zebra-spaces: AudioWorklet manual jitter buffer for listener role (4s)

Browser-native jitterBufferTarget didn't help on the music stream —
Firefox Android holds it at 0.06–0.21s on a high-bitrate stereo Opus
receiver while honoring 4s on voice and video receivers on the same
PC. Per-codec implementation gap in the receiver-side jitter buffer.

This adds a userland buffer in Web Audio. The listener path already
ran through AudioContext (source → gain → destination); now an
AudioWorkletNode sits between source and gain, queues incoming
128-sample blocks until targetSamples (4 × sampleRate) have arrived,
then emits with a constant delay. Bounded at maxSamples (6 ×
sampleRate) so clock drift can't grow the queue unbounded. If the
queue fully drains, the buffer re-arms — a hiccup doesn't lock us
silent.

Worklet code lives inline as a Blob URL (single-file app: no
separate JS file shipped). loadJitterWorklet is fire-and-forget on
first attach; existing direct-connected streams get swapped through
the buffer the moment the worklet module finishes loading. Fallback
on worklet creation failure: existing source → gain path stays live.

Speaker / cohost / host paths untouched — they need conversational
latency, can't sit on a 4s cushion.

Listener role test plan: rejoin, watch the new "jitter-buffer
installed" log line, observe that the listener is now 4s behind the
host's speech. Wiggle the host (X11) — listeners should hear no
disruption while the buffer is full.
This commit is contained in:
Russell Ballestrini 2026-06-04 15:26:07 -04:00
parent 1e4f0fa23d
commit 6302e9978a
No known key found for this signature in database

View file

@ -1749,7 +1749,116 @@ const sfuStreamsByPubHex = new Map(); // pubHex -> MediaStream
* setSinkId requirements that still want <audio> elements. Listeners
* don't pick speaker output devices (no UI for it) and don't talk —
* the AudioContext path is simpler and survives Firefox Android. */
const listenerAudioNodes = new Map(); /* uuid -> { src, gain, stream } */
const listenerAudioNodes = new Map(); /* uuid -> { src, gain, jbuf?, stream } */
/* Inline AudioWorklet processor — a manual jitter buffer.
*
* Browser-native jitterBufferTarget is a target the receiver "must aim
* for" per spec — but Firefox Android's audio path for high-bitrate
* stereo Opus apparently doesn't yet wire that target into its
* decoder. Observed 2026-06-04: voice tracks hit 1.8s, video hit 4s,
* but a 256 kbps stereo Opus music stream stayed at 0.060.21s on
* the same phone with the same setting. So we buffer ourselves —
* 128-sample blocks pile up in `queue`, we don't start emitting
* until `targetSamples` are buffered, and we cap at `maxSamples` to
* absorb clock drift without growing unbounded.
*
* Loaded as a Blob URL because this is a single-file app — no
* separate JS file shipped. */
const JITTER_BUFFER_WORKLET_CODE = `
class JitterBufferProcessor extends AudioWorkletProcessor {
constructor(opts){
super();
const o = (opts && opts.processorOptions) || {};
this.targetSeconds = o.targetSeconds || 4.0;
this.maxSeconds = o.maxSeconds || (this.targetSeconds * 1.5);
this.targetSamples = Math.round(this.targetSeconds * sampleRate);
this.maxSamples = Math.round(this.maxSeconds * sampleRate);
this.queue = [];
this.buffered = 0;
this.started = false;
this.dropped = 0;
this.starved = 0;
}
process(inputs, outputs){
const inBlk = inputs[0];
const outBlk = outputs[0];
if (!outBlk || outBlk.length === 0) return true;
const nch = outBlk.length;
/* push the incoming block (must copy — host may reuse the buffer
* after process() returns) */
if (inBlk && inBlk.length > 0 && inBlk[0] && inBlk[0].length > 0){
const copy = [];
for (let c = 0; c < inBlk.length; c++) copy.push(new Float32Array(inBlk[c]));
this.queue.push(copy);
this.buffered += copy[0].length;
/* overflow guard — drop oldest if clock drift or network surge
* pushes us above the cap */
while (this.buffered > this.maxSamples && this.queue.length > 0){
const drop = this.queue.shift();
this.buffered -= drop[0].length;
this.dropped += drop[0].length;
}
}
/* lock onto the buffer once it fills; re-arm if we ever fully
* drain so a brief upstream outage doesn't lock us into a
* silent state */
if (!this.started && this.buffered >= this.targetSamples) this.started = true;
else if (this.started && this.queue.length === 0) this.started = false;
if (this.started && this.queue.length > 0){
const head = this.queue.shift();
this.buffered -= head[0].length;
for (let c = 0; c < nch; c++){
const srcCh = head[c] || head[0]; /* mono → stereo: dup L→R */
outBlk[c].set(srcCh.subarray(0, outBlk[c].length));
}
} else {
for (let c = 0; c < nch; c++) outBlk[c].fill(0);
if (!this.started && this.buffered > 0) this.starved++;
}
return true;
}
}
registerProcessor('jitter-buffer', JitterBufferProcessor);
`;
let workletReady = false, workletLoading = false;
function loadJitterWorklet(ctx){
if (workletReady || workletLoading) return;
workletLoading = true;
const blob = new Blob([JITTER_BUFFER_WORKLET_CODE], { type: 'application/javascript' });
const url = URL.createObjectURL(blob);
ctx.audioWorklet.addModule(url).then(() => {
URL.revokeObjectURL(url);
workletReady = true; workletLoading = false;
/* swap every existing listener stream through the buffer */
for (const [uuid, node] of listenerAudioNodes) installJitterBuffer(uuid, node);
logLine('', 'jitter-buffer worklet ready (target='+RECV_PLAYOUT_DELAY_SEC+'s)');
}).catch(e => {
URL.revokeObjectURL(url);
workletLoading = false;
logLine('err', 'jitter-buffer worklet load: '+e.message+' — listener audio direct');
});
}
function installJitterBuffer(uuid, node){
if (!node || node.jbuf || !workletReady) return;
try {
const jbuf = new AudioWorkletNode(audioCtx, 'jitter-buffer', {
processorOptions: {
targetSeconds: RECV_PLAYOUT_DELAY_SEC,
maxSeconds: RECV_PLAYOUT_DELAY_SEC * 1.5,
},
outputChannelCount: [2],
});
try { node.src.disconnect(node.gain); } catch(_){}
node.src.connect(jbuf).connect(node.gain);
node.jbuf = jbuf;
logLine('', 'jitter-buffer installed uuid='+uuid.slice(0,4)+' target='+RECV_PLAYOUT_DELAY_SEC+'s');
} catch (e) {
logLine('err', 'jitter-buffer install '+uuid.slice(0,4)+': '+e.message);
}
}
function attachListenerStreamViaAudioContext(uuid, stream){
if (!audioCtx){
try { audioCtx = new (window.AudioContext || window.webkitAudioContext)(); }
@ -1760,7 +1869,9 @@ function attachListenerStreamViaAudioContext(uuid, stream){
}
const existing = listenerAudioNodes.get(uuid);
if (existing){
try { existing.src.disconnect(); existing.gain.disconnect(); } catch(_){}
try { existing.src.disconnect(); } catch(_){}
try { if (existing.jbuf) existing.jbuf.disconnect(); } catch(_){}
try { existing.gain.disconnect(); } catch(_){}
listenerAudioNodes.delete(uuid);
}
let src;
@ -1770,7 +1881,12 @@ function attachListenerStreamViaAudioContext(uuid, stream){
gain.gain.value = 1.0;
src.connect(gain);
gain.connect(audioCtx.destination);
listenerAudioNodes.set(uuid, { src, gain, stream });
const node = { src, gain, stream };
listenerAudioNodes.set(uuid, node);
/* fire-and-forget worklet load on first use; once ready, every
* existing stream is swapped through the buffer (see loadJitterWorklet) */
loadJitterWorklet(audioCtx);
if (workletReady) installJitterBuffer(uuid, node);
logLine('', 'listener audio via AudioContext '+uuid.slice(0,4)+' ctxState='+audioCtx.state);
/* Media Session API — tell the OS this tab is playing media. On
* Android Firefox + iOS Safari, this:
@ -1804,7 +1920,9 @@ function attachListenerStreamViaAudioContext(uuid, stream){
function detachListenerStream(uuid){
const node = listenerAudioNodes.get(uuid);
if (!node) return;
try { node.src.disconnect(); node.gain.disconnect(); } catch(_){}
try { node.src.disconnect(); } catch(_){}
try { if (node.jbuf) node.jbuf.disconnect(); } catch(_){}
try { node.gain.disconnect(); } catch(_){}
listenerAudioNodes.delete(uuid);
}
function attachSfuTrack(uuid, stream){
@ -5980,8 +6098,8 @@ logLine('', 'ready — pick a handle, type a rendezvous code, enter the space');
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