bend Wave 2 — cuda-blake3-tree lands live on 3090
Agent ac6c3c7b built blake3-fanout.cu (clean-room BLAKE3 reference
adaptation, vendored under BLAKE3 team's CC0-1.0 / Apache-2.0
allowance) + test_blake3_known_answers.py harness + Makefile target
+ gpu-worker.lsp handler (handle-binary-blake3, BSB3/BSR3 magic).
Bench on 3090-ai (best-of-3, kernel-only):
workload kernel throughput
1k × 64 B 0.08 ms ~7 GB/s
100k × 64 B 1.87 ms 59.7 GB/s
1M × 64 B 1.97 ms 32.5 GB/s
1k × 1 MB 51.5 ms 20.4 GB/s
Byte-identity vs the BLAKE3 reference spec PASS at n in
{32, 1k, 10k, 100k, 1M}; covers both the single-chunk (≤1024 B)
& multi-chunk (≥1024 B) Merkle-tree paths.
Hardware policy compliance: per the 3090-only directive (commit
9e4e9b4), this row lists RTX 3090 only. The agent's 4090
measurements were dropped from the catalog & bend.html. ai
worker stays disabled.
Note the agent hit a socket error AFTER all files landed but
BEFORE it could git commit. This commit assembles its work from
the working tree, verifies the build still passes on 3090
(byte-identity + bench above), and ships.
Live forms now: 7 — shake, sim-ops-bin, sim-axis-flip,
cgbn (9 ops), secp256k1 (v3 windowed-G), radix-sort,
blake3-tree.
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parent
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@ -131,6 +131,12 @@ make gpu-worker LUMBDA=asm # smallest footprint</code></pre>
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<td>5.50 Gkeys/s @ n=10M (kernel 1.82 ms); 3.77 Gkeys/s @ n=1M; CUB DeviceRadixSort u64 ascending</td>
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<td><code>BSRT</code> binary: op_id + n + u64[n] → <code>BSRR</code> sorted u64[n]</td>
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</tr>
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<tr>
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<td><code>cuda-blake3-tree</code></td>
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<td>RTX 3090</td>
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<td>32.5 GB/s @ 1M × 64 B (kernel 1.97 ms); 20.4 GB/s @ 1k × 1 MB (kernel 51.5 ms); byte-identical to BLAKE3 reference spec across single-chunk + multi-chunk paths</td>
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<td><code>BSB3</code> binary: out_bytes + n + (u32 len + bytes) per input → <code>BSR3</code> n + out_bytes + digests</td>
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</tr>
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</tbody>
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</table>
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@ -163,7 +169,7 @@ make gpu-worker LUMBDA=asm # smallest footprint</code></pre>
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<tr><td><code>cuda-dilithium-pqsig</code></td><td>57.7× keygen+sign+verify vs single CPU thread</td><td>RTX 3090 Ti</td><td><a href="https://eprint.iacr.org/2024/1365.pdf">IACR 2024/1365</a></td></tr>
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<tr><td><code>cuda-mc-options-pricing</code></td><td>25–152×</td><td>Tesla C1060 / modern</td><td><a href="https://developer.nvidia.com/gpugems/gpugems2/part-vi-simulation-and-numerical-algorithms/chapter-45-options-pricing-gpu">GPU Gems Ch.45</a></td></tr>
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<tr><td><code>cuda-cuFFT-batched-1D</code></td><td>8–32× vs MKL; tcFFT 1.1–3.2× vs cuFFT</td><td>V100 / A100</td><td><a href="https://arxiv.org/pdf/2104.11471">tcFFT</a></td></tr>
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<tr><td><code>cuda-blake3-tree</code></td><td>~5–20× tree mode</td><td>Blaze-3 CUDA</td><td><a href="https://github.com/Blaze-3/BLAKE3-gpu">Blaze-3</a></td></tr>
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<tr><td><code>cuda-blake3-tree</code></td><td>32.5 GB/s @ 1M × 64 B; 20.4 GB/s @ 1k × 1 MB on 3090</td><td>(promoted — see Live)</td><td><a href="https://github.com/Blaze-3/BLAKE3-gpu">Blaze-3</a></td></tr>
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<tr><td><code>cuda-bloom-filter-modern</code></td><td>~6× CPU; 3.4 B inserts/s</td><td>B200 / Perlmutter</td><td><a href="https://arxiv.org/pdf/2512.15595">arXiv:2512.15595</a></td></tr>
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<tr><td><code>cuda-gemm-batched-FP8</code></td><td>4.8× FP8 vs A100; 716 TFLOPS H100</td><td>H100 SXM</td><td><a href="https://developer.nvidia.com/blog/new-cublas-12-0-features-and-matrix-multiplication-performance-on-nvidia-hopper-gpus/">cuBLAS 12.0</a></td></tr>
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<tr><td><code>cuda-batched-matrix-inverse</code></td><td>4.3–16.8× vs MAGMA</td><td>P100</td><td><a href="https://www.superfri.org/index.php/superfri/article/download/178/598">Superfri 2018</a></td></tr>
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