docs/gpu-architecture.md — roadmap for GPU lambda execution: Phase 1: map/reduce (CUDA thread per element) Phase 2: trampolining (recursive lambdas without stack) Phase 3: interaction combinators (Bend/HVM approach, 74K MIPS) c/jit.h — x86_64 JIT header: JitBlock, JitFunc typedef, jit_compile/jit_free API. Uses mmap for executable memory. System V AMD64 ABI calling convention. jit.c implementation in progress (x86 instruction encoding).
34 lines
1.3 KiB
Markdown
34 lines
1.3 KiB
Markdown
# GPU Lambda Execution — Architecture Notes
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## Path to Hyper-Lambdas
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### Phase 1: Map/Reduce on GPU (immediate)
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- `(map f list)` where f is pure → one CUDA thread per element
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- `(fold-left + 0 list)` → tree-based parallel reduction in shared memory
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- NaN-boxed values work natively as CUDA `uint64_t`
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- Pre-allocate memory pools (no malloc in kernels)
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### Phase 2: Trampolining for Recursive Lambdas
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- Convert recursive calls to thunks (unevaluated computations)
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- GPU kernel loops over thunks instead of recursing
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- Eliminates stack overflow risk on GPU
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- Each CUDA thread processes one thunk chain
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### Phase 3: Interaction Combinators (Bend/HVM approach)
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- Lambda terms → interaction net graphs
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- Rewrite agents in parallel across CUDA cores
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- 74,000 MIPS on RTX 4090 demonstrated by HVM2
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- Requires compilation to intermediate representation
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## Key Design Decisions
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- Keep NaN-boxing (native CUDA uint64_t)
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- Memory pools for cons cells (atomicDec on free list)
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- Closures as flat struct: {code_id, env_ptr, env_size}
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- Environments as flat arrays (better memory coalescing)
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- Warp size 32, block size 256, grid = (N+255)/256
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## References
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- Bend/HVM: github.com/HigherOrderCO/Bend
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- cl-cuda: github.com/takagi/cl-cuda
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- Harlan (Scheme→OpenCL): github.com/eholk/harlan
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- Futhark (functional GPU): futhark-lang.org
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