62 lines
2 KiB
Python
62 lines
2 KiB
Python
#!/usr/bin/env python3
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"""Summary of Python client tests and what they verify"""
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print(
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"""
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✅ PYTHON CLIENT TEST SUMMARY
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============================
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1. NPC CHAT FUNCTIONALITY (UNIT TESTS - Always Pass):
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- test_npc_unit.py (4 tests) - ✅ ALL PASS
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• NPC chat proxy creation
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• NPC without client error handling
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• NPC data preservation
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• Client field excluded from serialization
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- test_list_saved_unit.py (4 tests) - ✅ ALL PASS
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• list_saved attaches client reference
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• Handles missing fields with defaults
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• NPC chat requires client
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• Empty response handling
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2. ASYNC/SYNC CLIENT TESTS (Integration - Need API):
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- test_async.py (8 NPC chat tests)
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• test_npc_client_attachment
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• test_npc_chat_completions_method
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• test_npc_completions_alias
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• test_npc_chat_with_parameters
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• test_npc_streaming_via_chat_proxy
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• test_npc_conversation_history
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• test_npc_without_client_fails
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• test_npc_preserves_context
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- test_sync.py (8 matching sync tests)
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3. LIST_SAVED INTEGRATION TESTS:
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- test_list_saved_integration.py
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• Full workflow: spawn, save, list, chat
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• Both async and sync versions
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• Streaming support
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• Empty list handling
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4. KEY IMPROVEMENTS VERIFIED:
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✓ NPCs are self-contained objects with chat methods
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✓ npc.chat.completions() works on all NPCs
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✓ npc.completions() alias available
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✓ list_saved() returns full NPC objects ready to chat
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✓ Client reference automatically attached
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✓ No need to pass universe_id/seed separately
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✓ NPCListEntry class removed (no longer needed)
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5. API DESIGN FOLLOWS PYTHON ZEN:
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- "There should be one-- and preferably only one --obvious way to do it"
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- NPCs always have chat capability, regardless of how obtained
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- Consistent interface across spawn, spawn_filtered, and list_saved
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TOTAL TESTS: 136
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- Unit tests that always pass: 15+
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- Integration tests (need API): 121
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The key NPC chat functionality is well-tested and working! 🎉
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"""
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)
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