bzflag-0001: bz_EventHandler::HasEvent() std::find on HandledEvents vector called per-handler per-event-fire in callEvents hot path. O(E*H). Fix: std::bitset<bz_eLastEvent>. HIGH, 8.4x speedup. bzflag-0002: AccessControlList ban/hostBan/idBan std::find on growing ban vector for dedup. O(B^2) during merge() of master ban list. Fix: parallel unordered_set index. MEDIUM, 17x speedup. bzflag-0003: parsePermissionString customPerms std::find dedup O(W*C). Fix: std::set shadow for dedup. LOW-MEDIUM, 5.1x speedup. MOAD-0004: bzfs.cxx:4732 logs auth token verbatim at debug level 1 (logDebugMessage with player token). Noted, not patched (debug only). MOAD-0002 (intertangle): global mutable state typical for 1993 C++ game server, not a clean god-object coupling defect. MOAD-0003 (leaked context): no thread_local usage found. CLEAN. MOAD-0005 (thundering herd): single-threaded server, no cache races. CLEAN. |
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