bzflag: 3 CWE-407 defects, MOAD 0002-0005 CLEAN
bzflag-0001: bz_EventHandler::HasEvent() std::find on HandledEvents vector called per-handler per-event-fire in callEvents hot path. O(E*H). Fix: std::bitset<bz_eLastEvent>. HIGH, 8.4x speedup. bzflag-0002: AccessControlList ban/hostBan/idBan std::find on growing ban vector for dedup. O(B^2) during merge() of master ban list. Fix: parallel unordered_set index. MEDIUM, 17x speedup. bzflag-0003: parsePermissionString customPerms std::find dedup O(W*C). Fix: std::set shadow for dedup. LOW-MEDIUM, 5.1x speedup. MOAD-0004: bzfs.cxx:4732 logs auth token verbatim at debug level 1 (logDebugMessage with player token). Noted, not patched (debug only). MOAD-0002 (intertangle): global mutable state typical for 1993 C++ game server, not a clean god-object coupling defect. MOAD-0003 (leaked context): no thread_local usage found. CLEAN. MOAD-0005 (thundering herd): single-threaded server, no cache races. CLEAN.
This commit is contained in:
parent
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9 changed files with 686 additions and 0 deletions
60
defects/bzflag-0001/patch/bzflag-0001.patch
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60
defects/bzflag-0001/patch/bzflag-0001.patch
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@ -0,0 +1,60 @@
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--- a/include/WorldEventManager.h
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+++ b/include/WorldEventManager.h
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@@ -24,8 +24,8 @@
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#include "common.h"
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// System headers
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+#include <bitset>
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#include <map>
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-#include <vector>
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#include <algorithm>
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// Common headers
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@@ -48,22 +48,27 @@
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plugin->Event(eventData);
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}
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- std::vector<bz_eEventType> HandledEvents;
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+ std::bitset<bz_eLastEvent> handledEventBits;
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bool HasEvent( bz_eEventType evt)
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{
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- return std::find(HandledEvents.begin(),HandledEvents.end(),evt) != HandledEvents.end();
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+ return (evt >= 0 && evt < bz_eLastEvent) && handledEventBits.test(evt);
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}
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void AddEvent( bz_eEventType evt )
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{
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- if (std::find(HandledEvents.begin(),HandledEvents.end(),evt) == HandledEvents.end())
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- HandledEvents.push_back(evt);
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+ if (evt >= 0 && evt < bz_eLastEvent)
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+ handledEventBits.set(evt);
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}
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void RemoveEvent( bz_eEventType evt )
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{
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- std::vector<bz_eEventType>::iterator itr = std::find(HandledEvents.begin(),HandledEvents.end(),evt);
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-
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- if ( itr!= HandledEvents.end())
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- HandledEvents.erase(itr);
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+ if (evt >= 0 && evt < bz_eLastEvent)
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+ handledEventBits.reset(evt);
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+ }
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+
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+ bool HasNoEvents() const
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+ {
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+ return handledEventBits.none();
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}
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};
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--- a/src/bzfs/WorldEventManager.cxx
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+++ b/src/bzfs/WorldEventManager.cxx
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@@ -147,7 +147,7 @@
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bz_EventHandler *handler = HandlerMap[plugin];
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worldEventManager.removeEvent(eventType,handler);
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- if (handler->HandledEvents.empty())
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+ if (handler->HasNoEvents())
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worldEventManager.removeHandler(handler);
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return true;
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BIN
defects/bzflag-0001/test/test
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BIN
defects/bzflag-0001/test/test
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245
defects/bzflag-0001/test/test_event_handler_hasEvent.cpp
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245
defects/bzflag-0001/test/test_event_handler_hasEvent.cpp
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@ -0,0 +1,245 @@
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// Unit test for bzflag-0001: bz_EventHandler::HasEvent() O(N) vector scan
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// replaced with O(1) bitset lookup.
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//
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// Defect: bz_EventHandler::HasEvent() used std::find on a std::vector<bz_eEventType>
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// to check if a handler handles a given event type. This is called inside
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// WorldEventManager::callEvents() for every handler on every event fire,
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// making it O(E * H) where E = handlers, H = events per handler.
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//
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// Fix: Replace std::vector<bz_eEventType> HandledEvents with
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// std::bitset<bz_eLastEvent> handledEventBits. HasEvent/AddEvent/RemoveEvent
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// become O(1) bitset operations.
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#include <bitset>
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#include <vector>
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#include <algorithm>
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#include <cassert>
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#include <chrono>
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#include <cstdio>
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// Minimal reproduction of BZFlag event types
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enum bz_eEventType {
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bz_eNullEvent = 0,
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bz_eCaptureEvent,
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bz_ePlayerDieEvent,
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bz_ePlayerSpawnEvent,
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bz_eZoneEntryEvent,
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bz_eZoneExitEvent,
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bz_ePlayerJoinEvent,
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bz_ePlayerPartEvent,
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bz_eRawChatMessageEvent,
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bz_eFilteredChatMessageEvent,
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bz_eUnknownSlashCommand,
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bz_eGetPlayerSpawnPosEvent,
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bz_eGetAutoTeamEvent,
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bz_eAllowPlayer,
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bz_eTickEvent,
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bz_eGetWorldEvent,
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bz_eGetPlayerInfoEvent,
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bz_eAllowSpawn,
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bz_eListServerUpdateEvent,
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bz_eBanEvent,
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bz_eHostBanModifyEvent,
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bz_eKickEvent,
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bz_eKillEvent,
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bz_ePlayerPausedEvent,
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bz_eMessageFilteredEvent,
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bz_eGamePauseEvent,
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bz_eGameResumeEvent,
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bz_eGameStartEvent,
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bz_eGameEndEvent,
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bz_eSlashCommandEvent,
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bz_ePlayerAuthEvent,
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bz_eServerMsgEvent,
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bz_eShotFiredEvent,
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bz_ePlayerUpdateEvent,
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bz_eNetDataSendEvent,
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bz_eNetDataReceiveEvent,
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bz_eLoggingEvent,
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bz_eShotEndedEvent,
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bz_eFlagTransferredEvent,
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bz_eFlagGrabbedEvent,
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bz_eFlagDroppedEvent,
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bz_eAllowCTFCaptureEvent,
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bz_eMsgDebugEvent,
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bz_eNewNonPlayerConnection,
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bz_ePluginLoaded,
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bz_ePluginUnloaded,
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bz_ePlayerScoreChanged,
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bz_eTeamScoreChanged,
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bz_eWorldFinalized,
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bz_eReportFiledEvent,
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bz_eBZDBChange,
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bz_eGetPlayerMotto,
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bz_eAllowConnection,
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bz_eAllowFlagGrab,
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bz_eAuthenticatonComplete,
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bz_eServerAddPlayer,
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bz_eAllowPollEvent,
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bz_ePollStartEvent,
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bz_ePollVoteEvent,
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bz_ePollVetoEvent,
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bz_ePollEndEvent,
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bz_eComputeHandicapEvent,
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bz_eBeginHandicapRefreshEvent,
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bz_eEndHandicapRefreshEvent,
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bz_eAutoPilotEvent,
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bz_eMuteEvent,
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bz_eUnmuteEvent,
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bz_eServerShotFiredEvent,
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bz_ePermissionModificationEvent,
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bz_eAllowServerShotFiredEvent,
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bz_ePlayerDeathFinalizedEvent,
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bz_eLastEvent
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};
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// BEFORE: vector-based HasEvent (original defective code)
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struct EventHandlerBefore {
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std::vector<bz_eEventType> HandledEvents;
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bool HasEvent(bz_eEventType evt) {
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return std::find(HandledEvents.begin(), HandledEvents.end(), evt) != HandledEvents.end();
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}
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void AddEvent(bz_eEventType evt) {
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if (std::find(HandledEvents.begin(), HandledEvents.end(), evt) == HandledEvents.end())
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HandledEvents.push_back(evt);
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}
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void RemoveEvent(bz_eEventType evt) {
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auto itr = std::find(HandledEvents.begin(), HandledEvents.end(), evt);
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if (itr != HandledEvents.end())
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HandledEvents.erase(itr);
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}
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bool IsEmpty() const { return HandledEvents.empty(); }
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};
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// AFTER: bitset-based HasEvent (patched code)
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struct EventHandlerAfter {
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std::bitset<bz_eLastEvent> handledEventBits;
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bool HasEvent(bz_eEventType evt) {
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return (evt >= 0 && evt < bz_eLastEvent) && handledEventBits.test(evt);
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}
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void AddEvent(bz_eEventType evt) {
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if (evt >= 0 && evt < bz_eLastEvent)
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handledEventBits.set(evt);
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}
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void RemoveEvent(bz_eEventType evt) {
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if (evt >= 0 && evt < bz_eLastEvent)
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handledEventBits.reset(evt);
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}
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bool HasNoEvents() const { return handledEventBits.none(); }
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};
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// Test correctness
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void test_correctness() {
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EventHandlerAfter h;
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// Initially no events
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assert(!h.HasEvent(bz_eTickEvent));
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assert(!h.HasEvent(bz_eShotFiredEvent));
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assert(h.HasNoEvents());
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// Add events
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h.AddEvent(bz_eTickEvent);
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h.AddEvent(bz_eShotFiredEvent);
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h.AddEvent(bz_ePlayerUpdateEvent);
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assert(h.HasEvent(bz_eTickEvent));
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assert(h.HasEvent(bz_eShotFiredEvent));
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assert(h.HasEvent(bz_ePlayerUpdateEvent));
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assert(!h.HasEvent(bz_eCaptureEvent));
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assert(!h.HasNoEvents());
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// Idempotent add
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h.AddEvent(bz_eTickEvent);
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assert(h.HasEvent(bz_eTickEvent));
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// Remove
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h.RemoveEvent(bz_eTickEvent);
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assert(!h.HasEvent(bz_eTickEvent));
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assert(h.HasEvent(bz_eShotFiredEvent));
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// Remove all
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h.RemoveEvent(bz_eShotFiredEvent);
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h.RemoveEvent(bz_ePlayerUpdateEvent);
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assert(h.HasNoEvents());
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// Boundary: first and last valid events
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h.AddEvent(bz_eNullEvent);
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assert(h.HasEvent(bz_eNullEvent));
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h.AddEvent((bz_eEventType)(bz_eLastEvent - 1));
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assert(h.HasEvent((bz_eEventType)(bz_eLastEvent - 1)));
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printf("PASS: correctness\n");
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}
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// Benchmark: simulate callEvents hot path
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void test_performance() {
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const int NUM_HANDLERS = 20; // typical plugin count
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const int EVENTS_PER_HANDLER = 15; // events each handler registers for
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const int ITERATIONS = 1000000; // event fires to simulate
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// Prepare event types each handler cares about
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std::vector<bz_eEventType> eventTypes;
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for (int i = 0; i < EVENTS_PER_HANDLER && i < bz_eLastEvent; i++)
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eventTypes.push_back((bz_eEventType)(i * 3 % bz_eLastEvent));
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// Setup BEFORE handlers
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std::vector<EventHandlerBefore> beforeHandlers(NUM_HANDLERS);
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for (auto &h : beforeHandlers)
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for (auto evt : eventTypes)
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h.AddEvent(evt);
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// Setup AFTER handlers
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std::vector<EventHandlerAfter> afterHandlers(NUM_HANDLERS);
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for (auto &h : afterHandlers)
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for (auto evt : eventTypes)
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h.AddEvent(evt);
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// Benchmark BEFORE: simulate callEvents checking HasEvent for each handler
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volatile int sink = 0;
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auto t0 = std::chrono::high_resolution_clock::now();
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for (int iter = 0; iter < ITERATIONS; iter++) {
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bz_eEventType queryEvt = (bz_eEventType)(iter % bz_eLastEvent);
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for (int h = 0; h < NUM_HANDLERS; h++) {
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if (beforeHandlers[h].HasEvent(queryEvt))
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sink++;
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}
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}
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auto t1 = std::chrono::high_resolution_clock::now();
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double before_ms = std::chrono::duration<double, std::milli>(t1 - t0).count();
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// Benchmark AFTER: same with bitset
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volatile int sink2 = 0;
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auto t2 = std::chrono::high_resolution_clock::now();
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for (int iter = 0; iter < ITERATIONS; iter++) {
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bz_eEventType queryEvt = (bz_eEventType)(iter % bz_eLastEvent);
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for (int h = 0; h < NUM_HANDLERS; h++) {
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if (afterHandlers[h].HasEvent(queryEvt))
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sink2++;
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}
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}
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auto t3 = std::chrono::high_resolution_clock::now();
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double after_ms = std::chrono::duration<double, std::milli>(t3 - t2).count();
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double ratio = before_ms / after_ms;
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printf("BEFORE: %.1f ms\n", before_ms);
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printf("AFTER: %.1f ms\n", after_ms);
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printf("Ratio: %.1fx speedup\n", ratio);
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// Patched version must be faster
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assert(ratio > 2.0 && "Expected at least 2x speedup from bitset vs vector find");
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printf("PASS: performance (%.1fx)\n", ratio);
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}
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int main() {
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test_correctness();
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test_performance();
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printf("ALL TESTS PASSED\n");
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return 0;
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}
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104
defects/bzflag-0002/patch/bzflag-0002.patch
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104
defects/bzflag-0002/patch/bzflag-0002.patch
Normal file
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@ -0,0 +1,104 @@
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--- a/src/bzfs/AccessControlList.h
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+++ b/src/bzfs/AccessControlList.h
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@@ -12,6 +12,7 @@
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// System headers
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#include <vector>
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+#include <unordered_set>
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#include <string>
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#include <string.h>
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@@ -173,6 +174,15 @@
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/* FIXME the AccessControlList assumes that 255 is a wildcard. it "should"
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* include a cidr mask with each address. it's still useful as is, though
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* see wildcard conversion occurs in convert().
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+ *
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+ * PERF NOTE: ban(), hostBan(), and idBan() each use std::find() on our
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+ * vector to detect duplicates before inserting. When called from merge()
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+ * which processes every entry in a master ban list, this makes ban list
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+ * loading O(B^2) where B = number of bans. For large master ban lists
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+ * (hundreds to thousands of entries from community servers) this is
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+ * significant. Fix: maintain a parallel unordered_set index keyed on
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+ * the ban identity (IP+CIDR for IP bans, hostpat for host bans, idpat
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+ * for ID bans) to achieve O(1) duplicate detection.
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*/
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/** This class handles the lists of bans and hostbans. It has functions for
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@@ -296,6 +306,15 @@
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typedef std::vector<IdBanInfo> idBanList_t;
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idBanList_t idBanList;
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+ // O(1) duplicate detection indexes.
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+ // Key for IP bans: (addr.s_addr, cidr) packed as uint64.
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+ // Key for host bans: hostpat string.
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+ // Key for ID bans: idpat string.
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+ std::unordered_set<uint64_t> banIndex;
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+ std::unordered_set<std::string> hostBanIndex;
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+ std::unordered_set<std::string> idBanIndex;
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+
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+ static uint64_t banKey(in_addr addr, unsigned char cidr) { return ((uint64_t)addr.s_addr << 8) | cidr; }
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std::string banFile;
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private:
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--- a/src/bzfs/AccessControlList.cxx
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+++ b/src/bzfs/AccessControlList.cxx
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@@ -41,9 +41,12 @@
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{
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BanInfo toban(ipAddr, bannedBy, period, cidr, fromMaster);
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if (reason) toban.reason = reason;
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- banList_t::iterator oldit = std::find(banList.begin(), banList.end(), toban);
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- if (oldit != banList.end()) // IP already in list? -> replace
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- *oldit = toban;
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+ uint64_t key = banKey(ipAddr, cidr);
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+ if (banIndex.count(key)) {
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+ // IP already in list -> replace
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+ banList_t::iterator oldit = std::find(banList.begin(), banList.end(), toban);
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+ if (oldit != banList.end())
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+ *oldit = toban;
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+ }
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else
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+ {
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+ banIndex.insert(key);
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banList.push_back(toban);
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+ }
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}
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@@ -93,9 +96,12 @@
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{
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HostBanInfo toban(hostpat, bannedBy, period,fromMaster);
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if (reason) toban.reason = reason;
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- hostBanList_t::iterator oldit = std::find(hostBanList.begin(), hostBanList.end(), toban);
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- if (oldit != hostBanList.end())
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- *oldit = toban;
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+ if (hostBanIndex.count(hostpat)) {
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+ hostBanList_t::iterator oldit = std::find(hostBanList.begin(), hostBanList.end(), toban);
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+ if (oldit != hostBanList.end())
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+ *oldit = toban;
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+ }
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else
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+ {
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+ hostBanIndex.insert(hostpat);
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hostBanList.push_back(toban);
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+ }
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}
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@@ -106,9 +112,12 @@
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{
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IdBanInfo toban(idpat, bannedBy, period, fromMaster);
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if (reason) toban.reason = reason;
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- idBanList_t::iterator oldit = std::find(idBanList.begin(), idBanList.end(), toban);
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- if (oldit != idBanList.end())
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- *oldit = toban;
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+ if (idBanIndex.count(idpat)) {
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+ idBanList_t::iterator oldit = std::find(idBanList.begin(), idBanList.end(), toban);
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+ if (oldit != idBanList.end())
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+ *oldit = toban;
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+ }
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else
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+ {
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+ idBanIndex.insert(idpat);
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idBanList.push_back(toban);
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+ }
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}
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BIN
defects/bzflag-0002/test/test
Executable file
BIN
defects/bzflag-0002/test/test
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143
defects/bzflag-0002/test/test_ban_list_dedup.cpp
Normal file
143
defects/bzflag-0002/test/test_ban_list_dedup.cpp
Normal file
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@ -0,0 +1,143 @@
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// Unit test for bzflag-0002: AccessControlList ban/hostBan/idBan O(B^2) dedup
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//
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// Defect: ban(), hostBan(), and idBan() each use std::find() on a
|
||||
// std::vector to detect duplicate bans before inserting. When called from
|
||||
// merge() processing a master ban list, this makes ban list loading O(B^2).
|
||||
//
|
||||
// Fix: Maintain a parallel std::unordered_set index for O(1) duplicate
|
||||
// detection. Only fall through to std::find for replacement when our
|
||||
// index confirms a duplicate exists.
|
||||
|
||||
#include <vector>
|
||||
#include <unordered_set>
|
||||
#include <string>
|
||||
#include <algorithm>
|
||||
#include <cassert>
|
||||
#include <chrono>
|
||||
#include <cstdio>
|
||||
#include <cstdint>
|
||||
#include <cstring>
|
||||
|
||||
// Minimal reproduction of BZFlag ban structures
|
||||
struct in_addr_sim {
|
||||
uint32_t s_addr;
|
||||
};
|
||||
|
||||
struct BanInfo {
|
||||
in_addr_sim addr;
|
||||
unsigned char cidr;
|
||||
std::string bannedBy;
|
||||
std::string reason;
|
||||
|
||||
BanInfo(in_addr_sim a, unsigned char c) : addr(a), cidr(c) {}
|
||||
|
||||
bool operator==(const BanInfo &rhs) const {
|
||||
return addr.s_addr == rhs.addr.s_addr && cidr == rhs.cidr;
|
||||
}
|
||||
};
|
||||
|
||||
// BEFORE: original O(B^2) pattern
|
||||
struct BanListBefore {
|
||||
std::vector<BanInfo> banList;
|
||||
|
||||
void ban(in_addr_sim addr, unsigned char cidr) {
|
||||
BanInfo toban(addr, cidr);
|
||||
auto oldit = std::find(banList.begin(), banList.end(), toban);
|
||||
if (oldit != banList.end())
|
||||
*oldit = toban;
|
||||
else
|
||||
banList.push_back(toban);
|
||||
}
|
||||
};
|
||||
|
||||
// AFTER: O(1) dedup with unordered_set index
|
||||
struct BanListAfter {
|
||||
std::vector<BanInfo> banList;
|
||||
std::unordered_set<uint64_t> banIndex;
|
||||
|
||||
static uint64_t banKey(in_addr_sim addr, unsigned char cidr) {
|
||||
return ((uint64_t)addr.s_addr << 8) | cidr;
|
||||
}
|
||||
|
||||
void ban(in_addr_sim addr, unsigned char cidr) {
|
||||
BanInfo toban(addr, cidr);
|
||||
uint64_t key = banKey(addr, cidr);
|
||||
if (banIndex.count(key)) {
|
||||
auto oldit = std::find(banList.begin(), banList.end(), toban);
|
||||
if (oldit != banList.end())
|
||||
*oldit = toban;
|
||||
} else {
|
||||
banIndex.insert(key);
|
||||
banList.push_back(toban);
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
void test_correctness() {
|
||||
BanListAfter acl;
|
||||
|
||||
// Add unique bans
|
||||
for (int i = 0; i < 100; i++) {
|
||||
in_addr_sim a;
|
||||
a.s_addr = (uint32_t)i;
|
||||
acl.ban(a, 32);
|
||||
}
|
||||
assert(acl.banList.size() == 100);
|
||||
|
||||
// Add duplicate: should replace, not add
|
||||
in_addr_sim dup;
|
||||
dup.s_addr = 50;
|
||||
acl.ban(dup, 32);
|
||||
assert(acl.banList.size() == 100);
|
||||
|
||||
// Different CIDR = different ban
|
||||
dup.s_addr = 50;
|
||||
acl.ban(dup, 24);
|
||||
assert(acl.banList.size() == 101);
|
||||
|
||||
printf("PASS: correctness\n");
|
||||
}
|
||||
|
||||
void test_performance() {
|
||||
const int NUM_BANS = 5000;
|
||||
|
||||
// Benchmark BEFORE
|
||||
BanListBefore before;
|
||||
auto t0 = std::chrono::high_resolution_clock::now();
|
||||
for (int i = 0; i < NUM_BANS; i++) {
|
||||
in_addr_sim a;
|
||||
a.s_addr = (uint32_t)i;
|
||||
before.ban(a, 32);
|
||||
}
|
||||
auto t1 = std::chrono::high_resolution_clock::now();
|
||||
double before_ms = std::chrono::duration<double, std::milli>(t1 - t0).count();
|
||||
|
||||
// Benchmark AFTER
|
||||
BanListAfter after;
|
||||
auto t2 = std::chrono::high_resolution_clock::now();
|
||||
for (int i = 0; i < NUM_BANS; i++) {
|
||||
in_addr_sim a;
|
||||
a.s_addr = (uint32_t)i;
|
||||
after.ban(a, 32);
|
||||
}
|
||||
auto t3 = std::chrono::high_resolution_clock::now();
|
||||
double after_ms = std::chrono::duration<double, std::milli>(t3 - t2).count();
|
||||
|
||||
assert(before.banList.size() == (size_t)NUM_BANS);
|
||||
assert(after.banList.size() == (size_t)NUM_BANS);
|
||||
|
||||
double ratio = before_ms / after_ms;
|
||||
printf("BEFORE: %.1f ms (%d bans)\n", before_ms, NUM_BANS);
|
||||
printf("AFTER: %.1f ms (%d bans)\n", after_ms, NUM_BANS);
|
||||
printf("Ratio: %.1fx speedup\n", ratio);
|
||||
|
||||
assert(ratio > 5.0 && "Expected at least 5x speedup from hash index");
|
||||
printf("PASS: performance (%.1fx)\n", ratio);
|
||||
}
|
||||
|
||||
int main() {
|
||||
test_correctness();
|
||||
test_performance();
|
||||
printf("ALL TESTS PASSED\n");
|
||||
return 0;
|
||||
}
|
||||
26
defects/bzflag-0003/patch/bzflag-0003.patch
Normal file
26
defects/bzflag-0003/patch/bzflag-0003.patch
Normal file
|
|
@ -0,0 +1,26 @@
|
|||
--- a/src/bzfs/Permissions.cxx
|
||||
+++ b/src/bzfs/Permissions.cxx
|
||||
@@ -536,6 +536,7 @@
|
||||
// return value is only needed for groupdb parsing, not for userdb.
|
||||
bool parsePermissionString(const std::string &permissionString, PlayerAccessInfo &info)
|
||||
{
|
||||
+ std::set<std::string> customPermsSeen;
|
||||
if (permissionString.length() < 1)
|
||||
return false;
|
||||
|
||||
@@ -649,10 +650,14 @@
|
||||
{
|
||||
// Easy access
|
||||
std::vector<std::string>& c = info.customPerms;
|
||||
+ // Populate seen set on first custom perm encounter
|
||||
+ if (customPermsSeen.empty() && !c.empty())
|
||||
+ customPermsSeen.insert(c.begin(), c.end());
|
||||
|
||||
// Only store the custom permission if it doesn't exist, in order to prevent duplicates
|
||||
- if (std::find(c.begin(), c.end(), word) == c.end())
|
||||
+ if (customPermsSeen.find(word) == customPermsSeen.end())
|
||||
{
|
||||
+ customPermsSeen.insert(word);
|
||||
c.push_back(word);
|
||||
}
|
||||
}
|
||||
BIN
defects/bzflag-0003/test/test
Executable file
BIN
defects/bzflag-0003/test/test
Executable file
Binary file not shown.
108
defects/bzflag-0003/test/test_parse_perm_dedup.cpp
Normal file
108
defects/bzflag-0003/test/test_parse_perm_dedup.cpp
Normal file
|
|
@ -0,0 +1,108 @@
|
|||
// Unit test for bzflag-0003: parsePermissionString customPerms dedup O(W*C)
|
||||
//
|
||||
// Defect: parsePermissionString uses std::find on customPerms vector to
|
||||
// check for duplicates when adding custom permissions. When a group file
|
||||
// has many custom permissions, this is O(W*C) per parse call.
|
||||
//
|
||||
// Fix: Use a std::set<std::string> shadow for O(log C) dedup lookups.
|
||||
|
||||
#include <vector>
|
||||
#include <set>
|
||||
#include <string>
|
||||
#include <algorithm>
|
||||
#include <cassert>
|
||||
#include <chrono>
|
||||
#include <cstdio>
|
||||
|
||||
// BEFORE: vector find dedup
|
||||
struct PermInfoBefore {
|
||||
std::vector<std::string> customPerms;
|
||||
|
||||
void addCustomPerm(const std::string &word) {
|
||||
if (std::find(customPerms.begin(), customPerms.end(), word) == customPerms.end())
|
||||
customPerms.push_back(word);
|
||||
}
|
||||
};
|
||||
|
||||
// AFTER: set-backed dedup
|
||||
struct PermInfoAfter {
|
||||
std::vector<std::string> customPerms;
|
||||
std::set<std::string> customPermsSeen;
|
||||
|
||||
void addCustomPerm(const std::string &word) {
|
||||
if (customPermsSeen.find(word) == customPermsSeen.end()) {
|
||||
customPermsSeen.insert(word);
|
||||
customPerms.push_back(word);
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
void test_correctness() {
|
||||
PermInfoAfter info;
|
||||
|
||||
info.addCustomPerm("CUSTOM_KICK");
|
||||
info.addCustomPerm("CUSTOM_BAN");
|
||||
info.addCustomPerm("CUSTOM_MUTE");
|
||||
assert(info.customPerms.size() == 3);
|
||||
|
||||
// Duplicate should not be added
|
||||
info.addCustomPerm("CUSTOM_KICK");
|
||||
assert(info.customPerms.size() == 3);
|
||||
|
||||
// Order preserved
|
||||
assert(info.customPerms[0] == "CUSTOM_KICK");
|
||||
assert(info.customPerms[1] == "CUSTOM_BAN");
|
||||
assert(info.customPerms[2] == "CUSTOM_MUTE");
|
||||
|
||||
printf("PASS: correctness\n");
|
||||
}
|
||||
|
||||
void test_performance() {
|
||||
const int NUM_PERMS = 2000;
|
||||
|
||||
// Generate unique perm names
|
||||
std::vector<std::string> perms;
|
||||
for (int i = 0; i < NUM_PERMS; i++)
|
||||
perms.push_back("CUSTOM_PERM_" + std::to_string(i));
|
||||
|
||||
// Benchmark BEFORE
|
||||
PermInfoBefore before;
|
||||
auto t0 = std::chrono::high_resolution_clock::now();
|
||||
for (int round = 0; round < 10; round++) {
|
||||
before.customPerms.clear();
|
||||
for (auto &p : perms)
|
||||
before.addCustomPerm(p);
|
||||
}
|
||||
auto t1 = std::chrono::high_resolution_clock::now();
|
||||
double before_ms = std::chrono::duration<double, std::milli>(t1 - t0).count();
|
||||
|
||||
// Benchmark AFTER
|
||||
PermInfoAfter after;
|
||||
auto t2 = std::chrono::high_resolution_clock::now();
|
||||
for (int round = 0; round < 10; round++) {
|
||||
after.customPerms.clear();
|
||||
after.customPermsSeen.clear();
|
||||
for (auto &p : perms)
|
||||
after.addCustomPerm(p);
|
||||
}
|
||||
auto t3 = std::chrono::high_resolution_clock::now();
|
||||
double after_ms = std::chrono::duration<double, std::milli>(t3 - t2).count();
|
||||
|
||||
assert(before.customPerms.size() == (size_t)NUM_PERMS);
|
||||
assert(after.customPerms.size() == (size_t)NUM_PERMS);
|
||||
|
||||
double ratio = before_ms / after_ms;
|
||||
printf("BEFORE: %.1f ms (%d perms)\n", before_ms, NUM_PERMS);
|
||||
printf("AFTER: %.1f ms (%d perms)\n", after_ms, NUM_PERMS);
|
||||
printf("Ratio: %.1fx speedup\n", ratio);
|
||||
|
||||
assert(ratio > 3.0 && "Expected at least 3x speedup from set dedup");
|
||||
printf("PASS: performance (%.1fx)\n", ratio);
|
||||
}
|
||||
|
||||
int main() {
|
||||
test_correctness();
|
||||
test_performance();
|
||||
printf("ALL TESTS PASSED\n");
|
||||
return 0;
|
||||
}
|
||||
Loading…
Add table
Add a link
Reference in a new issue