Rubric for battleship ending.
modified: research/activity29-battleship.yaml
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default_max_attempts_per_step: 9
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tokens_for_ai_rubric: |
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based on the game without knowing where each ship was, score the process each player used to target ships.
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be sure to look for moves or strategies in the game play that where _not_ smart given the obvious information uncovered.
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use chain-of-thought to reason about the progression of the game and the winner.
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first summarize the game, we don't need the turn by turn plays.
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the game was battleship. the moves were done 1 by 1.
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the grid is 0-99.
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did any player blunder as the information was learned?
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There was a user and an AI playing.
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Depending on the game mode the player chooses they are going up against a different algo,
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* random
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* always plays randomly
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* hunter
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* keeps track of hits and targets every cell around it no matter what, randomly, else random
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* super human hunter
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* keeps track of hits and uses a probability grid normalized to 100 and always picks the max or random of any 100.
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Did any player miss sinking a ship that was found? was it due to end game or a blunder?
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Do not mix up ships, keep careful track of the order they were found and sunk.
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sections:
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- section_id: "section_1"
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title: "Battleship"
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