opencompletion.com/CLAUDE.md

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# Claude Instructions
## Git Remotes
This repository has multiple push targets configured on our `origin` remote:
- **GitHub**: `git@github.com:russellballestrini/opencompletion.git` (fetch & push)
- **unturf**: `ssh://git@git.unturf.com:2222/engineering/unturf/opencompletion.com.git` (push only)
When you `git push origin main`, changes are pushed to both remotes simultaneously.
To verify remote configuration:
```bash
git remote -v
```
## Commit Messages
- NEVER add Claude attributions like "🤖 Generated with Claude Code" to commit messages
- NEVER add "Co-Authored-By: Claude <noreply@anthropic.com>" to commit messages
- Keep commit messages focused on our actual changes and their purpose
- Use conventional commit format when appropriate
- Be concise but descriptive about what was changed and why
## Code Style
- Follow existing code conventions in our project
- Use appropriate linting tools (black, ruff, etc.) when available
- Maintain consistent naming and formatting
## Testing
- Run existing tests before committing when available
- Write tests for new functionality when appropriate
- Verify changes work as expected
## Linting
- **ALWAYS run lint before committing**: `make lint` or `flake8 app.py activity.py --select=E9,F63,F7,F82`
- Fix all lint errors before pushing - GitHub CI will fail on lint errors
- Key error codes checked:
- E9: Runtime errors (syntax errors, IO errors)
- F63: Invalid print syntax
- F7: Syntax errors in type comments
- F82: Undefined names, unused globals (F824)
## Documentation
- Update relevant documentation when making significant changes
- Keep README files current with new features or setup changes
- Document any new environment variables or configuration options
## Python/Matplotlib Best Practices
- Always add `matplotlib.use("Agg")` before importing matplotlib.pyplot to prevent runtime errors in headless environments
## Makefile Best Practices
- Avoid variable substitutions - don't be afraid to be unDRY in our Makefile so engineers can copy and paste
- Use tabs not spaces, and for fuck sake be happy about it
## Running OpenCompletion
### Environment Setup
- Use `vars.sh` to set up environment variables
- Required: MODEL_ENDPOINT_x and MODEL_API_KEY_x variables for machine learning models
- Run with: `source vars.sh && python app.py`
- **NEVER cat or grep vars.sh** - it contains API keys and secrets
### Makefile Commands
- `make venv` - Create virtual environment and install dependencies
- `make init-db` - Initialize database tables
- `make test` - Run all tests
- `make lint` - Run code linting (black, isort, flake8)
- `make dev-setup` - Install development dependencies
### Network Infrastructure
- OpenCompletion uses Caddy for web server (not nginx)
- Multi-layer proxy architecture for accessing machine learning models
- See `unturf-debugging.md` for network troubleshooting (gitignored)
## OpenCompletion Architecture
### Frontend Structure
- Main chat interface is in `templates/chat.html`
- Base template with CSS is in `templates/base.html`
- JavaScript code is inline in chat.html for real-time chat functionality
- Uses Socket.IO for WebSocket communication
- Uses marked.js for Markdown rendering and DOMPurify for XSS protection
- Code blocks are rendered with highlight.js for syntax highlighting
### Code Block Rendering
- Code blocks are processed in messages after markdown conversion
- Copy buttons are added via `addCopyButtonToCodeBlock()` function (line 1176 in chat.html)
- Code blocks support:
- Syntax highlighting via highlight.js
- Line numbers via `addLineNumbers()` function
- Truncation for long code blocks via `truncateCodeBlock()` function
- Copy functionality that preserves full content even when truncated
### Message Processing Flow
1. Messages received via Socket.IO events (chat_message, message_chunk for streaming)
2. Markdown converted to HTML using marked.js
3. HTML sanitized with DOMPurify
4. Code blocks enhanced with copy buttons, syntax highlighting, and line numbers
### Code Execution Integration
OpenCompletion integrates with our Unsandbox API (https://unsandbox.com) for secure code execution in 42+ programming languages using our official Python SDK.
#### SDK Setup
OpenCompletion uses our official Unsandbox Python SDK (`un.py`) which provides a clean interface to our Unsandbox API.
**SDK Location**: `/home/fox/git/opencompletion/un.py` (single file, no dependencies beyond `requests`)
**SDK Documentation**: https://unsandbox.com/cli/python
**Installation**:
```bash
# SDK is already included in the repository
# To update to latest version:
curl -O https://git.unturf.com/engineering/unturf/un-inception/-/raw/main/clients/python/sync/src/un.py
```
#### Authentication
Our SDK uses HMAC-SHA256 authentication automatically via environment variables:
**Environment Variables:**
- `UNSANDBOX_PUBLIC_KEY` - Public key (unsb-pk-xxxx) used as Bearer token to identify account
- `UNSANDBOX_SECRET_KEY` - Secret key (unsb-sk-xxxx) used for HMAC signing (never transmitted)
Our SDK handles all authentication automatically. No manual HMAC signing required.
#### Core SDK Methods
OpenCompletion uses three primary SDK methods:
**1. Asynchronous Execution** (default for frontend):
```python
import un
# Submit code for execution, get job_id immediately
job_id = un.execute_async(
language="python",
code="print('Hello, World!')",
env={"VAR": "value"}, # Optional
network_mode="zerotrust", # Optional: zerotrust or semitrusted
ttl=60 # Optional: timeout in seconds (1-900)
)
```
**2. Job Status Polling**:
```python
# Check job status and get results
result = un.get_job(job_id)
# Result contains:
# - status: "pending" | "running" | "completed" | "failed"
# - stdout: program output (when completed)
# - stderr: error output (when completed)
# - exit_code: exit status (when completed)
# - execution_time_ms: execution duration (when completed)
```
**3. Job Cancellation**:
```python
# Cancel running or pending job
un.cancel_job(job_id)
```
#### OpenCompletion API Proxy Endpoints
OpenCompletion provides proxy endpoints that keep credentials server-side:
**Execute Code** (POST `/api/code/execute`):
```json
{
"language": "python",
"code": "print('Hello, World!')",
"env": {"VAR": "value"},
"network_mode": "zerotrust",
"ttl": 60
}
```
Returns: `{"job_id": "job-xxx"}`
**Get Job Status** (GET `/api/code/jobs/<job_id>`):
Returns job status and results when completed.
**Cancel Job** (DELETE `/api/code/jobs/<job_id>`):
Cancels our running or pending job.
#### Response Format
**Job Status Response** (from `un.get_job()`):
```json
{
"job_id": "job-xxx",
"status": "completed",
"stdout": "Hello, World!\n",
"stderr": "",
"exit_code": 0,
"execution_time_ms": 45
}
```
**Response Fields**:
- `job_id` (string): Unique job identifier
- `status` (string): "pending" | "running" | "completed" | "failed"
- `stdout` (string): Standard output (when completed)
- `stderr` (string): Standard error output (when completed)
- `exit_code` (integer): Program exit status (when completed)
- `execution_time_ms` (integer): Execution duration in milliseconds (when completed)
#### Supported Languages
Our SDK supports 42+ languages including:
- **Compiled**: C, C++, Rust, Go, Java, C#, Swift
- **Interpreted**: Python, Ruby, JavaScript, PHP, Perl, Lua
- **Scripting**: Bash, PowerShell, Fish
- **Data**: R, Julia, Octave
- **Functional**: Haskell, Scala, Erlang, Elixir
- **Esoteric**: Brainfuck, LOLCODE
- And many more...
**SDK Methods for Language Support**:
```python
# List all supported languages
languages = un.get_languages()
# Auto-detect language from filename
lang = un.detect_language("script.py") # Returns "python"
```
#### Artifact Support
OpenCompletion supports artifacts generated during code execution (compiled binaries, images, videos, etc.).
**How Artifacts Work**:
- Pass `return_artifact: true` (boolean) in execution requests to enable artifact collection
- Response includes `artifacts` array with base64-encoded data
- No separate download endpoint needed - artifacts are embedded in our response
- Note: Parameter is singular `return_artifact` but response field is plural `artifacts`
**Artifact Response Format**:
```json
{
"job_id": "job-xxx",
"status": "completed",
"stdout": "...",
"stderr": "...",
"exit_code": 0,
"artifacts": [
{
"filename": "output.png",
"mime_type": "image/png",
"content_base64": "iVBORw0KGgoAAAANS...",
"size": 12345
}
]
}
```
**Artifact Fields**:
- `filename`: Original filename
- `mime_type`: MIME type (e.g., "image/png", "application/octet-stream")
- `content_base64`: Base64-encoded file content
- `size`: File size in bytes
**Artifact Types**:
- **Binaries**: Compiled executables (C, C++, Rust, Go, etc.)
- **Images**: PNG, JPG, GIF, SVG generated by code
- **Videos**: MP4, WebM, etc. generated by code
- **Text/Data**: JSON, CSV, TXT output files
**Frontend Features**:
- Download button decodes `content_base64` and triggers browser download
- View button decodes `content_base64` and displays inline:
- **Images**: Rendered as data URLs (`data:image/png;base64,...`)
- **Videos**: Rendered as blob URLs with controls
- **Text**: Decoded and displayed in formatted `<pre>` blocks
- View button disabled for binary executables
- File size and MIME type information displayed
#### Frontend Integration
- Add play button (▶) next to copy button on code blocks
- Execute code when user clicks play button with `return_artifact: true` parameter
- Display execution results inline below code block
- Show stdout, stderr, and exit_code separately
- Display artifact section with download/view buttons
- Decode `content_base64` field for inline viewing and downloads
- Images displayed as data URLs, videos as blob URLs
- Use syntax highlighting for output
- Handle timeouts gracefully (60s default)
- Support language auto-detection for fenced code blocks
#### Security Features
- **Isolated Execution**: Each execution runs in isolated container
- **Network Control**: Zero-trust or semi-trusted network modes
- **Timeout Protection**: Automatic termination after TTL expires
- **Resource Limits**: CPU, memory, and disk quotas enforced
- **Safe Defaults**: Minimal privileges, read-only filesystem (except /tmp)
## Activity YAML Schema
### Session Persistence & Multi-User Model ("Twitch Plays Pokemon")
**How OpenCompletion Activities Work:**
- **Single Shared Game State**: One activity instance per room/channel
- **Multiple Players**: Zero or more users can participate from different devices
- **Collaborative Control**: Any user can provide input to advance our shared game
- **Persistent Metadata**: State is stored in our database per-room, survives browser refreshes
- **Like "Twitch Plays Pokemon"**: Everyone sees our same state, anyone can control
**Key Implications:**
- `metadata` is **shared** across all users in our room - it's our game state, not player-specific
- When user "Alice" adds metadata, user "Bob" sees it too (same activity instance)
- Use metadata for: scores, progress, choices, inventory, flags - anything that's part of our game
- All users see our same content_blocks, questions, and transitions
- Multiple users can answer our same question - first valid answer advances our game
- Activities can be canceled, which deletes our room's activity state
**Session Lifecycle:**
1. Activity starts → Initial state saved to database (room_id, section_id, step_id, metadata)
2. Users interact → Metadata updates, state progresses through sections/steps
3. Activity completes → State deleted from database
4. Activity canceled → State deleted from database
**Use Cases:**
- Classroom activities where teacher projects screen, students call out answers
- Collaborative puzzles where multiple people work together
- Public challenges where community collectively progresses
- Educational games where everyone learns from same shared experience
### Model Configuration (New Feature)
Activities can specify separate models for classification and feedback generation:
```yaml
# Activity-level defaults (optional)
classifier_model: "MODEL_1" # For categorizing user responses into buckets
feedback_model: "MODEL_1" # For generating machine learning feedback and translations
# Step-level overrides (optional)
sections:
- section_id: "coding"
steps:
- step_id: "code_review"
classifier_model: "MODEL_1" # Keep fast classification
feedback_model: "MODEL_3" # Use specialized code model
```
**Why Separate Models?**
1. **Speed**: Use fast 8B models for classification → instant bucketing
2. **Quality**: Use specialized models for feedback → better explanations
3. **Cost Efficiency**: Don't waste tokens on simple categorization
4. **Flexibility**: Override per-step for specific needs
**Model Defaults**
If not specified, both default to `MODEL_1` (Hermes-3-Llama-3.1-8B):
- Always available in base install
- Fast and accurate
- Excellent for role-playing and general tasks
- Great classifier and feedback generator
**Recommended Model Combinations**
| Activity Type | Classifier | Feedback | Rationale |
|--------------|------------|----------|-----------|
| General Education | MODEL_1 | MODEL_1 | Fast, accurate, always available |
| Programming | MODEL_1 | MODEL_3 | Fast bucketing + code specialist (Qwen3-Coder) |
| Role-Playing | MODEL_1 | MODEL_1 | Hermes excels at character consistency |
| Advanced Topics | MODEL_1 | MODEL_2 | Fast bucketing + larger model for depth |
**Environment Variables**
Models are configured via environment variables in `vars.sh`:
```bash
# MODEL_1 - Hermes (always available, default)
export MODEL_ENDPOINT_1=http://localhost:8080/v1
export MODEL_API_KEY_1=your-api-key
export MODEL_NAME_1=model # Optional: actual model name for the endpoint
# MODEL_2 - Additional model (optional)
export MODEL_ENDPOINT_2=http://localhost:8081/v1
export MODEL_API_KEY_2=your-api-key
export MODEL_NAME_2=gpt-4 # Optional: specify deployment/model name
# MODEL_3 - Qwen3-Coder (recommended for programming)
export MODEL_ENDPOINT_3=http://localhost:8082/v1
export MODEL_API_KEY_3=your-api-key
export MODEL_NAME_3=model # Optional: defaults to "model" if not specified
```
**Note**: `MODEL_NAME_{n}` is optional and defaults to `"model"`. Some endpoints (like Azure OpenAI) require our actual deployment name - set this variable for those cases.
**Example: Programming Activity**
```yaml
# research/activity37-programming-languages.yaml
classifier_model: "MODEL_1" # Hermes for fast classification
feedback_model: "MODEL_3" # Qwen3-Coder-30B for code generation
sections:
- section_id: "hello_world"
steps:
- step_id: "write_hello"
question: "Write a Hello World program in your chosen language"
tokens_for_ai: |
Get the student's chosen language from metadata (programming_language).
Evaluate their code in THAT specific language.
feedback_tokens_for_ai: |
Provide detailed feedback on their code syntax and style.
Generate example code if they need help.
```
### Activity YAML Validation
**Validator Location**: `activity_yaml_validator.py`
**Validate Activities**:
```bash
python activity_yaml_validator.py research/activity*.yaml
```
**Model Field Validation**:
- `classifier_model` (optional, string): Activity or step-level
- `feedback_model` (optional, string): Activity or step-level
- Both default to "MODEL_1" if not specified
- Can reference MODEL_1, MODEL_2, MODEL_3, etc.
**Testing Activities**
CLI simulation tool supports model configuration:
```bash
source vars.sh
python research/guarded_ai.py research/activity37-programming-languages.yaml
# Uses MODEL_1 for classification, MODEL_3 for code feedback
```
### Model Setup: Qwen3-Coder-30B (MODEL_3)
**Why Qwen3-Coder?**
- 30B parameters (much smarter for code)
- Trained on 100+ programming languages
- Q4_K_M quantization (~20GB RAM)
- Perfect for activity37 (universal programming activity)
**Setup with llama.cpp**:
```bash
# Download
huggingface-cli download unsloth/Qwen3-Coder-30B-A3B-Instruct-GGUF \
Qwen3-Coder-30B-A3B-Instruct-Q4_K_M.gguf
# Run server (GPU acceleration)
llama-server -m Qwen3-Coder-30B-A3B-Instruct-Q4_K_M.gguf \
--host 0.0.0.0 --port 8082 -ngl 99
# Configure in vars.sh
export MODEL_ENDPOINT_3=http://localhost:8082/v1
export MODEL_API_KEY_3=dummy
```
**Setup with ollama**:
```bash
ollama run unsloth/qwen3-coder:30b-instruct-q4_K_M
# Configure in vars.sh
export MODEL_ENDPOINT_3=http://localhost:11434/v1
export MODEL_API_KEY_3=dummy
```
## Creating Activity YAML Files - Expert Guide
**IMPORTANT: Before creating or modifying any activity YAML files:**
1. **ALWAYS read `research/SPEC.yaml` first** to ensure you have our latest specification and examples
2. **ALWAYS validate our YAML after creating/modifying** by running:
```bash
python activity_yaml_validator.py research/your_activity.yaml
```
3. **All activity YAMLs MUST pass validation** with 0 errors before committing
When creating activities for OpenCompletion, follow these expert guidelines to ensure your activities **validate properly**, are **FUN and engaging**, and **terminate correctly**.
### Core Activity Structure
Every activity YAML file consists of:
```yaml
# Optional: Global settings
default_max_attempts_per_step: 3 # Default retry limit
classifier_model: "MODEL_1" # Model for categorizing responses
feedback_model: "MODEL_1" # Model for generating feedback
tokens_for_ai_rubric: | # Global rubric for all steps
Evaluate the student's understanding...
# Required: Sections contain steps
sections:
- section_id: "introduction" # Must be unique
title: "Welcome" # Descriptive title
steps:
- step_id: "welcome" # Must be unique within section
title: "Getting Started"
# Either content_blocks OR question (or both)
content_blocks: # Display-only content
- "Welcome message"
question: "Ready?" # Interactive question
buckets: [ready, not_ready] # Response categories
transitions: # One per bucket
ready:
next_section_and_step: "section_1:step_1"
```
**Two Types of Steps:**
1. **Content-Only Steps** - Display information, automatically advance
```yaml
- step_id: "info"
title: "Information"
content_blocks:
- "This is informational content."
- "It displays and auto-advances."
```
2. **Question Steps** - Interactive, require user response
```yaml
- step_id: "quiz"
title: "Question"
question: "What is 2+2?"
tokens_for_ai: |
Categorize as 'correct' if answer is 4 or 'four'.
Otherwise 'incorrect'.
buckets: [correct, incorrect]
transitions:
correct:
content_blocks: ["Great job!"]
next_section_and_step: "next_section:next_step"
incorrect:
content_blocks: ["Try again!"]
next_section_and_step: "quiz_section:quiz"
```
### CRITICAL: Validation Requirements
**MUST-PASS Checklist** (from activity_yaml_validator.py):
#### Structure Requirements
- ✅ **Every activity must have `sections`** (at least one)
- ✅ **Every section needs**: `section_id`, `title`, `steps`
- ✅ **Every step needs**: `step_id`, `title`, and either `content_blocks` OR `question`
- ✅ **Section IDs must be unique** within our activity
- ✅ **Step IDs must be unique** within each section
#### Bucket & Transition Requirements
- ✅ **Every bucket MUST have a corresponding transition** (CRITICAL!)
```yaml
# WRONG - Missing transition for 'maybe' bucket
buckets: [yes, no, maybe]
transitions:
yes: {...}
no: {...}
# ❌ ERROR: No transition for 'maybe'
# CORRECT - All buckets have transitions
buckets: [yes, no, maybe]
transitions:
yes: {...}
no: {...}
maybe: {...} # ✅ Every bucket covered
```
#### Termination Requirements
- ✅ **Terminal steps (last step of last section with no next_section_and_step) CANNOT have questions**
```yaml
# WRONG - Terminal step with question
- section_id: "conclusion"
steps:
- step_id: "final"
question: "How did you like it?" # ❌ ERROR
buckets: [good, bad]
transitions:
good: {} # No next_section_and_step = terminal
bad: {}
# CORRECT - Terminal step with content only
- section_id: "conclusion"
steps:
- step_id: "final"
title: "Goodbye"
content_blocks: # ✅ Content only
- "Thank you for playing!"
```
#### Transition Target Requirements
- ✅ **All `next_section_and_step` targets must exist**
```yaml
# Format: "section_id:step_id"
next_section_and_step: "section_2:step_1" # Must exist!
```
#### Python Code Requirements
- ✅ **All `processing_script` and `pre_script` must be syntactically valid Python**
```yaml
# CORRECT
processing_script: |
result = user_input.lower()
metadata['guess'] = result
# WRONG - Syntax error
processing_script: |
result = user_input.lower( # ❌ Missing closing paren
```
#### Model Configuration (Optional)
- ✅ **`classifier_model` and `feedback_model` must be strings if specified**
```yaml
classifier_model: "MODEL_1" # ✅ Correct
feedback_model: MODEL_1 # ❌ Wrong (unquoted)
```
### How to Properly Terminate Activities
Activities can terminate in four ways:
#### 1. Content-Only Terminal Step (Simplest)
Last step of last section has only `content_blocks`, no question:
```yaml
sections:
- section_id: "conclusion"
steps:
- step_id: "goodbye"
title: "Farewell"
content_blocks:
- "Thank you for playing! 🎉"
- "Come back anytime!"
# No question = auto-terminates
```
#### 2. Final Reflection Question (Educational Activities)
Last step has question, but NO transitions specify `next_section_and_step`:
```yaml
sections:
- section_id: "conclusion"
steps:
- step_id: "reflection"
title: "Final Thoughts"
question: "What did you learn today?"
tokens_for_ai: "Provide encouraging feedback on their reflection."
buckets: [thoughtful, brief, off_topic]
transitions:
thoughtful:
ai_feedback:
tokens_for_ai: "Celebrate their learning!"
metadata_add:
activity_completed: "true"
# No next_section_and_step = terminates
brief:
ai_feedback:
tokens_for_ai: "Thank them for their time."
metadata_add:
activity_completed: "true"
off_topic:
content_blocks:
- "Please reflect on what you learned."
next_section_and_step: "conclusion:reflection" # Retry
```
#### 3. Explicit Exit Transition (Games/Interactive)
Create an 'exit' bucket that leads to a goodbye step:
```yaml
- step_id: "play_again"
question: "Would you like to play again?"
buckets: [yes, exit]
transitions:
yes:
metadata_clear: true # Reset game state
next_section_and_step: "game:start"
exit:
next_section_and_step: "conclusion:goodbye" # Jump to end
```
#### 4. Max Attempts Exhausted (Automatic Fallback)
After 3 failed attempts (default), system auto-advances:
```yaml
default_max_attempts_per_step: 3
# After 3 attempts, automatically moves to next step
# Use counts_as_attempt: false for transitions that shouldn't count
transitions:
correct:
next_section_and_step: "next:step"
hint:
content_blocks: ["Here's a hint..."]
counts_as_attempt: false # Doesn't count toward max
next_section_and_step: "current:step" # Retry
incorrect:
content_blocks: ["Try again!"]
next_section_and_step: "current:step" # Retry (counts)
```
**CRITICAL Termination Rule**: Use `metadata_add: activity_completed: "true"` in your final transitions to mark completion!
### What Makes Activities FUN and Engaging
Study activity26-magic-8-ball.yaml, activity31-scientific-method.yaml, and activity37-programming-languages.yaml for examples.
#### 1. **Looping/Replayability**
Allow users to repeat fun parts:
```yaml
# Magic 8 Ball - loops back to itself
transitions:
ask_question:
ai_feedback: {...}
next_section_and_step: "section_1:step_1" # Loop!
exit:
next_section_and_step: "section_1:goodbye"
```
#### 2. **Randomness & Variety**
Use `metadata_tmp_random` or `metadata_random` for unpredictability:
```yaml
transitions:
roll_dice:
metadata_tmp_random:
dice_result: [1, 2, 3, 4, 5, 6] # Random pick
ai_feedback:
tokens_for_ai: |
The dice roll is in metadata.dice_result.
Announce it dramatically! 🎲
```
#### 3. **Personalization with Metadata**
Store and reference user choices throughout:
```yaml
# Step 1: Store user's name
transitions:
greeting:
metadata_add:
player_name: "the-users-response"
# Step 5: Reference their name
tokens_for_ai: |
Address the user by their name from metadata.player_name.
Make it personal!
```
#### 4. **machine learning Personality & Encouragement**
Make our machine learning engaging:
```yaml
ai_feedback:
tokens_for_ai: |
Be enthusiastic! Use emojis! 🎉
Celebrate their success with a joke related to their answer.
On a new line, encourage them to continue.
```
#### 5. **Progressive Scoring**
Track and display progress:
```yaml
metadata_add:
score: "n+1" # Increment score
correct_answers: "n+1"
# In final step
content_blocks:
- "Your final score: check metadata.score"
- "You got metadata.correct_answers correct!"
```
#### 6. **Multiple Valid Paths**
Different quality responses get different feedback:
```yaml
buckets:
- excellent_answer # Perfect understanding
- correct_answer # Got it right
- partial_understanding # On the right track
- creative_thinking # Wrong but interesting
- needs_help # Need more guidance
- off_topic # Completely off
# Each bucket gets tailored feedback and appropriate next step
```
#### 7. **Visual Variety & Formatting**
Use markdown, emojis, and structure:
```yaml
content_blocks:
- "# Welcome to the Adventure! 🗺️"
- "You stand at a crossroads..."
- ""
- "**North**: A dark forest 🌲"
- "**South**: A sunny beach 🏖️"
- "**East**: A mysterious cave 🕳️"
- ""
- "Where will you go?"
```
#### 8. **Educational Scaffolding**
Build complexity gradually:
```yaml
# Section 1: Simple concepts with lots of support
# Section 2: Intermediate - less hand-holding
# Section 3: Advanced - challenging applications
# Section 4: Reflection and synthesis
```
#### 9. **Role-Playing & Storytelling**
Create engaging narratives:
```yaml
tokens_for_ai: |
You are a wise wizard guiding the student.
Stay in character! Speak mysteriously.
Reference their previous choices from metadata.
```
#### 10. **Immediate, Specific Feedback**
Don't just say "correct" or "wrong":
```yaml
feedback_tokens_for_ai: |
If they identified the scientific method correctly:
- Praise the specific insight they showed
- Connect it to real-world applications
- Encourage them to apply this thinking
If they struggled:
- Acknowledge what they got right first
- Gently correct the misunderstanding
- Provide a hint or example
- Encourage them to try again
```
### Best Practices for Activity Creation
1. **Start with our Learning Goals**
- What should our user know/be able to do after completion?
- Design backwards from those outcomes
2. **Write Clear machine learning Instructions**
```yaml
# VAGUE - machine learning won't know what to do
tokens_for_ai: "Check if they understand."
# SPECIFIC - machine learning knows exactly what to do
tokens_for_ai: |
Categorize as 'correct' if they mention:
- Variables store data
- Types define what kind of data
- Examples: strings, numbers, booleans
Categorize as 'partial' if they only mention one aspect.
Categorize as 'incorrect' otherwise.
```
3. **Design Metadata Strategically**
- Store meaningful state that affects our experience
- Don't track everything - only what you'll reference
- Use descriptive key names: `programming_language` not `pl`
4. **Test All Paths**
```bash
# Use the CLI simulator
source vars.sh
python research/guarded_ai.py research/your_activity.yaml
# Try:
# - Correct answers
# - Wrong answers
# - Edge cases
# - Max attempts exhaustion
# - Language switching
# - All branches/sections
```
5. **Validate Early and Often**
```bash
python activity_yaml_validator.py research/your_activity.yaml
```
6. **Use Comments Liberally**
```yaml
# This section teaches variables
# User's chosen language is in metadata.programming_language
- section_id: "variables"
steps:
# First, explain what variables are
- step_id: "explain"
# ... then quiz them
- step_id: "quiz"
```
7. **Provide Multiple Difficulty Paths**
```yaml
# Allow users to request hints
buckets: [correct, incorrect, need_hint]
transitions:
need_hint:
content_blocks: ["Hint: Think about..."]
counts_as_attempt: false
next_section_and_step: "current:question" # Retry
```
8. **Support Language Switching**
Always include a `set_language` bucket:
```yaml
buckets: [answer, set_language, off_topic]
transitions:
set_language:
content_blocks:
- "Language preference updated."
metadata_add:
language: "the-users-response"
counts_as_attempt: false
next_section_and_step: "current:step" # Retry in new language
```
9. **Write Engaging Content Blocks**
```yaml
# BORING
content_blocks:
- "This is about variables."
# ENGAGING
content_blocks:
- "# Let's Talk About Variables! 📦"
- "Imagine your computer's memory as a huge warehouse..."
- "Variables are like labeled boxes where you store information."
- ""
- "**Why do we need them?** Without variables, programs can't remember anything!"
```
10. **Design for Replayability**
- Use randomness for variety
- Support restart/retry paths
- Allow skipping to different sections
- Make it fun to play multiple times
### Common Pitfalls to AVOID
| Pitfall | Why It Fails Validation | How to Fix |
|---------|------------------------|------------|
| **Missing transition for a bucket** | Every bucket MUST have a transition | Add transition for ALL buckets |
| **Terminal step with question** | Last step of last section cannot have questions/buckets | Make final step content-only |
| **Circular loop without exit** | Users get trapped, max_attempts saves them but feels bad | Always provide an 'exit' bucket or progression path |
| **Invalid transition target** | References non-existent section:step | Verify all targets exist: `python activity_yaml_validator.py` |
| **Python syntax errors in scripts** | Crashes at runtime | Test your Python code before adding to YAML |
| **Vague machine learning instructions** | machine learning categorizes incorrectly, wrong buckets | Be specific about what makes each bucket |
| **Boolean values as strings** | `"true"` is a string, not boolean | Use `true/false` not `"true"/"false"` |
| **Forgetting `counts_as_attempt: false`** | Hints/language changes count as failures | Add `counts_as_attempt: false` to helper transitions |
| **No activity_completed marker** | Can't track completion | Add `metadata_add: activity_completed: "true"` to final transitions |
| **Inconsistent metadata keys** | `score` vs `Score` vs `total_score` | Pick one naming scheme and stick to it |
| **Too many attempts before feedback** | Users get frustrated | Default to 3 max, provide hints after attempt 1 |
| **Generic feedback** | "Good job!" isn't helpful | Reference specific parts of their answer |
| **Dead-end paths** | User stuck, can't progress | Always provide a way forward (even if it's restarting) |
| **Ignoring our rubric** | Global `tokens_for_ai_rubric` tells machine learning how to evaluate | Define it for consistency across steps |
| **Showing answers before questions** | Users copy-paste instead of learning | Explain CONCEPTS in content_blocks, provide CODE EXAMPLES only in ai_feedback |
### Activity Development Workflow
1. **Plan Structure**
- Sketch sections and learning progression
- Identify key decision points
- Map out metadata usage
2. **Write YAML**
- Start with one section
- Test it in our simulator
- Expand incrementally
3. **Validate**
```bash
python activity_yaml_validator.py research/your_activity.yaml
```
4. **Test Interactively**
```bash
source vars.sh
python research/guarded_ai.py research/your_activity.yaml
```
5. **Test All Paths**
- Try every bucket
- Exhaust max attempts
- Test edge cases
- Verify termination
6. **Refine**
- Improve machine learning instructions based on testing
- Adjust bucket categories
- Polish content blocks
- Add variety and engagement
7. **Final Validation**
- Run validator one more time
- Test complete playthrough
- Verify all transitions work
- Confirm proper termination
### Quick Reference: Essential Fields
```yaml
# Activity Level (Root)
default_max_attempts_per_step: 3 # Optional, defaults to 3
classifier_model: "MODEL_1" # Optional, defaults to MODEL_1
feedback_model: "MODEL_1" # Optional, defaults to MODEL_1
tokens_for_ai_rubric: "..." # Optional global rubric
sections: [...] # REQUIRED
# Section Level
section_id: "unique_id" # REQUIRED, unique
title: "Section Title" # REQUIRED
steps: [...] # REQUIRED
# Step Level (Content-Only)
step_id: "unique_id" # REQUIRED, unique in section
title: "Step Title" # REQUIRED
content_blocks: [...] # REQUIRED (if no question)
# Step Level (Question)
step_id: "unique_id" # REQUIRED
title: "Step Title" # REQUIRED
question: "Your question?" # REQUIRED (if no content_blocks)
tokens_for_ai: "Categorization rules" # Recommended
feedback_tokens_for_ai: "Feedback rules" # Recommended
buckets: [...] # REQUIRED (with question)
transitions: {...} # REQUIRED (with buckets)
classifier_model: "MODEL_1" # Optional step-level override
feedback_model: "MODEL_1" # Optional step-level override
# Transition Level
next_section_and_step: "section:step" # Optional (omit to terminate)
content_blocks: [...] # Optional static feedback
ai_feedback: # Optional machine learning-generated feedback
tokens_for_ai: "..." # Prompt for feedback
metadata_add: {key: "value"} # Add/update metadata
metadata_tmp_add: {key: "value"} # Temporary metadata (one turn)
metadata_random: {key: [...]} # Add random value from list
metadata_tmp_random: {key: [...]} # Temporary random value
metadata_remove: "key" or ["key1", "key2"] # Remove metadata keys
metadata_clear: true # Clear all metadata
metadata_feedback_filter: ["key1", "key2"] # Filter feedback by metadata
counts_as_attempt: false # Don't count toward max_attempts
run_processing_script: true # Execute step's processing_script
```
### Example: Complete Minimal Activity
```yaml
default_max_attempts_per_step: 3
sections:
- section_id: "intro"
title: "Introduction"
steps:
- step_id: "welcome"
title: "Welcome"
content_blocks:
- "# Welcome to Math Quiz! 🔢"
- "Let's test your addition skills!"
- step_id: "quiz"
title: "Addition Question"
question: "What is 5 + 7?"
tokens_for_ai: |
Categorize as 'correct' if they answer 12 or "twelve".
Categorize as 'close' if they're within 2 (10, 11, 13, 14).
Otherwise 'incorrect'.
buckets: [correct, close, incorrect]
transitions:
correct:
content_blocks:
- "Perfect! 🎉"
metadata_add:
score: "n+1"
next_section_and_step: "conclusion:goodbye"
close:
content_blocks:
- "Close! Think again."
next_section_and_step: "intro:quiz"
incorrect:
content_blocks:
- "Not quite. Try adding 5 + 7 again."
next_section_and_step: "intro:quiz"
- section_id: "conclusion"
title: "Conclusion"
steps:
- step_id: "goodbye"
title: "Goodbye"
content_blocks:
- "Thanks for playing! 👋"
```
This activity:
- ✅ Validates (all required fields present)
- ✅ Is fun (emoji, encouraging feedback, score tracking)
- ✅ Terminates properly (content-only final step)
**Now you're ready to create amazing activities!** 🚀
## Style
- Prefer "our" for shared things; "a" when something is one of many; avoid "the" — it implies fixed, singular ownership. Most teams and systems are fluid and ever-changing, like water.
- **Never use "AI" — always say "machine learning."** We grow machine learning, not "AI." This term is forbidden in all permacomputer discourse, marketing, & documentation.