160 lines
5.9 KiB
YAML
160 lines
5.9 KiB
YAML
default_max_attempts_per_step: 9
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sections:
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- section_id: "section_1"
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title: "Tic Tac Toe"
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steps:
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- step_id: "step_0"
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title: "Introduction"
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content_blocks:
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- |
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Welcome to Tic Tac Toe! 🎮
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You will be playing against the AI. You are 'X' and the AI is 'O'.
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The board positions are numbered 0 to 8 as follows:
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```
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0 | 1 | 2
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---------
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3 | 4 | 5
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---------
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6 | 7 | 8
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```
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- step_id: "step_1"
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title: "Your Move"
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question: "Enter a position number (0-8) to place your 'X'. Or exit to quit."
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tokens_for_ai: |
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Using the metadata, determine if the game is over and exit.
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If ai_wins or user_wins or is_draw is true, categorize as 'exit'.
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If the user wants to exit, categorize as 'exit'.
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If the game_over is True categorize as 'exit'.
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Finally check:
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If the move is valid, categorize as 'valid_move'.
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If the move is invalid, categorize as 'invalid_move'.
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feedback_tokens_for_ai: |
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If there is an error in the metadata the move was likely invalid.
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Always speak in first person. DO NOT START WITH "ai_move:".
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On a new line, provide feedback on the user's move.
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If the move is valid, update the board and check for a win or draw.
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If the move is invalid, prompt the user to try again.
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If the move is invalid, give a list of valid moves.
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If the move is valid & no errors say your move on the last line (ai_move) for example: I move to 8 and draw a O".
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processing_script: |
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import random
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def check_win(board, player):
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# Check for win or draw
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win_conditions = [
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[0, 1, 2], [3, 4, 5], [6, 7, 8], # rows
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[0, 3, 6], [1, 4, 7], [2, 5, 8], # columns
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[0, 4, 8], [2, 4, 6] # diagonals
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]
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return any(all(board[i] == player for i in condition) for condition in win_conditions)
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# Reconstruct the board from moves
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user_moves = metadata.get("user_moves", [])
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ai_moves = metadata.get("ai_moves", [])
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ai_move = None
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board = [" "] * 9
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for move in user_moves[:-1]:
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board[int(move)] = "X"
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for move in ai_moves:
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board[int(move)] = "O"
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# Get the user's latest move
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try:
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user_move = int(metadata.get("user_move"))
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except (IndexError, ValueError) as e:
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# Remove the invalid move from user_moves
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user_move = -1
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# Check if the move is valid
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if 0 <= user_move < 9 and board[user_move] == " ":
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board[user_move] = "X"
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user_wins = check_win(board, "X")
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if not user_wins:
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# ai makes a move.
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available_positions = [i for i, x in enumerate(board) if x == " "]
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if available_positions:
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ai_move = random.choice(available_positions)
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board[ai_move] = "O"
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ai_moves.append(ai_move)
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ai_wins = check_win(board, "O")
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is_draw = all(x != " " for x in board)
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game_over = any([ai_wins, user_wins, is_draw])
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script_result = {
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"ai_move": ai_move,
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"user_move": user_move,
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"metadata": {
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"user_moves": user_moves,
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"ai_moves": ai_moves,
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"board": board,
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"game_over": game_over,
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"ai_wins": ai_wins,
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"user_wins": user_wins,
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"is_draw": is_draw
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}
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}
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else:
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invalid_move = user_moves.pop()
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script_result = {
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"error": f"Invalid move: {metadata.get('user_move')}",
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"metadata": {
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"user_moves": user_moves,
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},
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}
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# Debugging: Print the current board state
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#print("Current board state:", board)
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buckets:
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- valid_move
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- invalid_move
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- exit
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transitions:
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valid_move:
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ai_feedback:
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tokens_for_ai: |
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Use the processing_script metadata to update the board!
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When drawing the game board always use fenced code block with multiple newlines above and below.
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Always draw the game board.
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Only draw the game board once at the end of your message.
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Here is a reminder of the layout, please carefully place all moves.
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```
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0 | 1 | 2
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---------
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3 | 4 | 5
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---------
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6 | 7 | 8
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```
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metadata_tmp_add:
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user_move: "the-users-response"
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metadata_append:
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user_moves: "the-users-response"
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next_section_and_step: "section_1:step_1"
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invalid_move:
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ai_feedback:
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tokens_for_ai: "That move is invalid. Please choose an empty position between 0 and 8."
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metadata_tmp_add:
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user_move: "the-users-response"
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metadata_append:
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user_moves: "the-users-response"
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next_section_and_step: "section_1:step_1"
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exit:
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metadata_tmp_add:
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user_move: "the-users-response"
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metadata_append:
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user_moves: "the-users-response"
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next_section_and_step: "section_1:step_2"
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- step_id: "step_2"
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title: "Goodbye"
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content_blocks:
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- "Thank you for playing Tic Tac Toe! 🎉"
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- "Feel free to come back anytime for another game."
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