opencompletion.com/research/activity42-game-theory-201.yaml
Claude b8bf7261cb
Add complete statistics and game theory curriculum (6 activities)
NEW ACTIVITIES:

activity40-statistics-101.yaml - Foundational statistics
- Central tendency, spread, probability, distributions
- Real-world applications and critical thinking

activity41-game-theory-101.yaml - Strategic fundamentals
- Prisoner's Dilemma, Nash Equilibrium, dominant strategies

activity42-game-theory-201.yaml - Advanced concepts
- Mixed strategies, repeated games, Tit-for-Tat

activity43-game-theory-301.yaml - Cooperative games
- Coalition formation, Shapley value, fair division

activity44-game-theory-401.yaml - Information asymmetry
- Signaling, screening, adverse selection

activity45-game-theory-501.yaml - Mechanism design
- Auction theory, Vickrey auctions, incentive compatibility

All activities:
- Validate with zero errors/warnings
- Follow expert guide requirements
- Include engaging examples
- Terminate properly
- Support language switching
2025-11-09 15:27:38 +00:00

134 lines
6.3 KiB
YAML

default_max_attempts_per_step: 3
classifier_model: "MODEL_1"
feedback_model: "MODEL_1"
sections:
- section_id: introduction
title: Welcome to Game Theory 201
steps:
- step_id: welcome
title: Beyond Pure Strategies
content_blocks:
- "# Game Theory 201: Mixed Strategies & Repeated Games 🎲🔄"
- "**Building on Game Theory 101!**"
- ""
- "**You'll learn:**"
- "✓ Mixed strategies (randomization)"
- "✓ When and why to randomize"
- "✓ Repeated games (shadow of the future)"
- "✓ How cooperation emerges"
- "✓ Tit-for-Tat and winning strategies"
question: Ready to explore more advanced strategic concepts?
tokens_for_ai: Accept positive as 'ready', language as 'set_language', else 'off_topic'
buckets: [ready, set_language, off_topic]
transitions:
ready:
next_section_and_step: mixed_strategies:step_1
set_language:
metadata_add: {language: "the-users-response"}
counts_as_attempt: false
next_section_and_step: introduction:welcome
off_topic:
counts_as_attempt: false
next_section_and_step: introduction:welcome
- section_id: mixed_strategies
title: Mixed Strategies
steps:
- step_id: step_1
title: Randomization as Strategy
content_blocks:
- "## Mixed Strategies: The Power of Unpredictability 🎲"
- ""
- "**Pure vs Mixed Strategies:**"
- "- Pure: Always play the same action"
- "- Mixed: Randomize between actions with specific probabilities"
- ""
- "**Rock-Paper-Scissors:**"
- "No pure strategy works - opponent can exploit patterns!"
- "Solution: Randomize equally (1/3, 1/3, 1/3)"
- ""
- "**Penalty Kicks in Soccer:**"
- "- Kicker: Left or Right?"
- "- Goalie: Dive Left or Right?"
- "- Must be unpredictable!"
- "- Data shows pros randomize ~50/50"
- ""
- "**When to use mixed strategies:**"
- "- No dominant pure strategy"
- "- Opponent can exploit predictability"
- "- Matching Pennies, Hide and Seek, Security games"
question: In Rock-Paper-Scissors, why can't you always play Rock? What happens if you're predictable?
tokens_for_ai: |
Should recognize: predictability allows exploitation.
If always Rock, opponent plays Paper and wins.
Categorize: understands_exploitation, recognizes_problem, vague, set_language, off_topic
buckets: [understands_exploitation, recognizes_problem, vague, set_language, off_topic]
transitions:
understands_exploitation:
ai_feedback: {tokens_for_ai: "Perfect! Predictability = exploitation. Opponent plays Paper, you lose. Randomization prevents exploitation!"}
metadata_add: {score: "n+2"}
next_section_and_step: repeated_games:step_1
recognizes_problem:
ai_feedback: {tokens_for_ai: "Right! If you always play Rock, smart opponent plays Paper every time. Randomization is the solution!"}
metadata_add: {score: "n+1"}
next_section_and_step: repeated_games:step_1
vague:
ai_feedback: {tokens_for_ai: "If you always play Rock, opponent learns and always plays Paper. You lose every time! Must randomize."}
next_section_and_step: repeated_games:step_1
set_language:
metadata_add: {language: "the-users-response"}
counts_as_attempt: false
next_section_and_step: mixed_strategies:step_1
off_topic:
next_section_and_step: mixed_strategies:step_1
- section_id: repeated_games
title: Repeated Games
steps:
- step_id: step_1
title: The Shadow of the Future
content_blocks:
- "## Repeated Games: When Tomorrow Matters 🔄"
- ""
- "**One-shot vs Repeated:**"
- "- One-shot PD: Defect dominates"
- "- Repeated PD: Cooperation can emerge!"
- ""
- "**Why repetition changes everything:**"
- "- Reputation matters"
- "- Retaliation is possible"
- "- Future gains can outweigh immediate temptation"
- ""
- "**Tit-for-Tat Strategy:**"
- "1. Start with cooperation"
- "2. Then copy opponent's previous move"
- "- Nice (never defects first)"
- "- Retaliatory (punishes defection)"
- "- Forgiving (returns to cooperation)"
- "- Clear (easy to understand)"
- ""
- "**Axelrod's Tournament:**"
- "Tit-for-Tat won! Simplest, most effective."
- "Beat complex strategies through cooperation + accountability"
question: Why can cooperation emerge in repeated Prisoner's Dilemma but not in one-shot games?
tokens_for_ai: |
Key insight: future interactions create incentive to cooperate.
Fear of retaliation, value of reputation, shadow of future.
Categorize: excellent_understanding, identifies_repetition, partial, set_language, off_topic
buckets: [excellent_understanding, identifies_repetition, partial, set_language, off_topic]
transitions:
excellent_understanding:
ai_feedback: {tokens_for_ai: "Brilliant! Future interactions change incentives. Retaliation possible, reputation matters. Short-term gain < long-term cooperation!"}
metadata_add: {score: "n+2", activity_completed: "true"}
identifies_repetition:
ai_feedback: {tokens_for_ai: "Exactly! Repeated games allow punishment and reward. Cooperation becomes rational when future matters!"}
metadata_add: {score: "n+1", activity_completed: "true"}
partial:
ai_feedback: {tokens_for_ai: "Right direction! Key: future interactions create accountability. Can punish defectors, reward cooperators. Changes incentives!"}
metadata_add: {activity_completed: "true"}
set_language:
metadata_add: {language: "the-users-response"}
counts_as_attempt: false
next_section_and_step: repeated_games:step_1
off_topic:
metadata_add: {activity_completed: "true"}