236 source files scanned. Property tree uses O(N) find_child but only in config-phase code. Runtime property access uses cached direct pointers. Single-threaded codebase with small fixed-size collections throughout.
33 lines
1.7 KiB
Text
33 lines
1.7 KiB
Text
CLEAN — All 5 MOADs scanned 2026-03-31
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Target: JSBSim (C++ flight dynamics model, used by FlightGear and ArduPilot)
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Source: https://github.com/JSBSim-Team/jsbsim
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Clone: ~/git/jsbsim (depth=1)
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MOAD-0001 (CWE-407): CLEAN
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Scanned all 236 source files in src/. Property tree (simgear/props/props.cxx)
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has find_child O(N) linear scan but it is only used in configuration-phase
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functions (first_unused_index, addChild, getChild). Runtime property access
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uses direct bound pointers (FGPropertyValue caches PropertyNode after first
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lookup). No vector.find/contains inside loops in hot paths. Collections are
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small and fixed-size: 6 axes, 4 engines, 5 gear units, 3 aero force axes.
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MOAD-0002 (Intertangle): CLEAN
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FGFDMExec is a coordinator/scheduler, not a god object. Subsystems (FGAerodynamics,
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FGPropulsion, FGFCS, etc.) have well-defined responsibilities and communicate
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through a shared property tree (intended architecture). Input structs copy values
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per frame, providing clean interfaces.
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MOAD-0003 (Leaked Context): CLEAN
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Single thread_local (FGLog.cpp GlobalLogger) holds a logger, not request-scoped
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identity. JSBSim is single-threaded, no thread-local context leaks possible.
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MOAD-0004 (Logged Secret): CLEAN
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No credentials, passwords, tokens, or API keys in a flight dynamics model.
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Logging is limited to simulation parameters, debug messages, and error reporting.
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MOAD-0005 (Thundering Herd): CLEAN
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No threading primitives (no mutex, no atomic, no lock_guard). JSBSim is
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entirely single-threaded. FGModelLoader CachedFiles uses std::map (safe in
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single-threaded context). FGFunction/FGLocation/FGQuaternion caches are
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per-object with boolean invalidation flags (correct single-threaded pattern).
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