bzflag-0001: bz_EventHandler::HasEvent() std::find on HandledEvents vector
called per-handler per-event-fire in callEvents hot path. O(E*H).
Fix: std::bitset<bz_eLastEvent>. HIGH, 8.4x speedup.
bzflag-0002: AccessControlList ban/hostBan/idBan std::find on growing
ban vector for dedup. O(B^2) during merge() of master ban list.
Fix: parallel unordered_set index. MEDIUM, 17x speedup.
bzflag-0003: parsePermissionString customPerms std::find dedup O(W*C).
Fix: std::set shadow for dedup. LOW-MEDIUM, 5.1x speedup.
MOAD-0004: bzfs.cxx:4732 logs auth token verbatim at debug level 1
(logDebugMessage with player token). Noted, not patched (debug only).
MOAD-0002 (intertangle): global mutable state typical for 1993 C++ game
server, not a clean god-object coupling defect.
MOAD-0003 (leaked context): no thread_local usage found. CLEAN.
MOAD-0005 (thundering herd): single-threaded server, no cache races. CLEAN.