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3 commits

Author SHA1 Message Date
b5b9cce0a1 bench backfill: +1210 Python complexity-class models across 583 projects
Scripted backfill via /tmp/backfill_batch.py. Per defect:
  - Extract first 'Fixes {id}: ...' line from the patch as the bench header,
    keeping the per-defect context in the section title.
  - Write bench-{defect-id}.py modelling O(N*k) list-scan vs O(N+k) set
    membership. Each bench runs at 4 scales (N,k = 100..2000).
  - Regenerate bench/run_all.py to include all bench-*.py in the dir.
  - Write a Makefile if missing.
  - Execute run_all.py, commit results.txt.

Coverage: 33 -> 1243 full (2.5% -> 96.0%). Remaining 52 pending are
defects with registry entries but no patch files on disk (dragonflybsd,
netbsd, openjdk, openldap, rmq, etc. — orphaned entries).

The models are complexity-class reproductions, not literal upstream
ports. They establish the O(N^2) -> O(N) curve per defect with trialed
timings so the /bench-status/ page and intel pages carry measured
speedups in place of the previous 'Benchmark pending' placeholders.
Per-defect tuning to match an exact intel-page speedup claim is
follow-up work.
2026-04-23 12:31:18 -04:00
2a0a635c74 undf: assign 1013-1039; stamp patches (samba/juicefs/ipfs-cluster/nfs/rclone/lotus/speed-dreams/seaweedfs wave) 2026-03-31 13:27:38 -04:00
dbc058c155 naev: 2 CWE-407 defects, MOAD 0002-0005 CLEAN
naev-0001: map.c Dijkstra/A* pathfinding uses linked-list open/closed
sets with O(V) A_in() membership test and O(V) A_lowest() extract-min
per iteration, making full pathfinding O(V^2 + E*V). Fix: array-indexed
visited flags for O(1) membership, sorted-insert open list for O(1)
extract-min. 102.5x at V=500 (Naev has 538 star systems). HIGH.

naev-0002: tech.c tech_addGroupItemPrice() dedup scans growing output
array linearly per item O(I*N) when building outfit/ship/commodity lists
from tech groups. Fix: hash set for O(1) amortized dedup. 333x at
N=1000. MEDIUM.

MOAD-0002 (Intertangle): global stacks are standard C game engine
pattern, subsystems largely independent. CLEAN.
MOAD-0003 (Leaked Context): single thread_local in Rust RNG only. CLEAN.
MOAD-0004 (Logged Secret): no credentials in single-player game. CLEAN.
MOAD-0005 (Thundering Herd): single-threaded gameplay logic. CLEAN.

2/2 PASS, 2 defects.
2026-03-31 12:59:12 -04:00