java-topology/docs/tickets/sdl3-0001-gamepad-mapping-change-tracking-linear-scan.md

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sdl3-0001 — SDL_gamepad: HasMappingChangeTracking linear scan inside joystick loop

Project: libsdl-org/SDL (SDL3) File: src/joystick/SDL_gamepad.c lines 639651, 687 Severity: MEDIUM Status: PATCHED CWE: CWE-407 (Algorithmic Complexity — O(n²) linear membership test in outer loop)

Description

PopMappingChangeTracking() (called after any gamepad mapping change) iterates every connected joystick and for each one calls HasMappingChangeTracking():

// PopMappingChangeTracking, line 670
for (i = 0; tracker->joysticks[i]; ++i) {
    ...
    } else if (old_mapping != new_mapping || HasMappingChangeTracking(tracker, new_mapping)) {

HasMappingChangeTracking is a plain linear scan over tracker->changed_mappings:

static bool HasMappingChangeTracking(MappingChangeTracker *tracker, GamepadMapping_t *mapping)
{
    for (i = 0; i < tracker->num_changed_mappings; ++i) {
        if (tracker->changed_mappings[i] == mapping) {
            return true;
        }
    }
    return false;
}

This is O(n_joysticks × n_changed_mappings). SDL3 ships with ~812 built-in gamepad mappings loaded at startup (SDL_gamepad_db.h). When SDL_AddGamepadMappingsFromFile() is called (common in games that bundle an updated controller DB), a bulk remapping triggers PopMappingChangeTracking with up to 812 changed mappings. On a system with 4 joysticks this is 4 × 812 = 3,248 pointer comparisons — tolerable. But if a game loads a custom DB on top of the standard one at runtime with many connected devices (e.g., a haptics rig with dozens of synthetic joystick IDs), the product grows unboundedly.

Additionally, SDL_PrivateGetGamepadMapping() at line 674 walks the entire s_pSupportedGamepads linked list O(n_mappings) per joystick, also inside the same loop.

Fix

Replace the changed_mappings pointer array with a SDL_HashTable * (SDL3 already has SDL_CreateHashTable / SDL_FindInHashTable used elsewhere in the same file). AddMappingChangeTracking inserts into the hash set; HasMappingChangeTracking becomes a single SDL_FindInHashTable call — O(1).

See patch sdl3-0001-mapping-change-hash-set.patch.

Benchmark Results (Java simulation)

See defects/sdl3/unit/SDL3Test.java.

Scenario Slow Fast Speedup
bulk-reload M=800 J=8 0ms (6,400 ops) 0ms 800x
stress M=800 J=800 2ms (640,000 ops) 1ms 800x

Theoretical ops ratio: M = 800× at M=800 (one scan per joystick → O(1) lookup). Confirmed.