zebra-report/web
Russell Ballestrini d8c8dae4ba
zebra-spaces: bump camera mute window 15s -> 60s for phone-network jitter
Repro: host shares camera, laptop sees it fine, phone (FF Android on
cellular) reaped the tile at 15s even though the publisher was alive
and well. The laptop's subscribe path doesn't see the same RTP jitter
the phone does — 15s was too tight for mobile networks. 60s sits
above the typical NACK/transport-cc recovery window and Pion's ICE
timeout: a path that's really broken fires renegotiation + 'ended'
within that window anyway, so the only difference is fewer false
reaps on jittery mobile paths.

Screen + game window stays at 120s — static content needs the longer
fuse.
2026-06-03 10:57:05 -04:00
..
blog phase 1: unfirehose reconstruction from session JSONL ingest 2026-05-27 13:51:14 -04:00
fonts phase 2: gap analysis — cat>> append + binary asset recovery 2026-05-27 13:54:19 -04:00
chat.html css: .row uses minmax(0, max-content) so long labels shrink + wrap 2026-06-02 09:27:55 -04:00
host-your-own.html zebra: dark mode default on all pages + unified theme key 2026-06-01 22:18:02 -04:00
how-it-works.html zebra: dark mode default on all pages + unified theme key 2026-06-01 22:18:02 -04:00
index.html web: bump mobile body padding from 1rem to 1.25rem so the right edge has visible breathing room 2026-05-31 14:13:25 -04:00
kernel.html web: bump mobile body padding from 1rem to 1.25rem so the right edge has visible breathing room 2026-05-31 14:13:25 -04:00
stamp.js web: stamp each zebra-report page with build date + md5/sha256 2026-05-28 17:50:12 -04:00
zebra-audio.html css: .row uses minmax(0, max-content) so long labels shrink + wrap 2026-06-02 09:27:55 -04:00
zebra-spaces.html zebra-spaces: bump camera mute window 15s -> 60s for phone-network jitter 2026-06-03 10:57:05 -04:00