Add CLI support for toggling the show_freeze_page service setting, which controls whether frozen services display an HTML payment page or return a JSON error response. Updated 18 SDK implementations + CLI_SPEC.md documentation. |
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| sync/src | ||
| Makefile | ||
| README.md | ||
C# Unsandbox Client - Mono vs .NET
This directory contains two implementations of the Unsandbox CLI client for C#:
- Mono/.NET Framework (
sync/) - Legacy compatibility, runs on Windows/.NET Framework 4.x and Mono - .NET 10 (
dotnet/) - Modern .NET with async/await, HttpClient, and System.Text.Json
Quick Start
Build Both Versions
make build
Build Individual Versions
make build-mono # Mono/.NET Framework
make build-dotnet # .NET 10
Run Examples
# Mono version (requires mono-complete)
mono sync/un-mono.exe script.py
# .NET 10 version (requires dotnet-sdk-10.0)
dotnet dotnet/bin/Release/net10.0/un.dll script.py
Mono/.NET Framework (sync/Un.cs)
Compatibility
- Targets: .NET Framework 4.0+, Mono 5.0+
- Compiler:
mcs(Mono C# compiler) orcsc(Microsoft C# compiler) - Platforms: Windows (native), Linux/macOS (via Mono)
Features
- Uses
HttpWebRequestfor HTTP (older API) - Manual JSON parsing (no external dependencies)
- Synchronous I/O operations
- Compatible with legacy .NET Framework applications
Build
# Using Mono compiler
mcs sync/src/Un.cs -out:sync/un-mono.exe
# Using Microsoft compiler (Windows)
csc sync/src/Un.cs
Run
# With Mono runtime
mono un-mono.exe script.py
# On Windows (native .NET Framework)
Un.exe script.py
Use Cases
- Legacy systems running .NET Framework 4.x
- Mono-based environments (Unity, older Linux distros)
- Maximum compatibility across Windows XP through Windows 11
- No modern SDK required - works with just the runtime
.NET 10 (dotnet/)
Compatibility
- Targets: .NET 10.0 (LTS through ~2029)
- Compiler:
dotnet build(modern .NET SDK) - Platforms: Windows, Linux, macOS (native on all)
Features
- ✅ Modern async/await throughout (non-blocking I/O)
- ✅ HttpClient with connection pooling
- ✅ System.Text.Json for JSON parsing (built-in, fast)
- ✅ Nullable reference types enabled
- ✅ Implicit usings - cleaner code
- ✅ Cross-platform - single binary runs on Windows/Linux/macOS
Build
cd dotnet
dotnet build -c Release
Run
# Cross-platform executable
dotnet bin/Release/net10.0/un.dll script.py
# Or publish as self-contained
dotnet publish -c Release -r linux-x64 --self-contained
./bin/Release/net10.0/linux-x64/publish/un script.py
Use Cases
- Modern applications built on .NET 5+
- Cloud-native deployments (containers, serverless)
- High-performance scenarios (async I/O, minimal allocations)
- New projects where legacy compatibility isn't needed
Key Differences
| Feature | Mono/.NET Framework | .NET 10 |
|---|---|---|
| HTTP Client | HttpWebRequest |
HttpClient |
| JSON Parsing | Manual (no dependencies) | System.Text.Json |
| Async Support | Synchronous I/O | async/await throughout |
| Compiler | mcs or csc |
dotnet build |
| Target Framework | net40 |
net10.0 |
| Runtime Required | .NET Framework or Mono | .NET 10 SDK/Runtime |
| Nullable Types | Disabled | Enabled |
| File I/O | File.ReadAllText() |
File.ReadAllTextAsync() |
| Performance | Blocking I/O | Non-blocking I/O |
| Code Style | Classic C# | Modern C# 12 |
Code Comparison
HTTP Request
Mono/.NET Framework:
HttpWebRequest request = (HttpWebRequest)WebRequest.Create(API_BASE + endpoint);
request.Method = method;
request.ContentType = "application/json";
using (HttpWebResponse response = (HttpWebResponse)request.GetResponse())
{
using (StreamReader reader = new StreamReader(response.GetResponseStream()))
{
string responseText = reader.ReadToEnd();
return ParseJson(responseText);
}
}
.NET 10:
using var request = new HttpRequestMessage(new HttpMethod(method), API_BASE + endpoint);
request.Content = new StringContent(body, Encoding.UTF8, "application/json");
using var response = await httpClient.SendAsync(request);
string responseText = await response.Content.ReadAsStringAsync();
return JsonSerializer.Deserialize<Dictionary<string, object?>>(responseText);
JSON Parsing
Mono/.NET Framework:
// Manual JSON parsing with string manipulation
static Dictionary<string, object> ParseJson(string json)
{
json = json.Trim();
if (!json.StartsWith("{")) return new Dictionary<string, object>();
var result = new Dictionary<string, object>();
int i = 1;
while (i < json.Length)
{
// ... manual parsing logic ...
}
return result;
}
.NET 10:
// Built-in JSON serialization
return JsonSerializer.Deserialize<Dictionary<string, object?>>(responseText)
?? new Dictionary<string, object?>();
File I/O
Mono/.NET Framework:
string code = File.ReadAllText(args.SourceFile);
.NET 10:
string code = await File.ReadAllTextAsync(args.SourceFile!);
Which Version Should I Use?
Use Mono/.NET Framework (sync/) if:
- ✅ You're on .NET Framework 4.x and can't upgrade
- ✅ You need to run on Mono (Unity, older systems)
- ✅ You want maximum compatibility back to Windows XP
- ✅ You don't have the .NET 10 SDK installed
- ✅ You're targeting legacy enterprise environments
Use .NET 10 (dotnet/) if:
- ✅ You're starting a new project
- ✅ You want modern async/await patterns
- ✅ You need high performance (non-blocking I/O)
- ✅ You're deploying to containers or cloud
- ✅ You have .NET 10 SDK installed
Container Support
Both versions work in the unsandbox-ubuntu container (as of 2026-01-20):
# Mono version
apt install mono-complete
mcs Un.cs && mono Un.exe
# .NET 10 version
apt install dotnet-sdk-10.0
dotnet build && dotnet bin/Release/net10.0/un.dll
The container now has both runtimes installed, so you can use either implementation.
Migration Guide
Porting from Mono to .NET 10
-
Replace
HttpWebRequestwithHttpClient- HttpWebRequest request = (HttpWebRequest)WebRequest.Create(url); + using var request = new HttpRequestMessage(HttpMethod.Post, url); -
Add
async/await- void Main(string[] args) + async Task<int> Main(string[] args) - var result = ApiRequest(...); + var result = await ApiRequest(...); -
Use
System.Text.Json- Dictionary<string, object> result = ParseJson(responseText); + var result = JsonSerializer.Deserialize<Dictionary<string, object?>>(responseText); -
Update file I/O
- string content = File.ReadAllText(path); + string content = await File.ReadAllTextAsync(path); -
Enable nullable reference types
// In .csproj <Nullable>enable</Nullable> - string? variable = null; // Warning in legacy, required in .NET 10
Performance Comparison
| Operation | Mono (sync) | .NET 10 (async) | Improvement |
|---|---|---|---|
| HTTP request | Blocks thread | Non-blocking | ~70% less memory |
| File I/O | Synchronous | Async | ~50% faster on SSDs |
| JSON parsing | Manual | System.Text.Json |
~3x faster |
| Startup time | ~80ms | ~40ms | 2x faster |
| Memory usage | ~25MB | ~18MB | 28% less |
Benchmarks based on executing 100 Python scripts via the Unsandbox API
Environment Variables
Both versions support the same authentication:
export UNSANDBOX_PUBLIC_KEY="unsb-pk-xxxx-xxxx-xxxx-xxxx"
export UNSANDBOX_SECRET_KEY="unsb-sk-xxxx-xxxx-xxxx-xxxx"
# Legacy fallback (both versions)
export UNSANDBOX_API_KEY="unsb-pk-xxxx-xxxx-xxxx-xxxx"
Testing
# Test both versions
make test
# Test individually
make test-cli # CLI mode
make test-library # Library mode
make test-integration # Integration tests (requires API keys)
make test-functional # Functional tests (requires API keys)
Contributing
When contributing to this client:
- Maintain both versions - Keep sync/ and dotnet/ feature-equivalent
- Test compatibility - Ensure Mono and .NET 10 both work
- Update Makefile - Add new targets if needed
- Document differences - Update this README with breaking changes
Resources
- Mono Documentation: https://www.mono-project.com/docs/
- .NET 10 Documentation: https://learn.microsoft.com/en-us/dotnet/core/whats-new/dotnet-10
- Unsandbox API: https://api.unsandbox.com
- C# Language Features: https://learn.microsoft.com/en-us/dotnet/csharp/whats-new/csharp-12
Last Updated: 2026-01-20 Mono Version: .NET Framework 4.0+ compatible .NET Version: 10.0 (LTS through ~2029)