Audio receivers sit on a 4s jitter buffer (RECV_PLAYOUT_DELAY_SEC) while video receivers had no playoutDelayHint set, so the picture played out as fast as RTP arrived — mouse clicks, mouth movement and keystrokes led the voice by ~4s. Set the same hint on every screen / camera / game receiver inside attachSfuTrack. Mesh path is audio-only so no mesh-video branch to touch. Audio is more vital than video for QoS — video adapts to audio's delay, never the other way around. |
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