* Enable binary downloads on timeout/cancellation
When code execution times out or is cancelled, the compiled binary
may still be available. This change ensures displayExecutionResults()
is called for timeout/cancelled jobs, allowing users to download
the binary artifact even when execution doesn't complete normally.
* Fix partial output display for timeout/cancellation
Previous commit broke partial output display by passing job.result
directly to displayExecutionResults(), but for timeout/cancelled jobs
the output is in partial_output field, not stdout.
Now properly maps partial_output to stdout before displaying, so users
see both the error message and any output that was captured before
timeout/cancellation, plus binary downloads if available.
* Add debugging for missing artifact on timeout/cancel
Check multiple possible locations for artifact:
- job.artifact (top level)
- job.result.artifact (nested)
Add console logging to see full job structure when timeout/cancel
occurs so we can understand why the binary isn't appearing.
* Try fetching artifact from separate endpoint on timeout/cancel
When timeout/cancel occurs, the artifact isn't in the job response.
Try fetching from /jobs/{job_id}/artifact endpoint as a fallback.
This explores whether the executor service has a separate artifact
endpoint that we can use to retrieve compiled binaries even when
execution is cancelled or times out.
* Remove debug logging, document artifact limitation
Removed console.log debugging statements now that we've confirmed
the executor service doesn't include artifacts in timeout/cancelled
responses and doesn't have a /jobs/{job_id}/artifact endpoint.
Kept the artifact fetching code with comments for future compatibility
if the executor service adds this feature.
Current limitation: Binary downloads only work for completed executions,
not for timeout/cancelled ones. The binary exists but the executor
service doesn't return it.
* Try multiple artifact endpoint patterns for timeout/cancel
When artifact isn't in the job response, try fetching from:
- /artifacts/{job_id}
- /jobs/{job_id}/artifact
- /jobs/{job_id}/download
- /jobs/{job_id}/binary
- /download/{job_id}
- /binary/{job_id}
Handles both JSON responses and direct binary responses. Logs
each attempt to console so we can see which endpoint (if any) works.
* Revert endpoint searching - artifact should be in /jobs/{id}
According to OpenAPI spec, there are no separate artifact endpoints.
The artifact should be included in GET /jobs/{id} response for ALL
job statuses (completed, cancelled, timeout).
Current limitation: The executor service only includes result.artifact
for "completed" status, not for "cancelled" or "timeout" status.
The frontend code is correct - it checks job.artifact and
job.result.artifact. The issue is the executor service needs to
include the artifact in cancelled/timeout responses.
* Add debug logging for cancelled/timeout artifact checks
Since the executor service was supposedly patched to include artifacts
in GET /jobs/{id} responses even for cancelled/timeout jobs, add
detailed logging to verify:
1. What the full job response looks like
2. Whether artifact is at job.artifact or job.result.artifact
3. Artifact details if found
This will help determine if the patch is deployed and working.
* Add test-artifact Makefile target for testing executor API
Tests binary artifact retrieval from code executor service:
- Compiles C code with return_artifact=true
- Extracts base64 artifact from response
- Decodes and executes the binary
Can test against different URLs:
make test-artifact URL=https://code.ai.unturf.com
Tested against production and confirmed:
- Artifacts ARE included for completed jobs
- Artifacts are NOT included for cancelled/timeout jobs (even with
return_artifact=true). Exit code 137 indicates SIGKILL.
* Document confirmed limitation - no artifacts for cancelled jobs
Tested against production executor API (make test-artifact) and confirmed:
- Cancelled jobs return exit_code 137 (SIGKILL)
- NO artifact field in response (neither job.artifact nor job.result.artifact)
- Artifacts only returned for fully completed jobs
Code still checks for artifacts in case this limitation is fixed
in the future, but currently binary downloads will not work for
cancelled/timeout executions.
To fix: Executor service needs to include compiled binary in
response even when execution is killed (compilation succeeded).
---------
Co-authored-by: Claude <noreply@anthropic.com>
- Request compiled binaries via return_artifact parameter
- Add "Download Binary" button when artifact is available
- Support base64 decoding and browser download
- Handle artifact errors gracefully
- Works with C, C++, Rust, Go, Java, and other compiled languages
Co-authored-by: Claude <noreply@anthropic.com>
Problem:
- Buttons were being inserted as children of <pre> element
- This caused buttons to appear inside code blocks with wrong styling
- Template caching made changes appear to require "two commits"
Solution:
- Change insertion point from block.parentNode to preElement.parentNode
- This places buttons as siblings of <pre>, not children
- Add TEMPLATES_AUTO_RELOAD=True to prevent Flask template caching
Technical Details:
- block is the <code> element
- block.parentNode is the <pre> element
- preElement.parentNode.insertBefore puts buttons after <pre>
- Previous code put buttons inside <pre> after <code>
DOM Structure Before:
<pre>
<code>...</code>
<buttons> <!-- Wrong: inside pre -->
</pre>
DOM Structure After:
<pre>
<code>...</code>
</pre>
<buttons> <!-- Correct: after pre -->
Co-authored-by: Claude <noreply@anthropic.com>
* Move code block buttons below code instead of above
- Modified addCopyButtonToCodeBlock to insert button container after code block
- Updated truncateCodeBlock to remove duplicate buttons before adding its own
- Ensures clean button placement for both regular and truncated code blocks
* Refactor code block button rendering for efficiency
- Process blocks in optimal order: truncate → highlight → line numbers → buttons
- Eliminate redundant button creation/removal cycle
- truncateCodeBlock now only truncates and returns boolean
- addCopyButtonToCodeBlock handles all button creation (including Show More)
- Buttons always appear below code blocks after full processing
This prevents wasteful creation and immediate deletion of buttons for truncated blocks.
---------
Co-authored-by: Claude <noreply@anthropic.com>
* Add download button for TTS audio
- Add download button next to Play button for all messages
- Button is initially hidden and appears after TTS audio is generated
- Works for both manual play and auto-play modes
- Works for both regular and streaming messages
- Handles cached audio properly
- Download filename includes message ID and voice name
* Refactor: Extract download button logic into helper function
- Create enableDownloadButton() helper to eliminate code duplication
- Replace 4 identical blocks (56 lines) with 4 function calls (4 lines)
- Improves maintainability and follows DRY principle
- Handles both cached and fresh audio in both speakText functions
* Remove hardcoded voice fallbacks, use API or empty list
- Remove hardcoded voice options from HTML dropdown
- Remove all fallbacks to default voices (tts-1:onyx)
- If voices API fails, leave dropdown empty instead of falling back
- localStorage persistence for voice selection already implemented
- Voices API caching already working (1-minute cache like models)
- Voice selection now purely driven by API response
* Fix: Make download button visible after TTS audio loads
- Add download button to previous_messages handler (was missing)
- Change display from "" to "inline-block" for visibility
- Download button now appears properly after TTS processes
* Add debug logging for download button issue
- Add console.log to trace enableDownloadButton execution
- Change === to == for messageId comparison (handle type coercion)
- Log wrapper status, button status, and ID matching
- This will help identify why download button doesn't appear
* Remove debug logging, keep type coercion fix
- Remove console.log statements now that issue is identified
- Keep == comparison (was the actual fix)
- Add comment explaining why == instead of ===
- dataset.messageId is string, messageId param is number
---------
Co-authored-by: Claude <noreply@anthropic.com>
Remove obsolete VALID_VOICES validation that was rejecting the new
"model:voice" format from the voices endpoint integration. The old
validation expected simple voice names like "onyx" but the new format
uses "tts-1:onyx", causing validation to fail and produce malformed
API requests that returned HTTP 400 errors.
Changes:
- Remove VALID_VOICES constant (no longer needed)
- Update syncInputsAndQueryString() to accept any voice value from dropdown
- Default to "tts-1:onyx" format if no value present
Fixes the TTS errors seen in production where voice selection was
failing with HTTP 400 status.
Update TTS implementation to fetch available voices from the API and
support multiple TTS models:
- Add VOICES_API_URL constant for /v1/voices endpoint
- Create populateVoiceDropdown() to dynamically populate voice options
- Group voices by model using optgroups in the dropdown
- Implement voice fetching with localStorage caching (1 minute)
- Update speakText() to parse model:voice from dropdown value
- Update speakTextQueued() to use dynamic model and voice
- Add backward compatibility for legacy voice-only format
- Update both desktop and mobile voice selectors
- Add fallback to tts-1:onyx if voice fetch fails
Voice dropdown now displays all available models (tts-1, tts-1-hd,
tts-1-silero, tts-1-kokoro) with their respective voices organized
by optgroups for better UX.
- Textarea now automatically expands as user types multiline messages
- Resets to minimum height after message is sent
- CSS: Set min-height (60px) and max-height (400px) with auto overflow
- Removed fixed rows attribute to allow dynamic height
- Disabled manual resize to prevent user confusion
- Provides better UX for composing longer messages
Added CSS variables for code execution result colors that adapt to theme:
- --text-info: Blue for informational text (language labels)
- --text-success: Green for successful output
- --text-error: Red for errors and warnings
Updated JavaScript to use CSS variables instead of hard-coded colors,
ensuring proper contrast and readability in both light and dark modes.
- Moved all theme-related inline styles to CSS rules
- Created proper selectors for labels, inputs, and buttons
- Added utility-belt class to mobile menu for consistent styling
- Removed redundant inline style attributes
- Added CSS variables for light and dark themes
- Implemented theme toggle buttons in both desktop sidebar and mobile menu
- Added JavaScript logic to switch themes and persist choice in localStorage
- Applied dark theme styling to all UI elements including code blocks
- Theme is applied immediately on page load to prevent flash
- Switch from sync /execute to async /execute/async with polling
- Poll intervals: 300ms, 750ms, 1450ms, 2350ms, 3000ms, 4600ms, 6600ms+
- Show cancel button after 3 seconds if job still running
- Display partial output when cancelled or timed out
- Add Copy and Run buttons to bottom of truncated code blocks (next to Show More)
- Prevents accidental cancels and DoS from spam-clicking
- Add copy button after edit button for all messages
- Fix model/voice settings persistence when creating new rooms
- Save model/voice selections to localStorage for better state management
- Ensure settings are loaded from localStorage if not in URL parameters
Voice Persistence:
- Add voice/model saving to localStorage for persistent settings
- Load voice from URL → localStorage → default priority order
- Voice selection now persists across browser sessions and page refreshes
Dynamic Room Links:
- Add updateRoomLinksWithCurrentParams() function to update sidebar room links
- Room links now dynamically update with current username, model, and voice settings
- Both desktop and mobile room links stay synchronized with current parameters
- Fixes issue where clicking room links would lose user's current settings
Technical improvements:
- Enhanced syncInputsAndQueryString() to save to localStorage and update room links
- Initial sync call on page load ensures proper state from the start
- Maintains backwards compatibility with existing functionality
- Add username field to right sidebar and mobile modal with 'guest' default
- Implement real-time username sync with URL query string updates
- Add opencompletion.com button and new room creation in left sidebar
- Implement room name slugification (e.g. "a whole new world" → "a-whole-new-world")
- Create shared utils.js for common functions like slugify
- Add single search result auto-redirect functionality
- Remove redundant UI elements ("Create New Room" header, docs link)
- Preserve user settings (username, model, voice) across redirects and room creation
Technical improvements:
- Consolidated duplicate code into shared utility functions
- Enhanced search logic with parameter preservation
- Improved mobile/desktop sync for all input fields
- Better URL handling and query string management
- Separate username/model header from message content using distinct DOM elements
- Fix button positioning to appear on left side of messages
- Ensure TTS only reads clean message content, not username/model header
- Add support for stopping current TTS when auto-play is toggled off
- Improve DOM structure with message-body wrapper for proper layout
- Fix streaming messages to maintain header display throughout entire stream
Backend changes:
- Send username, model_name, and is_first_chunk as separate fields
- Keep actual content separate from header formatting
- Cleaner separation of concerns in streaming protocol
Frontend changes:
- Build display content with header only for visual rendering
- Keep messageBuffers clean (content only) for TTS processing
- TTS now processes pure content without username headers
This fixes the issue where TTS was reading 'fxhp (model):' prefix
- Fixed querySelector to find Play button specifically, not first button
- Regular messages used Array.from().find() correctly
- Streaming messages were using querySelector('button') which found Delete button
- This explains why streamed messages never got added to TTS queue
- Added console.log statements to streaming TTS logic
- Will help identify why streamed messages aren't being added to TTS queue
- Debug info includes autoPlayTTS state, completion status, buffer content
Major improvements to battleship game feedback accuracy and user experience:
## New Multi-Prompt Feedback System
- Replaced single feedback with 3 specialized prompts: Shot Report, Ship Status, Game Over
- Each prompt has individual metadata filtering to see only relevant data
- Shot Report only sees hit/miss data, Ship Status only sees ship destruction data
- Added STFU token system to suppress empty messages (filtered out automatically)
## Technical Implementation
- Added per-prompt metadata_filter support in YAML structure
- Updated app.py and guarded_ai.py to handle prompt-specific filtering
- Legacy single-prompt system still works with transition-level filtering
- Added comprehensive test suite for feedback system validation
## User Experience Fixes
- Fixed TTS queue blocking JavaScript execution (async promises instead of await)
- Ship Status now correctly reports who destroyed which ship (role confusion fixed)
- Game Over only appears when game actually ends (no more random messages)
- Maintained dramatic storytelling while ensuring factual accuracy
## Battleship-Specific Improvements
- Ship destruction messages only appear when ships actually sink
- Clear separation of concerns: hits/misses vs ship destruction vs game over
- Eliminated false positive ship destruction reports
- Fixed role reversal where wrong player got credit for destruction
The battleship narrator now provides accurate, contextual feedback while preserving the dramatic naval warfare atmosphere.
- Fix battleship feedback perspective confusion with better Hermes prompting
- Add auto-play TTS button with localStorage persistence and queueing system
- Move activity controls below model/voice selectors in sidebar
- Add activity controls to mobile hamburger menu
- Fix model/activity dropdowns to stay within container bounds
- Filter activities API to only show .yaml/.yml files
- Clean up system message labels by moving to usernames (System (Feedback), System (Question))
- Apply black formatting to app.py
The app seems to queue the category, feedback/content_blocks question
The strange part is the set_background happens in the middle of the
script after category but it comes first and FAST! In about a second
while the other messages take about 4 secs to finally arrive.
modified: app.py
modified: research/activity29-battleship.yaml
modified: templates/chat.html