Repro: host shares camera, laptop sees it fine, phone (FF Android on cellular) reaped the tile at 15s even though the publisher was alive and well. The laptop's subscribe path doesn't see the same RTP jitter the phone does — 15s was too tight for mobile networks. 60s sits above the typical NACK/transport-cc recovery window and Pion's ICE timeout: a path that's really broken fires renegotiation + 'ended' within that window anyway, so the only difference is fewer false reaps on jittery mobile paths. Screen + game window stays at 120s — static content needs the longer fuse. |
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| .. | ||
| blog | ||
| fonts | ||
| chat.html | ||
| host-your-own.html | ||
| how-it-works.html | ||
| index.html | ||
| kernel.html | ||
| stamp.js | ||
| zebra-audio.html | ||
| zebra-spaces.html | ||