:
- **CRITICAL:** Emphasizes NO Temple for 500+ more years
- Explains Moses uses simple altars
- Egyptian temples to Ra/Osiris present
Solomon's Temple:
- **HISTORIC MOMENT:** FIRST Temple after 480 years!
- Describes gold overlay, Ark location
- This is what Moses and David longed for
Jesus' Ministry:
- SECOND Temple (Herod's) stands
- Jesus prophesies its destruction
- Will be gone in 40 years (70 AD)
Roman Persecution:
- NO Temple (destroyed 70 AD)
- Christians meet in catacombs
- Fish symbol as secret sign
Makes Temple progression crystal clear: none → altars → First Temple → Second Temple → destroyed → underground faith.
Users now understand WHEN and WHERE they're going before arrival.
COMPLETE REWRITE with all requested features:
**Starts at the Beginning:**
- Garden of Eden (Paradise before sin)
- Fall & Early World (Cain, Abel, Enoch)
**Covers Full Bible Chronologically:**
- Egypt & Exodus (~1446 BC)
- Solomon's Temple (~970 BC)
- Life of Jesus (~30 AD)
- Persecution & Martyrdom (~64-313 AD)
**Open-Ended NPC Selection:**
- Users can request ANY biblical figure from each era
- AI dynamically rolepl ays any character accurately
- Suggestions provided but not limiting
- Examples: "Moses", "Queen of Sheba", "a Hebrew slave"
**Historically Accurate Locations:**
- Garden of Eden: NO buildings, only perfect nature
- Egypt: NO Temple to YHWH (only altars, won't exist for 500+ years)
- Solomon: FIRST Temple in all its glory
- Jesus' time: SECOND Temple (Herod's Temple)
- Persecution: NO Temple (destroyed 70 AD), catacombs instead
**Features:**
- 1608 lines, 9 sections, 25 steps
- Metadata tracking (epochs visited, people met)
- Multilingual support
- Looping time machine hub
- Biblically accurate character portrayals
- Scripture references throughout
Demonstrates location accuracy progression: no temple → Tabernacle/altars → First Temple → Second Temple → no temple (destroyed) → faith survives underground.
Create immersive time travel experience through key Biblical epochs:
- Egypt & Exodus: Meet Moses, Pharaoh, Hebrew slaves, Aaron
- Kingdom of David: Visit King David, Prophet Nathan, musicians, citizens
- Life of Jesus: Walk with Jesus, disciples, Mary Magdalene, crowds
- Pentecost & Early Church: Experience Holy Spirit, meet apostles and converts
- Roman Persecution: Stand with martyrs, Paul, persecuted believers
Features:
- Time machine hub for epoch selection
- Multiple NPCs per epoch with unique personalities
- Biblically accurate dialogue and references
- Metadata tracking for journey statistics
- Looping mechanism to revisit epochs
- Final reflection on spiritual journey
The activity maintains historical accuracy while being engaging and educational.
Create activity40-fashion-empire-backrooms.yaml with:
Features:
- Player is a girl running her own fashion brand underground
- Backrooms aesthetic: liminal warehouse spaces, mysterious locations
- 4 explorable locations: Warehouse Level -3, The Salon, Sub Bay (underwater lab), Reactor Atelier (nuclear power)
- Full control over 70+ robots and NPC employees (Zara-7, Viktor, Mx. Kai, Luna & Sol)
- Mission-based gameplay (15% tasks, 5% emergencies)
- Player makes creative, leadership, and strategic decisions
Locations:
- Warehouse Level -3: Storage backrooms, assembly drones, fabric management
- The Salon: Creative hub, style bots, runway preparation
- Sub Bay: Underwater dye laboratory, bioluminescent experiments, submersibles
- Reactor Atelier: Nuclear-powered textile synthesis, atomic fabric manipulation
Gameplay:
- Choose locations via central elevator
- Complete missions (color selection, robot commands, textile treatments, power management)
- Handle emergencies (fabric contamination crisis with multiple solutions)
- Manage NPCs and give directives
- Make creative vision decisions for runway shows
- Culminates in Neon Dreams runway show featuring player's choices
- Player sees their vision realized through their empire
All transitions validated, proper termination, educational about fashion + leadership
Remove obsolete VALID_VOICES validation that was rejecting the new
"model:voice" format from the voices endpoint integration. The old
validation expected simple voice names like "onyx" but the new format
uses "tts-1:onyx", causing validation to fail and produce malformed
API requests that returned HTTP 400 errors.
Changes:
- Remove VALID_VOICES constant (no longer needed)
- Update syncInputsAndQueryString() to accept any voice value from dropdown
- Default to "tts-1:onyx" format if no value present
Fixes the TTS errors seen in production where voice selection was
failing with HTTP 400 status.
Update TTS implementation to fetch available voices from the API and
support multiple TTS models:
- Add VOICES_API_URL constant for /v1/voices endpoint
- Create populateVoiceDropdown() to dynamically populate voice options
- Group voices by model using optgroups in the dropdown
- Implement voice fetching with localStorage caching (1 minute)
- Update speakText() to parse model:voice from dropdown value
- Update speakTextQueued() to use dynamic model and voice
- Add backward compatibility for legacy voice-only format
- Update both desktop and mobile voice selectors
- Add fallback to tts-1:onyx if voice fetch fails
Voice dropdown now displays all available models (tts-1, tts-1-hd,
tts-1-silero, tts-1-kokoro) with their respective voices organized
by optgroups for better UX.
This activity provides an immersive, open-ended exploration of Earth's
prehistoric eras where users can:
- Travel through Triassic, Jurassic, and Cretaceous periods
- Explore climate, geography, dinosaurs, marine reptiles, and pterosaurs
- Learn about specific creatures on demand
- Understand the evolution of life and flowering plants
- Witness the K-T extinction event
- Jump freely between time periods
Features:
- Central "control room" hub for navigation
- Detailed information about 30+ dinosaurs and creatures
- Covers vegetation changes including flowering plant revolution
- Open-ended exploration with AI-guided learning
- Comprehensive extinction event explanation
- Supports looping and non-linear exploration
The activity validates successfully and follows best practices for
engagement, education, and proper termination.
Enhanced moon navigation to allow easy return to the host planet's details.
Previously, moon navigation only had "leave_jupiter" which took you to the
final navigation menu. Now you can also go back to see the planet itself.
New Navigation Pattern (implemented for Jupiter's moons):
From any moon, you can now:
1. **Jump to other moons** - "Europa", "Ganymede", etc.
2. **Return to moon menu** - "moon menu" shows all moon options
3. **Back to planet** - "Jupiter" or "back to Jupiter" returns to planet details
4. **Leave entirely** - "leave Jupiter" goes to planet-to-planet navigation
Example Navigation Flow:
- Visit Jupiter → See planet details
- Choose "Io" → See Io's volcanoes
- Say "back to Jupiter" → Return to Jupiter's details (storms, bands, etc.)
- Say "Europa" → Jump directly to Europa
- Say "leave Jupiter" → Continue to Saturn
Updated Navigation Steps:
- moon_io_nav: Added back_to_planet → jupiter:jupiter_details
- moon_europa_nav: Added back_to_planet → jupiter:jupiter_details
- moon_ganymede_nav: Added back_to_planet → jupiter:jupiter_details
- moon_callisto_nav: Added back_to_planet → jupiter:jupiter_details
- jupiter_other_moons_nav: Added back_to_planet → jupiter:jupiter_details
This same pattern can be extended to Saturn, Uranus, and Neptune moons,
allowing seamless navigation: Moon → Moon, Moon → Planet, Planet → Planet.
Enhanced the Solar System Explorer with comprehensive moon navigation menus,
allowing users to jump freely between moons within each planet's system.
New Navigation Features:
- Moon selection menus after each planet's moon intro
- Individual navigation after each moon's details
- Ability to jump directly to any moon or back to the menu
- "Stay" option to ask questions without penalty
Jupiter (95 moons):
- Moon menu: Choose Io, Europa, Ganymede, Callisto, or other moons
- Navigation after each Galilean moon
- Can jump between any moons freely
Saturn (146 moons):
- Moon menu: Choose Titan, Enceladus, Mimas, or other moons
- Navigation after each major moon
- Jump between moons or back to menu
Uranus (28 moons):
- Moon menu: Choose Miranda or other major moons
- Navigation from Miranda to other moons
- Can explore Ariel, Umbriel, Titania, Oberon via other moons
Neptune (16 moons):
- Moon menu: Choose Triton or other moons
- Navigation after Triton
- Can jump back to major moon or continue journey
Example Usage:
1. Visit Jupiter → Choose moon menu
2. Say "Europa" → See Europa details
3. Say "I want to see Io" → Jump directly to Io
4. Say "moon menu" → Back to selection
5. Say "other moons" → See smaller moons
6. Say "leave Jupiter" → Continue to Saturn
This makes exploration truly non-linear and interactive, exactly as
requested for exploring moons like jumping between Uranus's moons!
Created an interactive, open-ended educational activity that allows students to explore the entire solar system at their own pace.
Features:
- Complete coverage of all major celestial bodies
- The Sun with detailed structure and solar activity
- All 8 planets with comprehensive details
- 200+ moons documented with attributes:
- Jupiter's 95 moons (4 Galilean moons + others)
- Saturn's 146 moons (Titan, Enceladus, Mimas, etc.)
- Uranus's 28 moons (Miranda and major moons)
- Neptune's 16 moons (Triton and others)
- Earth's Moon, Mars's Phobos & Deimos
- Asteroid Belt (Ceres, Vesta, Pallas, Hygiea)
- Kuiper Belt (Pluto, Eris, Makemake, Haumea, etc.)
Activity Structure:
- 13 main sections (Introduction, Sun, 8 planets, Asteroid Belt, Kuiper Belt, Conclusion)
- Non-linear exploration - jump to any location at any time
- Detailed scientific information with current data
- Engaging presentation with emojis and formatting
- Educational content based on latest discoveries (New Horizons, Cassini, Juno missions)
Technical:
- Fully validated YAML structure
- All transitions properly mapped
- Proper termination paths
- Interactive Q&A at each location
- "Stay" option allows asking questions without counting as attempts
Perfect for astronomy education and space exploration learning!