83 lines
No EOL
4 KiB
XML
83 lines
No EOL
4 KiB
XML
<Project Sdk="Microsoft.NET.Sdk">
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<PropertyGroup>
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<TargetFrameworks>net6.0;net8.0;netstandard2.0</TargetFrameworks>
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<LangVersion>latest</LangVersion>
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<Nullable>enable</Nullable>
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<GeneratePackageOnBuild>true</GeneratePackageOnBuild>
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<!-- Package Information -->
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<PackageId>GumYum.NPC.SDK</PackageId>
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<Title>GumYum NPC SDK</Title>
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<Version>0.1.0</Version>
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<Authors>GumYum NPC API Team</Authors>
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<Company>GumYum</Company>
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<Description>C# SDK for GumYum NPC API - Cross-engine AI-powered dialogue system for Unity, Godot, and .NET games</Description>
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<Copyright>Copyright © 2024 GumYum</Copyright>
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<!-- Repository Information -->
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<RepositoryUrl>https://github.com/gumyum/npc-api</RepositoryUrl>
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<RepositoryType>git</RepositoryType>
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<ProjectUrl>https://docs.gumyum.com/sdk/csharp</ProjectUrl>
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<PackageProjectUrl>https://docs.gumyum.com/sdk/csharp</PackageProjectUrl>
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<PackageLicenseExpression>MIT</PackageLicenseExpression>
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<PackageRequireLicenseAcceptance>false</PackageRequireLicenseAcceptance>
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<!-- Package Tags -->
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<PackageTags>gamedev;npc;ai;dialogue;unity;godot;csharp;sdk</PackageTags>
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<PackageReleaseNotes>Initial release of GumYum NPC SDK for C#/.NET</PackageReleaseNotes>
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<!-- Documentation -->
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<GenerateDocumentationFile>true</GenerateDocumentationFile>
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<DocumentationFile>bin\$(Configuration)\$(TargetFramework)\$(AssemblyName).xml</DocumentationFile>
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<!-- Unity Compatibility -->
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<DefineConstants Condition="'$(TargetFramework)' == 'netstandard2.0'">UNITY_COMPATIBLE</DefineConstants>
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</PropertyGroup>
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<ItemGroup>
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<!-- Core Dependencies -->
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<PackageReference Include="System.Text.Json" Version="8.0.0" />
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<PackageReference Include="Microsoft.Extensions.Http" Version="8.0.0" />
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<PackageReference Include="Microsoft.Extensions.Logging.Abstractions" Version="8.0.0" />
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<!-- Unity Compatibility (netstandard2.0) -->
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<PackageReference Include="System.Threading.Tasks.Extensions" Version="4.5.4" Condition="'$(TargetFramework)' == 'netstandard2.0'" />
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<PackageReference Include="Microsoft.Bcl.AsyncInterfaces" Version="8.0.0" Condition="'$(TargetFramework)' == 'netstandard2.0'" />
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</ItemGroup>
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<ItemGroup>
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<!-- Development Dependencies -->
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<PackageReference Include="Microsoft.NET.Test.Sdk" Version="17.8.0" PrivateAssets="All" />
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<PackageReference Include="xunit" Version="2.6.1" PrivateAssets="All" />
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<PackageReference Include="xunit.runner.visualstudio" Version="2.5.3" PrivateAssets="All" />
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<PackageReference Include="Moq" Version="4.20.69" PrivateAssets="All" />
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<PackageReference Include="FluentAssertions" Version="6.12.0" PrivateAssets="All" />
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</ItemGroup>
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<ItemGroup>
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<!-- Unity Package Files -->
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<None Include="Unity\package.json" Pack="true" PackagePath="Unity\" />
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<None Include="Unity\README.md" Pack="true" PackagePath="Unity\" />
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<None Include="Unity\CHANGELOG.md" Pack="true" PackagePath="Unity\" />
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<None Include="Unity\Runtime\**\*.cs" Pack="true" PackagePath="Unity\Runtime\" />
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<None Include="Unity\Runtime\**\*.asmdef" Pack="true" PackagePath="Unity\Runtime\" />
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<None Include="Unity\Editor\**\*.cs" Pack="true" PackagePath="Unity\Editor\" />
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<None Include="Unity\Editor\**\*.asmdef" Pack="true" PackagePath="Unity\Editor\" />
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<None Include="Unity\Samples~\**\*" Pack="true" PackagePath="Unity\Samples~\" />
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</ItemGroup>
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<ItemGroup>
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<!-- Example and Documentation Files -->
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<None Include="Examples\**\*.cs" Pack="true" PackagePath="Examples\" />
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<None Include="README.md" Pack="true" PackagePath="" />
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<None Include="CHANGELOG.md" Pack="true" PackagePath="" />
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</ItemGroup>
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<Target Name="PrepareUnityPackage" BeforeTargets="Build">
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<!-- Copy built DLLs to Unity package structure -->
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<MakeDir Directories="Unity\Runtime\Plugins\" />
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<Copy SourceFiles="$(OutputPath)$(AssemblyName).dll" DestinationFolder="Unity\Runtime\Plugins\" Condition="Exists('$(OutputPath)$(AssemblyName).dll')" />
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</Target>
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</Project> |