Core Dithering System: - Add Bayer matrix 8×8/4×4 ordered dithering algorithm - Implement DitherEngine with canvas-based text rendering - Create reveal (one-shot) and pulse (continuous) animation modes - Add SSR safety checks for Next.js server-side rendering New UI Components: - DitherCanvas: Base component with RAF-based animation - DitherHeadline: Multi-line staggered reveal for hero text - DitherSectionHeader: Pulsing section headers - FlowDiagram: Animated SVG showing agent→registry→tools flow - ActivityStream: Live ticker with mock tool activity Accessibility Features: - useReducedMotion hook for prefers-reduced-motion support - Screen reader compatibility with aria-labels - Fallback to static rendering when animations disabled Homepage Redesign: - Replace generic sections with narrative storytelling - Add ProblemSection: Fragmented chaos design (before tpmjs) - Add VisionSection: Dynamic ecosystem visualization (after tpmjs) - Redesign EcosystemStats with dithered counters and live activity - Add DeveloperStories: Code-first testimonials - Update HeroSection with dithered headline and blueprint scanline Visual Design: - Minimalist + Blueprint technical aesthetic - Animated scanline background effect - Grid patterns with subtle opacity - Brutalist typography and hard edges Technical Implementation: - Export new components in UI package.json - Add components to tsup.config.ts entry points - SSR-safe canvas operations with environment checks - Performance optimizations: frame caching, mobile detection 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com> |
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| .. | ||
| src | ||
| CHANGELOG.md | ||
| eslint.config.mjs | ||
| package.json | ||
| tsconfig.json | ||
| tsup.config.ts | ||
| vitest.config.ts | ||