Update Godot analysis post with comprehensive findings

- Updated total from 6.45M to 13.13M lines based on improved methodology
- Enhanced script to properly categorize all C++ file extensions (.cc, .hh, .hpp, .inl, .inc, etc.)
- Added translation files as second largest category (3.3M lines, 25% of codebase)
- Fixed script duplicates in unknown section by excluding known language extensions
- Implemented two-mode script operation (current directory vs download repo)
- Updated language breakdown with accurate counts from final analysis
- Enhanced insights section with findings about global internationalization effort
- Removed methodology and conclusion sections for cleaner post structure
- Changed 'rivals' to 'competes with' and removed enterprise software comparison
This commit is contained in:
Russell Ballestrini 2025-07-28 10:35:37 -04:00
parent 2786b6d852
commit a7671d905c

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@ -10,7 +10,7 @@ Analyzing the Godot Engine Codebase: Millions of Lines of Code
Overview
--------
The `Godot engine <https://godotengine.org/>`_ is a powerful, open-source game engine that rivals commercial alternatives like Unity and Unreal. When we set out to analyze its codebase, we discovered it contains approximately **13.13 million lines of code** - a scale that rivals major operating systems and enterprise software. This analysis provides insights into the languages used and the distribution of code across different components.
The `Godot engine <https://godotengine.org/>`_ is a powerful, open-source game engine that competes with commercial alternatives like Unity and Unreal. When we set out to analyze its codebase, we discovered it contains approximately **13.13 million lines of code**. This analysis provides insights into the languages used and the distribution of code across different components.
Findings