Two fixes in one push.
(1) Streaming horizontal-output bug, take three. textContent += chunk
then appendChild(createTextNode(chunk)) both still rendered chunks
horizontally in fox's Firefox tab even though the chunks clearly
contained \\n (node test confirmed; deployed loader hash matched
local; curl-fetched lumbda-c.loader.js carried the line + '\\n' fix).
Whatever the browser was doing with sibling text nodes inside a
<pre> wasn't honoring the embedded newlines.
Switch to one <div class=\"stream-line\"> per logical line. liveBlock.append
walks the incoming chunk byte by byte, every \\n closes the current
pending div and spawns a fresh empty one for the next line. CSS
adds .stream-line { display: block; white-space: pre; } so each
finished line stacks vertically no matter what the parent
white-space rule was doing. Empty lines get a single space so they
take a row instead of collapsing. Reconcile path inside finalize()
compares the joined per-line text to the full output and rebuilds
the div column if they diverge — for the asm-tier fallback we
already had and now also for any future browser/wasm combo where
a flush silently drops a chunk.
Also drops the temporary [c-tier print] console.log debug we added
in the last commit — diagnosis arrived from elsewhere, no point
keeping the spam.
(2) Per-program autosave drafts. scheduleFreeFormSave previously
returned early if the selected program wasn't \"free-form\", so a
user who unlocked the vault, edited the bend-gpu demo, and came
back later found their edits gone — only free-form persisted.
Now drafts live as { [programName]: text } in the vault payload;
every edit, regardless of which radio is selected, debounces a
save into drafts[currentProgram]. unlockVault loads any saved
draft for the current program (and lifts the legacy
top-level freeForm field into drafts['free-form'] so existing
users don't lose their work). loadCurrentDemo shows a saved
draft instead of the ship default whenever one exists; vault bar
stays visible across all programs once the vault is engaged so
the save status note is always reachable.
liveBlock.append was doing `pre.textContent += chunk` on every
streamed chunk. textContent's setter wipes all existing child
nodes and creates a single new text node from the concatenated
read+new value — perfectly correct semantically but under a fast
C-tier emit loop (one chunk per (newline) printf) the per-update
restringify was visibly dropping line breaks, rendering
tick 0tick 10000tick 20000tick 30000…
horizontally instead of stacking vertically.
`pre.appendChild(document.createTextNode(chunk))` appends a new
text node alongside existing ones — no read-back, no restringify.
Browser renders the sequence of text nodes as concatenated text
inside the <pre> which already has `white-space: pre`, so every
embedded \n produces a real line break.
Pairs with the c-tier loader's `currentOnChunk(line + "\n")` fix:
loader adds the \n that Emscripten's Module.print convention
stripped, append preserves the \n end-to-end into the DOM.
Previously every (display ...) call buffered into the tier's outBuf /
sys.stdout / WAT output-buffer and only landed in the playground panel
after evalLisp returned. During the 18-second cuda-secp256k1-bench
dispatch the panel stayed blank, then everything (probe + telemetry +
heavy result) appeared at once. Fox: 'demo waits for the full program
to return before emitting instead of line by line as it finishes'.
Each tier's print sink now ALSO calls a per-eval onChunk callback
that the worker forwards to the main thread as a {kind:"chunk"}
postMessage. The main thread spawns an in-progress tier-block on
the first chunk and appends each subsequent chunk to its <pre>,
auto-scrolling. On done/error the timing header finalizes in place;
the block looks identical to a non-streamed appendBlock at the end.
C tier (Emscripten): the Module.print + Module.printErr callbacks
that already fired per-line now invoke currentOnChunk in addition
to buffering. evalLisp accepts an onChunk arg and threads it.
Python tier (pyodide): _lumbda_eval swaps sys.stdout for a
_StreamingStdout subclass of io.StringIO whose write() also calls
into globalThis._lumbdaPyEmitChunk on the JS side. The final
auto-printed value also emits.
Asm tier (WAT): output stays buffered until evalLisp returns —
streaming there needs a new wasm import (out_line) and a wasm
rebuild. Caller-side fallback: app.js's appendBlock path still
runs for asm so its block appears at the end as before.
worker.mjs forwards each chunk via postMessage; app.js's
runOnTierInWorker handles 'chunk' messages by lazily creating
a startLiveBlock on first chunk, appending text on each, and
finalizing the timing in finalize() once done arrives.
The previous attempt to ship a pretty summary via an (summary "...")
field inside the structured response broke on the asm (WAT) tier
because read-from-string isn't a primitive there — the demo
extraction fell through to the raw fallback and dumped the entire
escaped S-expression.
Two-part fix that works on all three tiers:
http-listener (gpu-worker.lsp:1103-1116) — POST response builder
now checks if the handle-request return value is a string and
ships it as the raw HTTP body in that case. S-expression returns
still go through write-to-string. One-line guard, no impact on
ping/health/cuda-shake-fanout/cuda-sim-ops-bin which all keep
returning structured S-exps.
handle-cuda-secp256k1-bench — returns the formatted summary
string directly instead of an (ok ... (summary ...)) wrapping.
Drops the now-redundant structured fields; every number lives
inside the human-readable text already. asm / c / python demo
just calls (display (bend!-call "(cuda-secp256k1-bench N)")) and
the formatted output panel renders identically on all tiers.
Demo simplified accordingly: three (display (bend!-call …)) calls
with newlines between, no read-from-string / assoc / pair? dance.
Fox said 'doesn't dazzle me' on the previous run. The math is real
(160x GPU win, ~33 minutes of CPU compute in 13 seconds of GPU
kernel) but the output panel showed a wall of S-expression atoms
that buries the headline.
Worker now builds a multi-line summary string inside the response
under a new (summary "...") field:
✦ GPU just batched 100,000,000 secp256k1 public-key computations.
scalar gen : 5130 ms (random.urandom)
GPU kernel : 13028 ms (RTX 3090, --window-w 4)
GPU throughput : 7.67 million keys / second
CPU baseline ref: 0.050 Mkeys/s (libsecp256k1 single core)
CPU would need : 33.3 minutes (2000 sec)
GPU finished in : 13.0 sec
speedup : ~153× faster on GPU
Two new portable helpers — with-commas (recursive thousand
separator) and format-float (truncate decimals + drop trailing
dot when n=0) — work on all three tiers because they only use
string-append, substring, char=?, and number->string.
Demo now reads the response with read-from-string, assoc-extracts
the summary string, and displays it raw. Same source compiles
identically under asm / c / python. Existing structured fields
(n, gen-ms, gpu-ms, etc.) stay untouched for callers who want
the numbers as data.
Replaces the small cuda-shake-fanout step and the modest kickmix
4x demo with a single dispatch you can feel: 100,000,000 secp256k1
scalar*G batched multiplications.
Numbers measured end-to-end through https://bend.unturf.com/ on
3090-ai:
HTTP request size ~32 bytes (just '(cuda-secp256k1-bench 100000000)')
worker scalar gen 5.2 s (/dev/urandom into 3.2 GB BSCP)
GPU kernel 12.5 s (7.99 Mkeys/s on 3090)
total wall-clock 18.3 s
CPU equivalent ~2000 s = ~33 minutes (libsecp256k1 ref)
speedup-est ~160x
The 3.2 GB of random scalars never crosses the wire — the worker
synthesizes them from os.urandom and dispatches into the existing
cuda-secp256k1-batched-mul daemon. Response is a tiny S-expression
with the timing summary; no 6.4 GB result blob comes back.
Ping + health stay at the top so a visitor sees the chain warm up
before committing to the 18 s heavy run.
Step 4 of bend-gpu.lsp now dispatches (cuda-sim-ops-bin path 141)
against /tmp/ecdsa-queue/out.bin on 3090-ai — the foxhop kickmix
circuit simulator at 9024 shots over 141 batches. The HTTP payload
is ~70 bytes; the worker does ~1.5 seconds of real Toffoli-heavy
QECC simulation, the GPU kernel comes back in ~360 ms, byte-identical
to the CPU reference. Speedup ~4x on this workload, scales further
with bigger circuits.
Why this works over HTTP where 1M-input SHAKE wouldn't: the request
references a bin file that already lives on the worker disk, so we
never have to stream the bytes through the wire. The response is a
structured (cuda-sim-result …) S-expression with timing-ms,
gates-sum, status, byte-identity, and the speedup-kernel field —
everything you need to see the GPU win directly in the playground
output panel.
Pairs with the existing small-payload (cuda-shake-fanout (...) 32)
step so the demo shows both the round-trip pattern and the real
"slow on CPU, fast on GPU" headline that the original demo header
promised but couldn't deliver until cuda-sim-ops-bin was wired up.
gpu-worker.lsp — handle-cuda-shake-fanout, handle-cuda-sim-ops-bin,
and the four binary handlers (BSHK/BCGB/BSCP/BSRT/BSB3) now check
for the registered daemon (or, for sim-ops-bin, the bend-cuda
binary) before dispatching. Missing daemon returns (error
(daemon-not-registered <op>)) over S-exp wire, or "BERRdaemon-not-
registered: <op>" over binary wire. Before this commit any caller
whose worker host lacked a CUDA binary saw the child process crash
on (cdr #f) and got HTTP 502 / empty response with no useful
diagnostic.
Factored two helpers: daemon-or-error (S-exp result) and
with-required-daemon (binary-mode wrapper). Both keep the original
handler bodies untouched on the happy path; the guard adds one
assoc lookup per request.
www/playground/demos/bend-gpu.lsp + wasm/app/demos/bend-gpu.lsp —
demo was sending (cuda-shake256-fanout COUNT 32), an op the
dispatcher doesn't know AND a signature handle-cuda-shake-fanout
doesn't accept (it takes (inputs out-bytes)). Replaced with a
three-step probe: (ping) → (health) → small (cuda-shake-fanout
("00" "01" "deadbeef") 32). Each step prints its result so the user
gets feedback at every stage of the round-trip. Note added in the
header that browser-side bend!-call is asm-tier-only today; pyodide
and emcc tier wiring is the next commit.
Step 1 of the GC effort. Each tier loader now exposes heapStats():
- asm-wasm — lumbda_heap_used / lumbda_heap_total wat exports
- c-wasm — emscripten linear memory size (no free path right now,
so used = total; documented in the loader)
- python — pyodide module linear memory size; CPython GC cycles
this naturally
Worker handles a "heap" message kind that round-trips the active tab's
loaded tiers; repl tabbar shows a compact "py 12M · c 32M · asm 4M"
strip next to the buttons. Polls every 2s.
Doesn't solve the leak — just makes pressure visible so the user knows
when to use "reboot tier". Real GC (Cheney over the WAT bump allocator,
Boehm-em or custom mark-sweep for c-wasm) coming next.
Adds tag-9 rational type to the asm tier. Layout [tag=9, num:i32, den:i32].
make_rational normalizes via gcd and collapses to a fixnum when den
reduces to 1, so 14/2 stays as 7.
Arithmetic (+, -, *, /, =, <, >, <=, >=) now promotes to rational when
any argument is rational. Mixed fixnum/rational lifts the fixnum
accumulator into a rational mid-loop so (+ 1 1/2) returns 3/2, not 1/2.
Reader parses "67/7" literals via the existing atom path: after the
numerator's digits, if '/' follows we keep reading the denominator and
hand back a normalized rational. Falls through to symbol if either side
isn't all digits.
Printer renders rationals as "n/d". equal_p compares numbers by value
(1/2 = 2/4, 3 = 6/2). is_number / number? cover both fixnums and
rationals.
eval now treats rationals as self-evaluating — without this, '1/3'
parsed correctly but evaluated to VOID.
Mandelbrot demo: switched from (/ a b) to (quotient a b) for the
fixed-point math. The demo had been relying on integer truncation
that '/' no longer provides on tiers with R7RS-correct rationals.
Bignums still pending: 31-bit num/den overflows with huge denominators.
Real lift comes with the bignum task in the C tier (which has them) or
a new bignum module in the WAT.
Cross-tier check still hangs on the bigger TCO-heavy sections of
functional.lsp — separate from rationals. Will keep grinding.
Tests: unit 20/20, integration 8/8, functional 11/11.
WASM tail-call instruction wired into every tail position:
if branches, eval_begin last expression, all special-form dispatchers
(cond/when/unless/case/let/let*/letrec/begin/and/or), function
application's $apply, and apply's closure-body $eval_begin.
wat2wasm + wasm-validate now use --enable-tail-call.
Reader fixes:
- Dotted pair syntax: (a b . rest) parses as a real dotted list.
Without this, variadic params and other dotted-cdr forms parsed
as 4-element proper lists.
- Stray ) at top level advances source_ptr instead of spinning
forever. Found via bisection of functional.lsp under TCO.
- eval_args guards against non-pair tails so a misplaced dotted
argument (e.g. an unexpanded macro template) can't deref garbage.
Cross-tier numbers (wasm-test-functional-cross):
before: 93/111 reached, stack overflow on (ack 3 4)
now: progresses through the full TCO section, deep let, named-let
to 100k, mutual recursion to 200k. Still climbing.
Bend gpu demo:
6th playground option ("bend (gpu dispatch) ⚡") ships a SHAKE256
fan-out at 1M inputs via (bend!-call ...). Run button is GUARDED:
if no bend URL is configured, refuses with
"set a bend URL first — this demo is GPU-only by design".
Protects customer machines from burning minutes on a workload the
local tiers cannot finish in reasonable time.
- bend URL and vault password now share a single config-bar row, split
via a 2-column grid (1fr 1fr). Vault still hidden when free-form
isn't selected; just collapses its column.
- Every flexbox removed. Every multi-child container uses CSS grid:
.controls, .config-bar, .bend-bar, .vault-bar, .panes, .pane,
.brand, .tabbar, .tabs, .tab, .transcript, .entry, .tier-output,
.prompt-bar, .lock-screen, .lock-card, .lock-row.
- Added `[hidden] { display: none !important; }` so the ephemeral
button on the REPL lock screen actually hides the modal. Without
this, .lock-screen's `display: grid` overrode the hidden attribute's
UA-default display: none.
bend!-call from the WAT tier
- New WAT import: (import "env" "bend_call"). The host loader supplies
a sync XMLHttpRequest that POSTs the payload to a configured URL
(workers only — sync XHR isn't allowed on main thread).
- New primitive (bend!-call "<payload>") returns the response as a
lumbda string. Works in playground and REPL once the bend URL is
saved in the new top bar.
- bendUrl persists in plain localStorage (not encrypted — it's a
server address, not a secret).
- Tests stub the import with a no-op so unit / integration / functional
suites keep instantiating cleanly.
Playground + REPL zoom 133% by default
- html { zoom: 1.33 } so the styleguide sizes read comfortably without
requiring browser-level zoom.
Free-form default = cross-tier assertion runner in Lisp
- The default editor content for "free form" is now a small assertion
framework matching tests/functional.lsp's PASS/FAIL convention. A
starter the user can extend, runs identically on the three tiers.
C tier + Python tier (bend) are wired through the runner stub; full
bend integration in those tiers comes next once their loaders learn
about setBendUrl.
Free-form radio adds a 5th demo slot. When selected, a vault bar appears
under the controls: enter a password, "unlock" derives a per-device
vault and decrypts (or creates fresh). Edits in the editor auto-save
350ms after typing stops. Reload + same password restores the code.
Same Web Crypto stack as /repl/ (PBKDF2 + AES-GCM, vault id =
SHA-256(password || device-salt)).
Layout: one shared vertical scroller — code pane and output pane both
grow with content, the body scrolls. No more independent in-pane
scrollers fighting the page.
Home page split into "Demo" and "REPL" sections with their own CTAs.
WAT prelude (evaluated after primitive binding at init) adds:
map, filter, fold-left, fold-right, for-each, any, every,
count, find, sort (quicksort), vector-map, vector-for-each,
vector-fill!, string-split, string-trim, string->list,
random-state, assert-equal/true/false.
Higher-order ops are now Lisp-defined, not primitive bloat. Eval-time
parse + bind happens once per WASM instance startup.
Playground output: per fox, single append-only column instead of
3-up grid. Tiers still race in parallel workers; whichever finishes
first appears first in the output. Live ms counters move to the status
bar (python 312ms · c 47ms · asm 89ms).
One Worker per tier (python/c/asm). "All three" mode dispatches
Promise.all so the tiers race on independent threads — a slow Pyodide
no longer blocks C and asm. Each tier-block ticks its own ms counter
until its worker resolves.
Output grid: 3 columns when 3 tier-blocks render, else stacked.
Status bar announces the winner: "ok — c won in 47 ms".
Cancel terminates every active worker.
User-visible changes
- Cancel button — terminates the running worker. Pyodide's slow mandelbrot
no longer freezes the UI; click cancel and the elapsed counter freezes
at "(cancelled @ NNNN ms)".
- Live ms counter ticks per animation frame while a tier is busy, so the
Pyodide tier's ~5-15 s wait is visible instead of looking hung.
- Restyled to match lumbda.com: chunkfive wordmark, --green: #227842
(light) / #5ec07a (dark), lumbda-logo-green.png, lowercase "lumbda"
everywhere. Pulls fonts/chunkfive locally so the playground stays
self-contained.
Architecture
- All tier evaluations now run inside a Web Worker (wasm/app/worker.mjs)
so the main thread stays responsive. Cancel = worker.terminate(); next
eval respawns a fresh worker.
- Loaders use new URL("./...", import.meta.url) so paths resolve against
the loader file's own location — works identically in window and
worker contexts, no baseURL argument needed.
- C tier Emscripten build flipped to EXPORT_ES6=1; loader uses dynamic
`import()` of the factory module. Integration test updated accordingly.
- Python loader uses `import("pyodide.mjs")` (ES module) instead of
document.createElement, which doesn't exist in workers.
Bug fixes
- Asm tier state leak: running the same demo twice on a cached WASM
instance produced corrupted output (every other cell on row 2+ rendered
as " " instead of the expected shade char). Root cause: top-level eval
passed `global_env` as the env, so closures captured stale globals;
fixed by passing NIL — env_lookup falls back to the CURRENT global_env
via its existing two-pass walk. Multi-run regression added to the
functional test suite.
- fib-ack demo: (ack 3 4) was too heavy for Pyodide (minutes). Cut to
(ack 3 3) + (fib 20) max so every tier finishes in seconds.
Test discipline
- Root `make test-all` now includes `wasm-test`. Adding a language
feature without exercising it on all six implementations is no longer
possible by accident.
- Functional suite: 11 assertions (was 10) — adds asm multi-run stability.
- Integration + unit: still 20 + 8.
Adds a parallel build of all three Lumbda implementations to WASM, a
single-page playground at www/playground/, and a verified test suite.
Tiers
- Python: Pyodide (CPython-in-WASM) hosting lumbda.py
- C: Emscripten build of c/ (tree-walker + bytecode VM; jit.c
stubbed, gc.c uses its existing no-Boehm fallback)
- Asm: hand-written asm/lumbda.wat — parallel impl to asm/lumbda.s.
Reader, eval (lambda/define/if/cond/let/and/or/quote/set!),
recursion across mutated top-level env, bump allocator with
memory.grow, 24 primitives. ~1200 lines of raw WAT.
SPA (wasm/app/, deployed to www/playground/)
- CodeMirror 6 editor (Scheme highlighting) on left, output on right
- Radios: 4 demos (Mandelbrot, Fib+Ack, Sieve, self-interp meta-eval)
x 4 tiers (Python | C | Asm | All three)
- All-three mode renders the three tier outputs side by side with
per-tier elapsed timing
Tests (38 verified assertions)
- 20 unit (Node): per-tier module loads, eval smoke
- 8 integration (Node): each demo on c+asm WASM byte-matches the
canonical native Python run
- 10 functional (Playwright headless Chromium): page mounts, every
demo runs on every tier, all-three renders
Makefile
- Root targets: wasm-build, wasm-test, wasm-test-fn, wasm-serve,
wasm-deploy, wasm-clean
- wasm/Makefile orchestrates the three tier builds; deploy copies
dist/ into www/playground/
Asm tier notes
- WAT linear symbol intern + linear env lookup is MOAD-0001 at scale;
documented in the asm/lumbda.wat header and in the SPA footer. The
demos hit ~30 globals so the linear walks are cheap enough.
- Bump allocator never frees (matches asm/lumbda.s heap discipline);
memory.grow expands by 1 MB chunks. Browser tab tears down at unload.
Toolchain (developer prerequisites)
- Emscripten 6.0.0 via emsdk at ~/git/emsdk
- wabt 1.0.36 at ~/git/wabt
- Playwright for functional tests (symlinked from ~/git/agnt)