- Add matplotlib.use("Agg") backend configuration to prevent runtime errors in headless environments
- Add error handling guards for script results that might return None
- Fix AI targeting logic to exclude already-fired cells in super hunter and hunter modes
- Update CLAUDE.md with matplotlib best practices
204 lines
7.8 KiB
YAML
204 lines
7.8 KiB
YAML
default_max_attempts_per_step: 9
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sections:
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- section_id: "section_1"
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title: "Tic Tac Toe"
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steps:
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- step_id: "step_0"
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title: "Introduction"
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content_blocks:
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- |
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Welcome to Tic Tac Toe! 🎮
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You will be playing against the AI. You are 'X' and the AI is 'O'.
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The board positions are numbered 0 to 8 as follows:
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<img src="/static/images/tic-tac-toe.png">
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- step_id: "step_1"
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title: "Your Move"
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question: "Enter a position number (0-8) to place your 'X'. Say restart or exit to quit."
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tokens_for_ai: |
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Using the metadata, determine if the game is over and 'restart'.
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If the user wants to restart or play again, categorize as 'restart'
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If ai_wins or user_wins or is_draw is true, categorize as 'restart'.
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If the user wants to exit, categorize as 'exit'.
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If the game_over is True categorize as 'restart'.
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Finally check:
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If the move is valid, categorize as 'valid_move'.
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If the move is invalid, categorize as 'invalid_move'.
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feedback_tokens_for_ai: |
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Always speak in first person. DO NOT START WITH "ai_move:".
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Player is always X, You the AI are always O.
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If there is an error in the metadata the move was likely invalid.
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On a new line, provide feedback on the user's move.
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Only announce a winner or tie if game_over is True.
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The player makes the first and last move.
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If the move is invalid, prompt the user to try again.
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If the move is invalid, give a list of valid moves.
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If the move is valid & no errors say your move on the last line (ai_move) for example: I move to 8 and draw a O".
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processing_script: |
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import random
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win_conditions = [
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[0, 1, 2], [3, 4, 5], [6, 7, 8], # rows
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[0, 3, 6], [1, 4, 7], [2, 5, 8], # columns
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[0, 4, 8], [2, 4, 6] # diagonals
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]
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def check_win(board, player, win_conditions):
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# Check for win and return the winning condition if there is one
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for condition in win_conditions:
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win = True
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for i in condition:
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if board[i] != player:
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win = False
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break
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if win:
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return condition
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return None
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def plot_board(board, win_line=None):
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import io
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import base64
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import matplotlib
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matplotlib.use("Agg")
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import matplotlib.pyplot as plt
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fig, ax = plt.subplots(figsize=(3, 3))
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ax.set_xlim(0, 3)
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ax.set_ylim(0, 3)
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ax.set_xticks([])
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ax.set_yticks([])
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ax.grid(True)
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for i, mark in enumerate(board):
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x = i % 3
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y = 2 - i // 3
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if mark != " ":
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ax.text(x + 0.5, y + 0.5, mark, fontsize=24, ha='center', va='center')
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else:
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# Plot the cell number if the cell is empty
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ax.text(x + 0.5, y + 0.5, str(i), fontsize=12, ha='center', va='center', color='gray')
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# Draw the winning line if there is one
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if win_line:
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for i in range(len(win_line) - 1):
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start = win_line[i]
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end = win_line[i + 1]
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x_start, y_start = start % 3 + 0.5, 2 - start // 3 + 0.5
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x_end, y_end = end % 3 + 0.5, 2 - end // 3 + 0.5
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ax.plot([x_start, x_end], [y_start, y_end], 'r-', linewidth=2)
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buf = io.BytesIO()
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plt.savefig(buf, format='png')
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plt.close(fig)
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buf.seek(0)
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return base64.b64encode(buf.getvalue()).decode('utf-8')
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# Reconstruct the board from moves
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user_moves = metadata.get("user_moves", [])
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ai_moves = metadata.get("ai_moves", [])
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ai_move = None
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board = [" "] * 9
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for move in user_moves:
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board[int(move)] = "X"
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for move in ai_moves:
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board[int(move)] = "O"
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# Get the user's latest move
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try:
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user_move = int(metadata.get("user_move"))
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except (IndexError, ValueError) as e:
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# Remove the invalid move from user_moves
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user_move = -1
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# Check if the move is valid
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if 0 <= user_move < 9 and board[user_move] == " ":
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board[user_move] = "X"
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user_moves.append(user_move)
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user_win_line = check_win(board, "X", win_conditions)
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if not user_win_line:
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# ai makes a move.
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available_positions = []
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for i in range(len(board)):
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if board[i] == " ":
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available_positions.append(i)
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if available_positions:
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ai_move = random.choice(available_positions)
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board[ai_move] = "O"
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ai_moves.append(ai_move)
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ai_win_line = check_win(board, "O", win_conditions)
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is_draw = True
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for x in board:
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if x == " ":
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is_draw = False
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break
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game_over = any([user_win_line, ai_win_line, is_draw])
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win_line = user_win_line if user_win_line else ai_win_line
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script_result = {
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"plot_image": plot_board(board, win_line),
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"set_background": not game_over,
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"ai_move": ai_move,
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"user_move": user_move,
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"metadata": {
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"user_moves": user_moves,
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"ai_moves": ai_moves,
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"board": board,
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"game_over": game_over,
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"ai_wins": ai_win_line is not None,
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"user_wins": user_win_line is not None,
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"is_draw": is_draw
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}
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}
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else:
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script_result = {
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"error": f"Invalid move: {metadata.get('user_move')}",
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"metadata": {
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"user_moves": user_moves,
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},
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}
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# Debugging: Print the current board state
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print("Current board state:", board)
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buckets:
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- valid_move
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- invalid_move
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- restart
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- exit
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transitions:
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valid_move:
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run_processing_script: True
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ai_feedback:
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tokens_for_ai: |
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at first glance it seems like a valid user_move.
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DO NOT:
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* DRAW THE GAME BOARD
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* DESCRIBE THE GAME BOARD
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metadata_tmp_add:
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user_move: "the-users-response"
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next_section_and_step: "section_1:step_1"
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invalid_move:
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ai_feedback:
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tokens_for_ai: "That move is invalid. Please choose an empty position between 0 and 8."
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metadata_tmp_add:
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user_move: "the-users-response"
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next_section_and_step: "section_1:step_1"
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exit:
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next_section_and_step: "section_1:step_2"
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restart:
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ai_feedback:
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tokens_for_ai: "Restarting the game. Let's start fresh!"
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metadata_clear: True
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next_section_and_step: "section_1:step_0"
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- step_id: "step_2"
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title: "Goodbye"
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content_blocks:
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- "Thank you for playing Tic Tac Toe! 🎉"
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- "Feel free to come back anytime for another game."
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