Rubric for battleship ending.

modified:   research/activity29-battleship.yaml
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Russell Ballestrini 2024-09-16 11:59:56 -04:00
parent 0fae1eb910
commit b257f766f8

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default_max_attempts_per_step: 9
tokens_for_ai_rubric: |
based on the game without knowing where each ship was, score the process each player used to target ships.
be sure to look for moves or strategies in the game play that where _not_ smart given the obvious information uncovered.
use chain-of-thought to reason about the progression of the game and the winner.
first summarize the game, we don't need the turn by turn plays.
the game was battleship. the moves were done 1 by 1.
the grid is 0-99.
did any player blunder as the information was learned?
There was a user and an AI playing.
Depending on the game mode the player chooses they are going up against a different algo,
* random
* always plays randomly
* hunter
* keeps track of hits and targets every cell around it no matter what, randomly, else random
* super human hunter
* keeps track of hits and uses a probability grid normalized to 100 and always picks the max or random of any 100.
Did any player miss sinking a ship that was found? was it due to end game or a blunder?
Do not mix up ships, keep careful track of the order they were found and sunk.
sections:
- section_id: "section_1"
title: "Battleship"