Adds a portal-bar to the REPL between tabbar and transcript: a save
button + chip strip showing all saved checkpoints for the active tab.
Click a chip to restore, click × to delete.
Per-tier strategy:
* c, python — call the tier's (portal-snapshot! NAME), then read the
JSON blob out of MEMFS (Emscripten/Pyodide FS) and stash it in the
encrypted vault entry. Restore reverses: hydrate MEMFS, then
(portal-load! NAME) merges the bindings into the live env.
* asm — no portal serializer in the WAT tier yet (would need a
Cheney-aware walk). Falls back to transcript replay: save snapshots
every successful prior input, restore reboots the tier and re-evals
them in order.
Plumbing:
* Worker bridge: new portal-save / portal-load message kinds wire
MEMFS reads/writes to the main thread.
* runner.js exposes portalSave / portalLoad — null when a tier
hasn't implemented portals (asm stays grey).
* C tier: replace EM_JS with extern + --js-library for js_lumbda_bend_call
(EM_JS-generated declaration was unreachable from wasmImports at
instantiate time, browsers threw "import object field ... not a
Function"). FS added to EXPORTED_RUNTIME_METHODS so JS can reach
pyodide.FS / Module.FS for MEMFS I/O.
Smoke-tested all three tiers headlessly: save → chip render → restore
round-trips clean on c / python / asm, zero console errors.
184 lines
7.1 KiB
JavaScript
184 lines
7.1 KiB
JavaScript
// wasm/python/lumbda-py.js
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// Python tier loader — Pyodide (CPython-in-WASM) hosting lumbda.py.
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//
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// ES module form so it works in both window and Web Worker contexts.
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// Exports createPythonTier() -> Promise<{ evalLisp(src) -> Promise<string>,
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// setBendUrl(url) -> void,
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// heapStats() -> {used,total} }>.
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const PYODIDE_VERSION = "0.27.2";
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const PYODIDE_INDEX_URL = `https://cdn.jsdelivr.net/pyodide/v${PYODIDE_VERSION}/full/`;
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async function _bootstrap() {
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// Dynamic ES-module import works in both window and Worker (module type)
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// contexts. The CDN ships pyodide.mjs alongside pyodide.js.
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const { loadPyodide } = await import(PYODIDE_INDEX_URL + "pyodide.mjs");
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const pyodide = await loadPyodide({ indexURL: PYODIDE_INDEX_URL });
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// Pull lumbda.py + stdlib.lsp into Pyodide's virtual FS. Paths resolve
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// relative to THIS loader (under python/) for both window and Worker.
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const pyURL = new URL("./lumbda.py", import.meta.url).href;
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const stdlibURL = new URL("./stdlib.lsp", import.meta.url).href;
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const lumbdaSrc = await (await fetch(pyURL)).text();
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const stdlibSrc = await (await fetch(stdlibURL)).text();
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pyodide.FS.writeFile("/home/pyodide/lumbda.py", lumbdaSrc);
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pyodide.FS.writeFile("/home/pyodide/stdlib.lsp", stdlibSrc);
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// bend dispatch closure. Browser can't open raw TCP, so we POST
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// the S-expression payload to the configured worker URL and read
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// the response text back. Sync XHR is the only sync HTTP available
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// in a Web Worker; perfect for the blocking eval model lumbda
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// primitives expect.
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const refs = { bendUrl: null, currentOnChunk: null };
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// Streaming output bridge — sys.stdout in pyodide is replaced
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// (during _lumbda_eval) with a class whose write() calls back
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// here. We forward to the current onChunk so the worker can
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// postMessage chunks to the UI as work happens, instead of the
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// user staring at a blank panel during a long bend dispatch.
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globalThis._lumbdaPyEmitChunk = (s) => {
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if (refs.currentOnChunk && s) refs.currentOnChunk(s);
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};
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globalThis._lumbdaPyBendCall = (payload) => {
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if (!refs.bendUrl) return "no bend URL configured";
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try {
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const xhr = new XMLHttpRequest();
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xhr.open("POST", refs.bendUrl, false); // sync
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xhr.setRequestHeader("Content-Type", "text/plain; charset=utf-8");
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xhr.send(payload);
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return xhr.responseText || "";
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} catch (e) {
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return `bend error: ${e.message || String(e)}`;
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}
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};
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await pyodide.runPythonAsync(`
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import sys, io
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sys.path.insert(0, "/home/pyodide")
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import lumbda
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_env = lumbda.make_global_env()
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for _e in lumbda.read_all(lumbda.PRELUDE):
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lumbda.leval(_e, _env)
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# bend!-call primitive — bridges to JS XHR via globalThis._lumbdaPyBendCall.
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# Argument: a string payload (the S-expression text). Returns response text.
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from js import _lumbdaPyBendCall as _js_bend_call
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def _bend_call_prim(args, env):
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if not args:
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return ""
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payload = args[0]
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if not isinstance(payload, str):
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payload = lumbda.show(payload)
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return str(_js_bend_call(payload))
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_env.define(lumbda.S('bend!-call'), _bend_call_prim)
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# Portal save/resume — REPL bridge. Mirrors the C tier's
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# (portal-snapshot! NAME) / (portal-load! NAME): writes/reads
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# /tmp/<name>.portal so the JS side can round-trip blobs to vault.
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import os
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os.makedirs('/tmp', exist_ok=True)
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def _portal_snapshot_prim(args, env):
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if not args or not isinstance(args[0], str):
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raise lumbda.LispErr('portal-snapshot!: expected string name')
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path = f'/tmp/{args[0]}.portal'
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g = env.g if env.g else _env
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lumbda.portal_save(g, path)
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return path
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def _portal_load_prim(args, env):
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if not args or not isinstance(args[0], str):
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raise lumbda.LispErr('portal-load!: expected string name')
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path = f'/tmp/{args[0]}.portal'
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restored_env, _cont = lumbda.portal_resume(path, _env)
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# Copy bindings from the restored env into our live global env so
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# subsequent evals see them. portal_resume gives us back a fresh
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# env with the loaded bindings; we merge into _env in-place.
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for sym, val in restored_env.b.items():
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_env.b[sym] = val
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return True
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_env.define(lumbda.S('portal-snapshot!'), _portal_snapshot_prim)
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_env.define(lumbda.S('portal-load!'), _portal_load_prim)
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# Streaming stdout wrapper — every write() also calls back into JS so
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# the worker can postMessage chunks to the UI during the eval. The
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# StringIO behind it still captures everything for the final return.
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from js import _lumbdaPyEmitChunk as _js_emit_chunk
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class _StreamingStdout(io.StringIO):
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def write(self, s):
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n = super().write(s)
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try:
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_js_emit_chunk(s)
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except Exception:
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pass
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return n
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def _lumbda_eval(src):
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buf = _StreamingStdout()
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old = sys.stdout
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sys.stdout = buf
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last = None
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try:
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for e in lumbda.read_all(src):
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last = lumbda.leval(e, _env)
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except Exception as ex:
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sys.stdout = old
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return f"{buf.getvalue()}error: {ex}"
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sys.stdout = old
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out = buf.getvalue()
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if last is not None and not isinstance(last, lumbda._Void):
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rep = lumbda.show(last)
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if out and not out.endswith("\\n"):
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out += "\\n"
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out += rep
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try:
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_js_emit_chunk(("" if out.endswith(rep) else "\\n") + rep)
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except Exception:
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pass
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return out
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`);
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return {
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async evalLisp(src, onChunk) {
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pyodide.globals.set("_src_in", src);
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refs.currentOnChunk = onChunk || null;
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try {
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return await pyodide.runPythonAsync("_lumbda_eval(_src_in)");
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} finally {
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refs.currentOnChunk = null;
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}
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},
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setBendUrl(url) { refs.bendUrl = url || null; },
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// Portal save/resume bridge to vault — same shape as the C tier
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// loader. Pyodide.FS is the same Emscripten FS, so the path
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// /tmp/<name>.portal is reachable from JS exactly as in C.
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portalSave(name) {
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const path = `/tmp/${name}.portal`;
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try {
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const bytes = pyodide.FS.readFile(path);
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return new TextDecoder().decode(bytes);
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} catch (e) { return null; }
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},
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portalLoad(name, blob) {
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const path = `/tmp/${name}.portal`;
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try { pyodide.FS.mkdir("/tmp"); } catch (e) { /* exists */ }
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pyodide.FS.writeFile(path, blob);
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},
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heapStats() {
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// Pyodide's runtime memory is the Emscripten linear memory.
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// CPython's GC reclaims behind the scenes, so this number
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// rises and falls naturally as objects die.
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const total = pyodide._module.HEAPU8.byteLength;
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return { used: total, total };
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},
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};
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}
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// Closure-encapsulated singleton (see lumbda-c.loader.js for rationale).
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export const createPythonTier = (() => {
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let tier = null;
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return async () => {
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if (!tier) tier = await _bootstrap();
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return tier;
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};
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})();
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