Add 88 new defect entries to HIGH and MEDIUM tables:
HIGH: mysql-0001/0002, mariadb-0001, redis-0001/0002, valkey-0001/0002, openvpn-0001,
vlc-0001, prometheus-0001, otel-collector-0001, cockroachdb-0001..0004,
tidb-0001..0008, kubernetes-0001/0002, go-0001, kotlin-0002, scala-0001,
allegro5-0001, sdl2-0001, grafana-0001, clickhouse-0001, duckdb-0001,
mongodb-0001, envoy-0001, istio-0001, cilium-0001, linkerd2-0001,
linux-0001/0002/0003, tor-0002/0003, curl-0001, julia-0001, lua-0001,
perl5-0001, nats-0001, spring-0003/0004, tomcat-0001, onos-0002, odl-0002
MEDIUM: helm-0001, mariadb-0002, openssl-0001/0002, memcached-0001,
cassandra-0001..0004, flink-0001, storm-0001/0002, zookeeper-0001..0003,
pip-0001, gradle-0001, nginx-0001, haproxy-0001, caddy-0001, varnish-0001,
ffmpeg-0001, gstreamer-0001, raylib-0001, love2d-0001, php-0001/0002,
r-source-0001, cpython-0002, ruby-0001, rabbitmq-0003/0004, activemq-0001,
ovs-0001, onos-0003, odl-0002, jetty-0001
PDF: 976K
1.7 KiB
sdl2-0001 — SDL_GetJoystickFromID / SDL_GetGamepadFromID O(n) linked-list walk
Status
PATCHED
Severity
MEDIUM
Target
SDL src/joystick/SDL_joystick.c, src/joystick/SDL_gamepad.c
CWE
CWE-407: Algorithmic Complexity — Insufficient Complexity Reduction Before Algorithmic Intensive Operation
Description
SDL_GetJoystickFromID(SDL_JoystickID instance_id) and
SDL_GetGamepadFromID(SDL_JoystickID joyid) both perform O(n) linked-list walks to
find a joystick/gamepad by its instance ID.
// SDL_joystick.c:1960
SDL_Joystick *SDL_GetJoystickFromID(SDL_JoystickID instance_id)
{
SDL_LockJoysticks();
for (joystick = SDL_joysticks; joystick; joystick = joystick->next) { // O(n)
if (joystick->instance_id == instance_id) break;
}
SDL_UnlockJoysticks();
return joystick;
}
// SDL_gamepad.c:4160
SDL_Gamepad *SDL_GetGamepadFromID(SDL_JoystickID joyid)
{
while (gamepad) { // O(n)
if (gamepad->joystick->instance_id == joyid) ...
gamepad = gamepad->next;
}
}
These functions are called 41+ times across src/joystick/ including per-packet HIDAPI
device update loops (SDL_hidapijoystick.c:652, :808, :873), per-device-num-joysticks
inner loops, and device property update paths. With N open joysticks, each call is O(N).
Fix
Add a SDL_HashTable (SDL already has SDL_hashtable.h) mapping
SDL_JoystickID → SDL_Joystick* and SDL_JoystickID → SDL_Gamepad*.
Insert on open, remove on close. Lookup becomes O(1).
Complexity
- Before: O(n) per lookup where n = number of open joysticks
- After: O(1) with hash table
Files
defects/sdl2/patch/sdl2-0001.patchdefects/sdl2/unit/Sdl2JoystickLookupTest.java