lumbda/www/playground/app.js
russell@unturf.com 1c9d74b407
wat iter-4: embedded Lisp prelude + append-only race output
WAT prelude (evaluated after primitive binding at init) adds:
  map, filter, fold-left, fold-right, for-each, any, every,
  count, find, sort (quicksort), vector-map, vector-for-each,
  vector-fill!, string-split, string-trim, string->list,
  random-state, assert-equal/true/false.

Higher-order ops are now Lisp-defined, not primitive bloat. Eval-time
parse + bind happens once per WASM instance startup.

Playground output: per fox, single append-only column instead of
3-up grid. Tiers still race in parallel workers; whichever finishes
first appears first in the output. Live ms counters move to the status
bar (python 312ms · c 47ms · asm 89ms).
2026-06-14 12:46:06 -04:00

235 lines
8.4 KiB
JavaScript

// wasm/app/app.js
// Single-page app shell — CodeMirror 6 editor + Web-Worker-backed tier
// runner. The main thread stays responsive: the live ms counter ticks
// every animation frame, and Cancel terminates the worker mid-eval.
import { EditorState } from "@codemirror/state";
import { EditorView, keymap, lineNumbers, drawSelection } from "@codemirror/view";
import { defaultKeymap, history, historyKeymap } from "@codemirror/commands";
import { syntaxHighlighting, defaultHighlightStyle, StreamLanguage } from "@codemirror/language";
import { scheme } from "@codemirror/legacy-modes/mode/scheme";
import { oneDark } from "@codemirror/theme-one-dark";
const TIERS = { python: "python (pyodide)", c: "c (emcc)", asm: "asm (wat)" };
const demoSources = {};
async function loadDemoSource(name) {
if (!demoSources[name]) {
const resp = await fetch(`demos/${name}.lsp`);
demoSources[name] = await resp.text();
}
return demoSources[name];
}
const editorParent = document.getElementById("editor");
const outputEl = document.getElementById("output");
const statusEl = document.getElementById("status");
const runBtn = document.getElementById("run");
const cancelBtn = document.getElementById("cancel");
const editorView = new EditorView({
state: EditorState.create({
doc: "",
extensions: [
lineNumbers(),
history(),
drawSelection(),
syntaxHighlighting(defaultHighlightStyle),
StreamLanguage.define(scheme),
keymap.of([...defaultKeymap, ...historyKeymap]),
oneDark,
EditorView.theme({ "&": { height: "100%" } }),
],
}),
parent: editorParent,
});
function setEditorText(text) {
editorView.dispatch({
changes: { from: 0, to: editorView.state.doc.length, insert: text },
});
}
function getEditorText() {
return editorView.state.doc.toString();
}
async function loadCurrentDemo() {
const sel = document.querySelector('input[name="program"]:checked').value;
const src = await loadDemoSource(sel);
setEditorText(src);
}
function selectedTiers() {
const sel = document.querySelector('input[name="tier"]:checked').value;
return sel === "all" ? ["python", "c", "asm"] : [sel];
}
function setStatus(text, cls) {
statusEl.textContent = text || "";
statusEl.className = "status" + (cls ? " " + cls : "");
}
// ─── Worker plumbing ───────────────────────────────────────────────
// ONE worker per tier so the three tiers run on independent threads —
// in "All three" mode they race, and a slow tier never blocks a fast one.
// Cancel terminates every active worker; next eval recreates them.
const workerState = {
workers: { python: null, c: null, asm: null },
pending: { python: null, c: null, asm: null },
nextRunId: 0,
};
function spawnWorker() {
return new Worker(new URL("./worker.mjs", import.meta.url), { type: "module" });
}
function ensureWorker(tier) {
if (!workerState.workers[tier]) workerState.workers[tier] = spawnWorker();
return workerState.workers[tier];
}
function runOnTierInWorker(tier, src, onLoading) {
return new Promise((resolve, reject) => {
const w = ensureWorker(tier);
const myRunId = ++workerState.nextRunId;
workerState.pending[tier] = { runId: myRunId, resolve, reject };
const handler = (e) => {
if (e.data.runId !== myRunId) return;
if (e.data.kind === "loading") {
onLoading && onLoading(e.data.tier);
} else if (e.data.kind === "done") {
w.removeEventListener("message", handler);
workerState.pending[tier] = null;
resolve(e.data.output);
} else if (e.data.kind === "error") {
w.removeEventListener("message", handler);
workerState.pending[tier] = null;
reject(new Error(e.data.message));
}
};
w.addEventListener("message", handler);
w.postMessage({ kind: "eval", runId: myRunId, tier, src });
});
}
function cancelCurrentRun() {
for (const t of Object.keys(workerState.workers)) {
if (workerState.workers[t]) {
workerState.workers[t].terminate();
workerState.workers[t] = null;
}
if (workerState.pending[t]) {
workerState.pending[t].reject(new Error("cancelled"));
workerState.pending[t] = null;
}
}
}
// Append a finished tier-block to the output. Order = finish order, so
// the fastest tier appears first naturally.
function appendBlock(tierName, elapsedMs, text, kind) {
const block = document.createElement("div");
block.className = "tier-block";
const h = document.createElement("h3");
h.textContent = TIERS[tierName] || tierName;
const t = document.createElement("span");
t.className = "time";
if (kind === "cancelled") t.textContent = ` (cancelled @ ${elapsedMs.toFixed(0)} ms)`;
else t.textContent = ` (${elapsedMs.toFixed(0)} ms)`;
h.appendChild(t);
block.appendChild(h);
const pre = document.createElement("pre");
if (kind === "error") pre.className = "err";
pre.textContent = text;
block.appendChild(pre);
outputEl.appendChild(block);
}
// ─── Run / cancel ──────────────────────────────────────────────────
let inFlight = false;
async function runAll() {
if (inFlight) return;
inFlight = true;
runBtn.disabled = true;
cancelBtn.disabled = false;
setStatus("running…", "busy");
outputEl.innerHTML = "";
const tiers = selectedTiers();
const src = getEditorText();
// Each tier in its own worker. Append-only output: as each tier finishes,
// we append its block — so the fastest tier shows up first.
const startTimes = {};
const tickStatus = () => {
const parts = [];
for (const t of tiers) {
if (startTimes[t] !== undefined) {
parts.push(`${t} ${((performance.now() - startTimes[t]) | 0)}ms`);
}
}
setStatus(parts.join(" · "), "busy");
};
let raf = requestAnimationFrame(function loop() {
tickStatus();
raf = requestAnimationFrame(loop);
});
const tierPromises = tiers.map((t) => {
startTimes[t] = performance.now();
return runOnTierInWorker(t, src, (loadingTier) => {
setStatus(`loading ${loadingTier}`, "busy");
})
.then((output) => {
const elapsed = performance.now() - startTimes[t];
delete startTimes[t];
appendBlock(t, elapsed, output, "ok");
return { tier: t, ok: true, elapsed };
})
.catch((e) => {
const elapsed = performance.now() - startTimes[t];
delete startTimes[t];
if (e.message === "cancelled") {
appendBlock(t, elapsed, "(cancelled)", "cancelled");
return { tier: t, cancelled: true, elapsed };
}
appendBlock(t, elapsed, e.message || String(e), "error");
return { tier: t, error: e.message, elapsed };
});
});
try {
const results = await Promise.all(tierPromises);
cancelAnimationFrame(raf);
const cancelled = results.some((r) => r.cancelled);
const anyErr = results.some((r) => r.error);
if (cancelled) setStatus("cancelled", "warn");
else if (anyErr) setStatus("completed with errors", "err");
else {
const fastest = results.reduce((a, b) => (a.elapsed < b.elapsed ? a : b));
setStatus(`ok — ${fastest.tier} won in ${fastest.elapsed.toFixed(0)} ms`, "ok");
}
} catch (e) {
cancelAnimationFrame(raf);
setStatus(`fatal: ${e.message}`, "err");
} finally {
inFlight = false;
runBtn.disabled = false;
cancelBtn.disabled = true;
}
}
function onCancel() {
if (!inFlight) return;
setStatus("cancelling…", "warn");
cancelCurrentRun();
}
document.querySelectorAll('input[name="program"]').forEach((el) => {
el.addEventListener("change", loadCurrentDemo);
});
runBtn.addEventListener("click", runAll);
cancelBtn.addEventListener("click", onCancel);
cancelBtn.disabled = true;
loadCurrentDemo();