Tab switching during a long-running eval used to silently abandon
the calc — output stopped streaming, no snapshot, nothing to come
back to. Now setActiveTab pauses the outgoing tab's eval (and
optionally portal-saves the env), terminates the worker, and on
re-entry hydrates + re-fires the original input.
Pieces:
* serve-coop.py + make serve-repl — dev server that emits
Cross-Origin-Opener-Policy: same-origin and
Cross-Origin-Embedder-Policy: require-corp so SharedArrayBuffer
is constructable in the browser. Same headers production needs.
* C tier eval-loop pause poll — c/eval.c grows lumbda_check_pause(),
guarded by #ifdef LUMBDA_WASM. Called at the top of leval()'s
while(1); masked to every 1024th iteration so the polling cost
stays under noise floor. When the JS-library import
js_lumbda_pause_requested returns 1, lisp_error("paused")
longjmps out so module-global env survives intact for the
portal-snapshot that follows.
* SAB plumbing — main thread allocates new SharedArrayBuffer(4),
hands it through worker config → runner.setPauseFlag →
lumbda-c.loader.setPauseFlag → globalThis._lumbdaCPauseFlag.
Atomics.store / Atomics.load on index 0 is the signalling
channel. Falls back to null when COOP/COEP isn't isolated, in
which case pause degrades to a hard worker.terminate().
* autoPauseTab() — on setActiveTab away, snapshots the tier
(C tier with SAB) or hard-cancels (other tiers / no SAB),
stashes tab.autoPause = {tier, blob, inputSrc, savedAt},
terminates the workers so the heap is reclaimed.
* autoResumeTab() — on setActiveTab into a tab with autoPause,
reboots the tier, hydrates MEMFS, runs (portal-load! ...), then
re-fires the original input via sendInput so the eval restarts
from the saved state. Asm + Python paths re-run from scratch
until their poll sites land.
Also closes two UX papercuts from fox: chip ⇣ export icon bumped
from 0.85em muted to 1em green so it's actually discoverable; the
scope toggle now reads "scope: this tab" / "scope: all tabs" so the
button label describes the state rather than a target.
130 lines
5.6 KiB
JavaScript
130 lines
5.6 KiB
JavaScript
// wasm/c/lumbda-c.loader.js
|
|
// C tier loader — Emscripten ES module factory.
|
|
//
|
|
// Exports createCTier({ baseURL }) -> Promise<{ evalLisp(src) -> Promise<string> }>.
|
|
// Output capture: Emscripten routes stdout/stderr through Module.print /
|
|
// Module.printErr callbacks. We accumulate per-eval and return joined.
|
|
|
|
async function _bootstrap() {
|
|
// Use import.meta.url so paths resolve relative to THIS loader file —
|
|
// not the caller. Works in both window and Worker contexts because both
|
|
// have a defined import.meta.url for ES modules.
|
|
const factoryURL = new URL("./lumbda-c.js", import.meta.url).href;
|
|
const wasmDir = new URL("./", import.meta.url).href;
|
|
const { default: createLumbdaC } = await import(/* @vite-ignore */ factoryURL);
|
|
|
|
// Streaming output: every printf in the wasm fires Module.print
|
|
// synchronously. We buffer normally for the final return, but if
|
|
// the current eval registered an onChunk callback we also call
|
|
// through immediately so the worker can postMessage a chunk to
|
|
// the UI as each line emerges (vs the user staring at a blank
|
|
// panel for 18 seconds during the heavy bend call).
|
|
//
|
|
// Emscripten's print convention is "one call per line WITHOUT
|
|
// the trailing newline" — the caller is expected to add a \n
|
|
// when reassembling. Our outBuf join adds it back, but the
|
|
// streaming path needs it explicitly or successive chunks
|
|
// concatenate horizontally in the output panel (saw with
|
|
// (let loop ((i 0)) ... (display i) (newline) ... (loop ...))
|
|
// — every tick ended up on the same line).
|
|
let outBuf = [];
|
|
let errBuf = [];
|
|
let currentOnChunk = null;
|
|
const module = await createLumbdaC({
|
|
locateFile: (p) => wasmDir + p,
|
|
print: (line) => {
|
|
outBuf.push(line);
|
|
if (currentOnChunk) currentOnChunk(line + "\n");
|
|
},
|
|
printErr: (line) => {
|
|
errBuf.push(line);
|
|
if (currentOnChunk) currentOnChunk(line + "\n");
|
|
},
|
|
});
|
|
|
|
const _init = module.cwrap("lumbda_wasm_init", null, []);
|
|
const _eval = module.cwrap("lumbda_wasm_eval", "number", ["string"]);
|
|
const _free = module.cwrap("lumbda_wasm_free_result", null, ["number"]);
|
|
|
|
_init();
|
|
|
|
// /tmp must exist before (portal-snapshot! ...) writes there — the
|
|
// C builtin fopen("w")s the path directly so a missing dir is a
|
|
// hard error. Emscripten's MEMFS gives us /tmp on recent versions
|
|
// but make it idempotent.
|
|
try { module.FS.mkdir("/tmp"); } catch (e) { /* exists */ }
|
|
|
|
// bend!-call host bridge — js_lumbda_bend_call inside the wasm
|
|
// (EM_JS in lumbda_wasm_entry.c) reads globalThis._lumbdaCBendUrl
|
|
// for the destination, then does sync XHR POST and writes the
|
|
// response bytes back into the wasm heap. setBendUrl mutates that
|
|
// global so runner.js can propagate a saved playground URL.
|
|
return {
|
|
setBendUrl(url) { globalThis._lumbdaCBendUrl = url || null; },
|
|
// Pause hook — js_lumbda_pause_requested (the JS-library import
|
|
// wired in bend-call-library.js) reads globalThis._lumbdaCPauseFlag
|
|
// every K leval iterations. Setting it to an Int32Array view
|
|
// over a SharedArrayBuffer lets the REPL signal a pause from
|
|
// the main thread. Null disables (no COOP/COEP isolation).
|
|
setPauseFlag(flag) {
|
|
globalThis._lumbdaCPauseFlag = flag ? new Int32Array(flag) : null;
|
|
},
|
|
// portalSave / portalLoad bridge MEMFS to the JS side so the
|
|
// REPL can persist checkpoints to the encrypted vault and
|
|
// restore them on a fresh worker. Names come from the worker
|
|
// (REPL caller validates alphanumeric) so path traversal isn't
|
|
// a concern.
|
|
portalSave(name) {
|
|
const path = `/tmp/${name}.portal`;
|
|
try {
|
|
const bytes = module.FS.readFile(path);
|
|
return new TextDecoder().decode(bytes);
|
|
} catch (e) { return null; }
|
|
},
|
|
portalLoad(name, blob) {
|
|
const path = `/tmp/${name}.portal`;
|
|
module.FS.writeFile(path, blob);
|
|
},
|
|
async evalLisp(src, onChunk) {
|
|
outBuf = [];
|
|
errBuf = [];
|
|
currentOnChunk = onChunk || null;
|
|
const errPtr = _eval(src);
|
|
currentOnChunk = null;
|
|
let errMsg = "";
|
|
if (errPtr) {
|
|
errMsg = module.UTF8ToString(errPtr);
|
|
_free(errPtr);
|
|
}
|
|
let out = outBuf.join("\n");
|
|
if (out) out += "\n";
|
|
if (errBuf.length) out += errBuf.join("\n") + "\n";
|
|
if (errMsg) out += errMsg + "\n";
|
|
return out;
|
|
},
|
|
heapStats() {
|
|
// Emscripten exposes the linear memory directly. There's no
|
|
// free path right now (LUMBDA_NO_BOEHM), so used = total —
|
|
// every malloc accumulates until reload. Documented and
|
|
// surfaced in the REPL so the user sees the pressure.
|
|
//
|
|
// HEAPU8 isn't always live: after a worker reboots, the
|
|
// heap poll can fire while the new Module is mid-init and
|
|
// HEAPU8 isn't yet wired. Return null so the REPL hides
|
|
// the pressure indicator for that tick instead of crashing.
|
|
const heap = module.HEAPU8;
|
|
if (!heap) return null;
|
|
const total = heap.byteLength;
|
|
return { used: total, total };
|
|
},
|
|
};
|
|
}
|
|
|
|
// Closure-encapsulated singleton (see lumbda-c.loader.js for rationale).
|
|
export const createCTier = (() => {
|
|
let tier = null;
|
|
return async () => {
|
|
if (!tier) tier = await _bootstrap();
|
|
return tier;
|
|
};
|
|
})();
|