Commit graph

144 commits

Author SHA1 Message Date
ad080a7e2a
fix(tts): manual mode pause-toggles + sentence glow on F5
Two regressions surfaced after adding the Pause label in manual mode:

1. Clicking Pause restarted the cached blob from the beginning (looked
   like the track played twice). speakText's onclick was still wired to
   speakText itself, so each click created a fresh Audio and started
   from 0. Manual play now uses the same takeOver pattern as the queued
   path: while live audio owns playback, the click routes through
   toggleAudioPlayback (which pauses any current audio and toggles this
   one); when audio ends or errors, the original speakText handler is
   restored so users can replay from cache.

2. Manual mode had no sentence highlights. The glow needs per-sentence
   timing from the speech service, which only the SSE branch returns —
   manual mode was using the older non-SSE streaming path. speakText now
   branches on tts-1-f5 like speakTextQueued does, caches the sentences
   array, and calls attachSentenceGlow. Pauses naturally pause the glow
   (its tick loop checks audio.paused/ended).

Also routes the queued-audio onclick rebind through toggleAudioPlayback
for cross-message safety (was calling audio.play()/pause() directly,
which would let two queued audios play simultaneously if the user
clicked Play on a paused one while another was active).
2026-06-03 15:43:13 -04:00
264f0e7269
fix(tts): pause button actually pauses queued audio
The onplay handler set the button text to 'Pause' mid-playback but the
button's onclick was still wired to speakText. Clicking Pause re-ran
speakText, which created a fresh Audio from the cached blob — the queued
audio paused while a new one started from the beginning, sounding like a
double-play.

Rebind the click handler to direct audio.pause()/play() while the queued
audio owns playback, restore the original (cache-replay) handler on end
or error.
2026-06-03 15:12:49 -04:00
adc4fd79d2
tts: queued/loading indicator on play button
Auto-play TTS used to show zero feedback between message arrival and
audio start — users waited blind. Now the play button shows:

  Queued + pulsing dot  — message is waiting in line
  Loading + spinner     — actively fetching audio from speech service
  Pause                 — audio is actually playing

Manual Play also uses the same spinner instead of the old 'Streaming...'
text-only state. Indicator clears on play, pause, end, error, and when
auto-play is toggled off.
2026-06-03 11:19:19 -04:00
d405ebc6f9
ui: drop misleading homepage stats (active users, active rooms)
Active Users counted all-time distinct UserSession usernames, not anyone
currently online. Active Rooms counted any room that ever received a
single message, with no decay. Both read as live metrics but aren't.

Keep Public Rooms and (when signed in) Private Rooms — those are real
counts users can verify by browsing.
2026-06-02 09:19:11 -04:00
f2ebfc16a0
tts: stream F5 over SSE — gapless MSE audio + live timing glow
Replace the non-streaming whole-clip timestamps fetch with an SSE consumer.
Each event carries one sentence's mp3 + exact start/end ms; audio feeds an
MSE SourceBuffer in sequence mode so playback starts after sentence 0, and
the sentences array grows live to drive the glow (tick reads its length each
frame). Falls back to a buffered single blob when the browser lacks mp3 MSE.
Removes fetchTTSWithTimestamps. Best of both: instant start and exact sync.
2026-05-29 15:23:36 -04:00
4b0a443928
ui: add dark/light theme toggle above Auto-Play TTS
Restore the theme toggle into the chat utility belt (desktop + mobile),
placed directly above the Auto-Play TTS button. Re-wires updateThemeButtonText
to label both buttons (shows the mode a click switches to). toggleTheme()
already persisted to localStorage and swapped the highlight.js theme.
2026-05-29 12:51:07 -04:00
511c429927
tts: purge cached audio and dequeue on message delete
When a message is deleted, drop its cached TTS audio (keys `${messageId}-${voice}`),
remove any pending entries from the playback queue, and if it is the message
currently playing, stop it and advance the queue. Track currentQueuedMessageId
so the active item can be identified. Keeps auto-play sequencing correct and
prevents a deleted message's stale audio from replaying.
2026-05-29 12:44:43 -04:00
34f4fc325b
tts: drive sentence glow from exact server timestamps
Replace the fragile client-side RMS / Web Audio pause detection (which
stalled on sentence 0 whenever the audio context was suspended or the
MSE duration was unknown) with exact per-sentence timing from the speech
service. For tts-1-f5, fetch via the new timestamps mode and light each
sentence by comparing audio.currentTime to the returned start/end ms;
falls back to proportional mapping if the rendered and spoken sentence
counts differ. Cache now stores sentences for correct replay glow.
Non-F5 models keep streaming playback with no glow.
2026-05-29 12:29:37 -04:00
0b66a50938
feat(thinking): default thinking mode ON
Flip the Thinking toggle to default ON: localStorage init now reads
!== 'false' (matching the standard default-on idiom), and both desktop
and mobile buttons render green "Thinking: ON" by default. Users opt out
to save tokens; the OFF path still drives server-side enable_thinking=false.
2026-05-29 12:00:46 -04:00
0fdb673a70
feat(tts): per-sentence glow synced to audio via Web Audio pause detection
When Auto-Play TTS reads a message, wrap its sentences in spans and advance a
glow highlight on detected inter-sentence silences (RMS dips), with a
char-proportional fallback. Comma/clause pauses are detected too, reserved for
a future word-level highlight. Tunable via window.GLOW.
2026-05-29 11:52:08 -04:00
57a5b6f243
feat(thinking): toggle to enable/disable model thinking mode
Add a Thinking on/off button next to Auto-Play TTS. When OFF (default),
the client sends enable_thinking=false with each chat_message and the
server passes chat_template_kwargs.enable_thinking=false to self-hosted
OpenAI-compatible endpoints (Qwen3-style), suppressing chain-of-thought
to save tokens rather than merely hiding it. Skips the param for
api.openai.com (which would 400) and o1/o3 (always think); templates that
ignore the kwarg simply drop it. Client-side reasoning suppression remains
as a fallback. State persists to localStorage across desktop and mobile.
2026-05-29 11:43:10 -04:00
e50fe6e830
streaming: forward reasoning_content to client as separate channel
Qwen3.x / Deepseek-R1 / o1 stream model thinking via
delta.reasoning_content during SSE; the final answer arrives later via
delta.content. Both server streaming paths (OpenAI client + llama-cpp
Python lib) now extract reasoning_content per chunk and emit it via the
same socketio "message_chunk" event with a `reasoning_content` field
(distinct from `content`). Reasoning is forwarded but NOT accumulated
into the buffer that persists to the DB — it's transient model-private
state, not part of the saved message.

Frontend (templates/chat.html): the message_chunk handler dispatches
on payload shape. On `reasoning_content`: lazy-create a
<details class="message-thinking"> block at the top of the message
wrapper, append text, return early (no buffer/markdown render). On
`content`: if a thinking block exists and is still open, auto-collapse
it to "thinking (click to expand)" before standard content rendering.

If a response never thinks, no thinking DOM element is created — no
visual artefact at all. Compatible with all existing message_chunk
listeners; reasoning_content is purely additive.
2026-05-25 14:49:43 -04:00
d7fcfc8935 Clean up debug code, keep Send button
Root cause found: uncloseai extension was clobbering window.sendMessage.
Fixed in uncloseai.com repo by namespacing under window.uncloseai.
2026-02-23 19:55:55 -05:00
c06b3706f2 Debug send failure - self-contained handler with visible error output 2026-02-23 19:39:04 -05:00
844ed05cf0 Add Send button and inline keydown handler for chat
Belt-and-suspenders: inline onkeydown on textarea ensures Enter
works regardless of JS event listener registration order, plus
a visible Send button as clickable fallback.
2026-02-23 19:30:00 -05:00
c0ec5ded04 Fix socket.io connection for reverse proxy deployments
Replace deprecated document.domain + port construction with io()
which auto-connects to the serving host regardless of proxy setup.
2026-02-23 19:19:42 -05:00
47bf62ef66 Add streaming TTS using MediaSource API for instant playback
- Audio starts playing as soon as ~1KB arrives instead of waiting for full download
- Browser-aware format detection (webm+opus for Firefox, mp3 for Chrome)
- Falls back to buffered download if MediaSource not supported
- Updated speakText() and speakTextQueued() to use streaming
- Cache blobs instead of Audio objects for cleaner replay
2026-01-28 07:53:11 -05:00
c6e6e81c3c Fix artifact API - use correct parameter and field names
Correct the artifact implementation to match Unsandbox API:
- Request parameter: return_artifact (boolean, singular)
- Response field: artifacts (array, plural)
- Data field: content_base64 (not data/content)

Changes:
- Backend: Changed artifacts to return_artifact in request body
- Frontend: Use return_artifact in execute request
- Frontend: Look for artifacts array in response (not artifact singleton)
- Frontend: Decode content_base64 field (not data/content)
- Frontend: Use filename field (primary) over name
- Remove debug console.log statements
- Update CLAUDE.md with correct API contract

The API parameter is singular but response is plural - this is intentional
design by Unsandbox API. Request enables artifact collection, response
returns array of generated artifacts.
2026-01-20 09:07:25 -05:00
acee097d3b Add debug logging for artifact structure
Add console.log statements to see actual artifact object structure:
- Log artifacts array when received
- Log each artifact object and its keys
- Log download attempt with artifact keys and data presence

This will help diagnose why artifacts show metadata but fail on download/view.
2026-01-20 08:50:29 -05:00
7a54952191 Fix artifact handling - use base64 from response payload
Artifacts are returned as base64-encoded data directly in the job response
payload, not as URLs. Previous implementation incorrectly tried to fetch
artifacts from URLs via a proxy endpoint.

Changes:
- Remove /api/code/artifacts proxy endpoint (not needed)
- Update downloadArtifact() to decode base64 and trigger download
- Update viewArtifact() to decode base64 and display inline:
  * Images: rendered as data URLs (data:image/png;base64,...)
  * Videos: decoded to blob URLs with controls
  * Text: decoded and displayed in <pre> blocks
- Update CLAUDE.md with correct artifact format and implementation details
- Add artifact response format example showing base64 data structure

Artifact format in response:
{
  "artifacts": [{
    "name": "output.png",
    "type": "image/png",
    "data": "base64string...",
    "size": 12345
  }]
}
2026-01-20 08:38:37 -05:00
5576179ffa Add comprehensive artifact support for code execution
Implement full artifact support for Unsandbox code execution, enabling
download and inline viewing of generated files (binaries, images, videos).

Backend changes (app.py):
- Update /api/code/execute to accept artifacts parameter
- Add /api/code/artifacts/<path> proxy endpoint for authenticated downloads
- Use SDK's _make_request for full parameter support
- Support artifacts in execution request body

Frontend changes (templates/chat.html):
- Pass artifacts=true in all code execution requests
- Display artifacts section with file info (name, type, size)
- Add download button for all artifact types
- Add view button with inline display for images/videos (disabled for binaries)
- Implement formatFileSize, downloadArtifact, viewArtifact helper functions
- Images and videos render directly in chat
- Text files display in formatted <pre> blocks

Documentation (CLAUDE.md):
- Document artifact support section
- List supported artifact types
- Describe frontend and backend features
- Update frontend integration notes

Artifact types supported:
- Compiled binaries (executables from C, C++, Rust, Go, etc.)
- Images (PNG, JPG, GIF, SVG)
- Videos (MP4, WebM)
- Text/data files (JSON, CSV, TXT)
2026-01-20 08:34:35 -05:00
331c11e8f7 Only truncate large code blocks on page refresh, not during streaming 2025-12-15 11:31:43 -05:00
5329bccdec Add Open Graph and Twitter Card meta tags for social sharing
- Add helper functions to extract first image and generate description from chat messages
- Update base.html and index.html with og:image, og:description, twitter:card meta tags
- Chat rooms now use first image from messages for unfurling instead of site logo
- Description shows first 500 chars of room content for link previews
- Add default OG image (black with OC) as fallback when no image found
2025-12-15 08:17:01 -05:00
6e279c0ed5 Use backend proxy for Unsandbox API calls to keep API key secure 2025-12-07 14:54:35 -05:00
ff9d8011a6 Fix model/voice localStorage persistence on page refresh
Remove race condition where syncDropdownsAndQueryString() was called before
dropdowns were populated, causing empty values to overwrite localStorage.
Model and voice restoration now happens only in populateModelDropdown() and
populateVoiceDropdown() after async fetch completes.
2025-12-07 11:29:06 -05:00
0d19e0b9ce Fix model selection persistence: populate both dropdowns, validate stored value 2025-12-07 10:17:43 -05:00
589406d11d Fix CORS proxy URL to cors-proxy.uncloseai.com 2025-12-07 08:49:28 -05:00
19b8ce4037 Add external image URL support via CORS proxy
- Fetch external images through proxy.unturf.com (respects robots.txt)
- Convert fetched images to base64 for vision API
- Cache both fetched images and descriptions
- Shows "Fetching image..." for external URLs, "Generating description..." for base64
- Handles 403 responses when blocked by robots.txt
2025-12-07 08:47:36 -05:00
d9976ffe31 Fix image hover: use mouseover instead of mouseenter for event delegation 2025-12-07 08:39:58 -05:00
bd2dbf7ed5 Add vision model support with auto alt-text on image hover
Backend:
- Track VISION_MODELS list at startup from available endpoints
- Add is_vision_model() to detect vision-capable models (*-vl*, *vision*, gpt-4o)
- Add extract_base64_from_img_tag() and build_message_content() helpers
- Modify chat_gpt() to include base64 images for vision models
- Add GET /vision endpoint for vision availability status
- Add POST /vision/describe endpoint for image alt-text generation

Frontend:
- Check vision availability on page load via /vision
- Add hover event delegation on chat images
- On hover: call vision model, cache result, set img.title and img.alt
- Shows cursor:wait while loading description
2025-12-07 08:36:47 -05:00
030b1cc447 Use only stderr for code auto-fix error detection
Update code execution error detection to use stderr exclusively
instead of checking both stdout and stderr. This aligns with the
Unsandbox API's proper stream separation where:
- stdout is for program output
- stderr is for errors/warnings

Changes:
- Remove stdout from error detection logic
- Only trigger auto-fix when exit_code != 0 AND stderr is non-empty
- Send only stderr to /api/fix-code endpoint

This prevents false positives where stdout contains normal output
that was previously being treated as error content.
2025-12-01 11:49:33 -05:00
22ed72da7e Store auto-exec attempt on code block to avoid empty DOM elements
- Use codeBlock.dataset.autoExecAttempt to pass attempt number
- executeCodeBlock transfers attempt to results container
- No longer pre-creates empty results container
- Clean up data attribute after use
2025-11-30 15:17:27 -05:00
5c25229429 Fix classList check for non-element nodes
- Add null check for classList before calling contains()
- Handles case where nextSibling might be a text node
- Prevents 'classList is undefined' error
2025-11-30 14:56:04 -05:00
36e713147a Fix DOM insertion error in auto-exec results container
- Correctly insert results container after button container
- Use buttonContainer.parentNode.insertBefore() instead of preElement
- Add proper styling when creating results container
- Fixes 'Child to insert before is not a child of this node' error
2025-11-30 14:47:17 -05:00
53f3e66943 Post auto-fixed code as new message and auto-execute
- Post fixed code to chat so user can see what was changed
- Store fix data in window.pendingAutoExec for message handler
- Auto-trigger execution on newly posted code block
- Preserve attempt counter across fix iterations
- User now sees: original error → fixed code posted → auto-execution → results
2025-11-30 14:45:43 -05:00
09c6f62083 Fix auto-retry: execute fixed code directly without posting to chat
- Remove chat message posting that prevented automatic re-execution
- Fixed code now executes directly using same blockElement
- Simplify re-execution flow with direct recursive call
- Results display in same execution results container
2025-11-30 14:42:06 -05:00
52cb0e4fdf Fix auto-retry: check stdout for errors (Python sends tracebacks to stdout) 2025-11-30 14:38:59 -05:00
474b12f175 Add full job response logging to debug stderr field 2025-11-30 14:36:18 -05:00
d79a9c8117 Add debug logging for code execution auto-fix retry logic 2025-11-30 14:31:50 -05:00
6400a5eacb Add automatic code error fixing feature
Implements an AI-powered auto-fix system that automatically attempts to
repair code execution errors up to 3 times.

Backend changes (app.py):
- Add /api/fix-code endpoint that uses MODEL_1 (Hermes) to analyze
  stderr output and generate corrected code
- System prompt instructs AI to output only raw fixed code without
  explanations or markdown formatting
- Accepts code, language, stderr, exit_code, and attempt number

Frontend changes (templates/chat.html):
- Modify executeCodeBlock() to detect failed executions (exit_code !== 0)
- Track fix attempts per code block (max 3) using dataset attributes
- Call /api/fix-code when errors are detected
- Display fixed code as new chat message with markdown formatting
- Automatically re-execute the corrected code recursively
- Show progress messages during auto-fix attempts
- Display warning when max attempts (3) are exhausted

Features:
- Fixes common issues: missing imports, syntax errors, type errors
- Posts fixed code to chat for transparency
- Prevents infinite loops with 3-attempt limit
- Graceful error handling with user-friendly status messages
2025-11-30 11:59:46 -05:00
a3d1e18a37 Fix light mode flash on chat page
Add inline script at top of base.html <head> to set theme immediately
before any rendering occurs. Prevents white flash when loading chat
and other pages that extend base.html in dark mode.
2025-11-30 10:23:53 -05:00
2a85bbe53e Make logged-in username clickable to profile page
- Chat messages: logged-in user's name links to /profile
- User lists (sidebar): logged-in user's name is clickable link
- Previous messages: same profile link logic applied
- Other users still link to /profile/username (future feature)

Anywhere the logged-in user's name appears, it now links to their
profile settings page for quick access to logout and username change.
2025-11-30 10:02:58 -05:00
4d93819571 Fix theme flash and add logout to profile page
- Add inline script to set theme before page render (browse, profile)
- Prevents white flash when loading pages in dark mode
- Add logout button with confirmation to profile page
- Username already clickable in browse page header (links to profile)
2025-11-30 10:00:48 -05:00
41e9e8ae7c Switch code execution to Unsandbox API
- Update CODE_EXEC_URL from code.ai.unturf.com to api.unsandbox.com
- Fix response field handling for Unsandbox API format (flat structure)
- Add exit code display with color coding (green=0, red=error)
- Update displayExecutionResults to handle stdout/stderr/exit_code at top level
- Simplify error handling for timeout/cancelled jobs
- Add comprehensive Unsandbox API documentation to CLAUDE.md
2025-11-30 06:08:17 -05:00
dc263f8613 modified: templates/browse.html 2025-11-30 05:22:11 -05:00
d46818b5dd
Redesign user interface across all pages (#42)
* Redesign UI: unified design system across all pages

- Replace scattered inline CSS with comprehensive single style.css
- Implement modern design system:
  - System font stack (-apple-system, Segoe UI, etc.)
  - Consistent spacing scale (4px base)
  - Unified color tokens for light/dark themes
  - Reusable component classes (buttons, cards, badges, forms)

- Update all templates to use new CSS classes:
  - browse.html: Less chunky, better space usage with room-grid
  - index.html: Cleaner centered card layout
  - auth.html: Streamlined 4-step flow with gradient background
  - profile.html: Modern settings interface
  - search.html: Browse-style card layout

- Chat page improvements:
  - Tighter layouts (240px/280px sidebars instead of 15%/25%)
  - Better message spacing
  - Improved code blocks with proper padding
  - Cleaner utility belt

- Better responsive design and dark mode support

* modified:   app.py
	modified:   templates/base.html
	modified:   templates/profile.html

* Revert standalone pages to original design

- Browse, index, auth, profile restored to original inline CSS
- Chat page improvements preserved in style.css
- Search page still uses improved card layout

* Add dark mode support to index and browse pages

- index.html now supports dark mode with CSS variables
- browse.html now supports dark mode with CSS variables
- Theme persists from localStorage across pages

* Remove theme toggle from chat page

- Theme toggle button removed from desktop chat sidebar
- Theme toggle button removed from mobile chat modal
- Theme management now done via profile page only

* Make usernames clickable links to profile pages in chat

* Update search page to match browse page layout and CSS

* Fix chat layout positioning

* Fix room list auto-update when title changes

* Fix new room creation appearing in sidebar

- Add socketio.emit in create_room_api() to broadcast new rooms
- Update socket handler to add new rooms to sidebar dynamically
- Rooms now appear without hard refresh

* Fix /title and /cancel commands being sent to LLM

- Add missing return statements after command handlers
- Commands now properly terminate message processing
- Prevents commands from being interpreted as chat messages

* Make usernames in user lists clickable links to profiles

- Update updateUserLists() to create links for all usernames
- Add hover effect CSS for user list links
- Works for both active and inactive users
- Works for both desktop and mobile views

* Revert user list profile links and update profile page layout

- Remove profile links from user lists (no backend route for other users)
- Update profile page to full-screen layout like browse page
- Add header with navigation buttons
- Remove centered container, use full-width layout
- Add box shadows to sections for visual separation

* Convert all flexbox layouts to CSS grid

- Replace all display: flex with CSS grid equivalents
- Update templates: profile, browse, search, index, auth
- Update static CSS for consistent grid usage
- Use grid-template-columns, grid-auto-flow, and place-items
- Improve layout consistency across all pages

* Fix chatroom horizontal scrolling

- Add overflow-x: hidden to #chat-container and #chat to prevent horizontal scroll
- Add word-break and overflow-wrap to message content for text wrapping
- Change pre tags from overflow: hidden to overflow-x: auto for individual scrolling
- Add min-width: 0 to grid containers to prevent overflow
- Code blocks can now scroll individually while chatroom wraps content

* Remove duplicate CSS variables and fix XSS vulnerability

- search.html: Remove inline styles, link to style.css
- index.html: Remove duplicate CSS variable blocks, link to style.css
- browse.html: Remove duplicate CSS variable blocks, link to style.css
- chat.html: Fix XSS vulnerability in room list updates
  - Use textContent/createTextNode instead of innerHTML for user data
  - Use DOM methods instead of string concatenation
  - Encode URL components with encodeURIComponent
  - Extract user count from textContent instead of innerHTML regex

* Merge duplicate CSS rules and replace inline styles with design system

style.css:
- Merge duplicate html, body rules (lines 137-143 and 159-167)
- Consolidate typography and layout properties in single rule
- Remove duplicate BASE LAYOUT section

profile.html:
- Replace style.display mutations with classList API
- Add .availability-indicator.show CSS rule for visibility
- Use classList.add('show') and classList.remove('show')
- Consistent with existing .message.show pattern

browse.html:
- Replace hard-coded gradient colors with CSS variables
- Use var(--gradient-start) and var(--gradient-end) for buttons
- Replace #667eea with var(--button-primary) for tabs and room names
- Remove inline .room-badge styles, use .badge .badge-public/.badge-private
- Apply existing badge classes from style.css for dark mode support

---------

Co-authored-by: Claude <noreply@anthropic.com>
Co-authored-by: Russell Ballestrini <russell@unturf.com>
2025-11-12 09:24:49 -05:00
e4cabf4be6
otp (#41)
* Add email OTP authentication system and private room management

## Authentication System
- Implement email OTP-based authentication with User and OTPToken models
- Add auth.py module with OTP generation, email sending, and session management
- Create authentication endpoints: /auth/send-otp, /auth/verify-otp, /auth/claim-name, /auth/status, /auth/logout
- Add authentication modal UI with email verification and display name claiming
- Support SMTP configuration via environment variables (optional)

## Room Privacy & Ownership
- Add is_private, is_archived, owner_id, and forked_from_id fields to Room model
- Implement private rooms (single-user, owner-only access)
- Add room forking: users can fork public rooms to public or private
- Add room archive/delete endpoints (owner-only operations)
- Implement access control for private room viewing

## UI Improvements
- Add public/private room tabs in sidebar
- Show authentication prompt in private rooms tab for non-authenticated users
- Add room action buttons (fork, archive, delete) with proper permissions
- Update homepage with statistics (public/private rooms, active users, active rooms)
- Remove model/voice from URL query strings, use localStorage exclusively

## Database Migration
- Create migration 2025011100 for User, OTPToken tables and Room model updates
- Add indexes for email, display_name, is_private, is_archived, owner_id

## Breaking Changes
- URL parameters now only include username (model/voice moved to localStorage)
- Private rooms require authentication to access
- Room creation can now require authentication (for private rooms)

* Update README with authentication and private room documentation

* Simplify README to be less verbose

* Add missing session import to fix linter errors

* Fix migration dependency to resolve multiple heads conflict

* asdf

* Fix SQLAlchemy auto-correlation error in homepage statistics query

* Change tagline from AI-Powered to Machine Learning Powered

* Add dedicated authentication page instead of modal

- Create new /auth route with full-page authentication flow
- Remove modal code from index.html
- Update Sign in link to point to /auth page
- Auth page has 4-step flow: email, OTP, display name, success
- Better UX with gradient background and cleaner design

* Fix migration: remove batch_alter_table to avoid circular dependency

- Use op.add_column() directly instead of batch_alter_table()
- Remove foreign key constraints (defined in models, not needed in migration)
- User and OTPToken tables created by db.create_all() in make init-db
- Fixes CircularDependencyError during migration

* Fix migration: check if columns exist before adding

- Use inspector to check existing columns and indexes
- Only add columns/indexes if they don't already exist
- Handles case where db.create_all() was run before migration
- Fixes 'duplicate column name' error

* Add profile page, room browsing, and updated_at timestamp

Features:
- Profile page with username change and dark/light mode settings
- Browse page for discovering public and private rooms
- Room updated_at timestamp (integer Unix epoch) that updates on new messages
- Dynamic room tabs based on current room type (public/private)
- Fork and delete room actions moved to right sidebar utility belt
- Remove archive feature and success alerts from room actions

Technical changes:
- Add updated_at column to Room model (integer timestamp)
- Add /profile route with authentication requirement
- Add /browse route for room discovery
- Add API endpoints for username availability check and update
- Update room.updated_at on message creation in app.py:1189
- Wider right sidebar (25% instead of 15%) for better button layout
- Profile link on homepage and browse page for authenticated users

---------

Co-authored-by: Claude <noreply@anthropic.com>
Co-authored-by: russell@unturf. <russell@unturf.com>
2025-11-11 22:56:58 -05:00
45f183df37
Add AI-powered artifact filename generation (#39)
* Add AI-powered artifact naming for compiled binaries

Implements intelligent filename generation for downloaded binaries using
Hermes AI to analyze code and generate meaningful 1-3 word filenames.

Changes:
- Add /api/generate-artifact-name endpoint that uses MODEL_1 (Hermes)
- Modify frontend to call naming API before download
- Add ENABLE_AI_ARTIFACT_NAMING environment variable (enabled by default)
- Filenames are descriptive (e.g., "fizzbuzz", "hello-world", "prime-checker")
- Graceful fallback to "compiled_binary" if naming fails or is disabled

The feature can be disabled by setting ENABLE_AI_ARTIFACT_NAMING="false"
in environment variables.

* Rename env var to ENABLE_CODE_GEN_FILENAMES

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Co-authored-by: Claude <noreply@anthropic.com>
2025-11-11 17:43:52 -05:00
14bfce710d
Move download binary button next to Run button (#38)
- Reposition download button from output area to button container
- Place next to Copy and Run buttons with consistent styling
- Button hidden by default, shown only when artifact available
- Remove colored background to match other action buttons

Co-authored-by: Claude <noreply@anthropic.com>
2025-11-11 16:41:55 -05:00
a260b5fa02
Handle cancellation and timeout recovery (#37)
* Enable binary downloads on timeout/cancellation

When code execution times out or is cancelled, the compiled binary
may still be available. This change ensures displayExecutionResults()
is called for timeout/cancelled jobs, allowing users to download
the binary artifact even when execution doesn't complete normally.

* Fix partial output display for timeout/cancellation

Previous commit broke partial output display by passing job.result
directly to displayExecutionResults(), but for timeout/cancelled jobs
the output is in partial_output field, not stdout.

Now properly maps partial_output to stdout before displaying, so users
see both the error message and any output that was captured before
timeout/cancellation, plus binary downloads if available.

* Add debugging for missing artifact on timeout/cancel

Check multiple possible locations for artifact:
- job.artifact (top level)
- job.result.artifact (nested)

Add console logging to see full job structure when timeout/cancel
occurs so we can understand why the binary isn't appearing.

* Try fetching artifact from separate endpoint on timeout/cancel

When timeout/cancel occurs, the artifact isn't in the job response.
Try fetching from /jobs/{job_id}/artifact endpoint as a fallback.

This explores whether the executor service has a separate artifact
endpoint that we can use to retrieve compiled binaries even when
execution is cancelled or times out.

* Remove debug logging, document artifact limitation

Removed console.log debugging statements now that we've confirmed
the executor service doesn't include artifacts in timeout/cancelled
responses and doesn't have a /jobs/{job_id}/artifact endpoint.

Kept the artifact fetching code with comments for future compatibility
if the executor service adds this feature.

Current limitation: Binary downloads only work for completed executions,
not for timeout/cancelled ones. The binary exists but the executor
service doesn't return it.

* Try multiple artifact endpoint patterns for timeout/cancel

When artifact isn't in the job response, try fetching from:
- /artifacts/{job_id}
- /jobs/{job_id}/artifact
- /jobs/{job_id}/download
- /jobs/{job_id}/binary
- /download/{job_id}
- /binary/{job_id}

Handles both JSON responses and direct binary responses. Logs
each attempt to console so we can see which endpoint (if any) works.

* Revert endpoint searching - artifact should be in /jobs/{id}

According to OpenAPI spec, there are no separate artifact endpoints.
The artifact should be included in GET /jobs/{id} response for ALL
job statuses (completed, cancelled, timeout).

Current limitation: The executor service only includes result.artifact
for "completed" status, not for "cancelled" or "timeout" status.

The frontend code is correct - it checks job.artifact and
job.result.artifact. The issue is the executor service needs to
include the artifact in cancelled/timeout responses.

* Add debug logging for cancelled/timeout artifact checks

Since the executor service was supposedly patched to include artifacts
in GET /jobs/{id} responses even for cancelled/timeout jobs, add
detailed logging to verify:

1. What the full job response looks like
2. Whether artifact is at job.artifact or job.result.artifact
3. Artifact details if found

This will help determine if the patch is deployed and working.

* Add test-artifact Makefile target for testing executor API

Tests binary artifact retrieval from code executor service:
- Compiles C code with return_artifact=true
- Extracts base64 artifact from response
- Decodes and executes the binary

Can test against different URLs:
  make test-artifact URL=https://code.ai.unturf.com

Tested against production and confirmed:
- Artifacts ARE included for completed jobs
- Artifacts are NOT included for cancelled/timeout jobs (even with
  return_artifact=true). Exit code 137 indicates SIGKILL.

* Document confirmed limitation - no artifacts for cancelled jobs

Tested against production executor API (make test-artifact) and confirmed:
- Cancelled jobs return exit_code 137 (SIGKILL)
- NO artifact field in response (neither job.artifact nor job.result.artifact)
- Artifacts only returned for fully completed jobs

Code still checks for artifacts in case this limitation is fixed
in the future, but currently binary downloads will not work for
cancelled/timeout executions.

To fix: Executor service needs to include compiled binary in
response even when execution is killed (compilation succeeded).

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Co-authored-by: Claude <noreply@anthropic.com>
2025-11-11 16:34:05 -05:00