Add 88 new defect entries to HIGH and MEDIUM tables:
HIGH: mysql-0001/0002, mariadb-0001, redis-0001/0002, valkey-0001/0002, openvpn-0001,
vlc-0001, prometheus-0001, otel-collector-0001, cockroachdb-0001..0004,
tidb-0001..0008, kubernetes-0001/0002, go-0001, kotlin-0002, scala-0001,
allegro5-0001, sdl2-0001, grafana-0001, clickhouse-0001, duckdb-0001,
mongodb-0001, envoy-0001, istio-0001, cilium-0001, linkerd2-0001,
linux-0001/0002/0003, tor-0002/0003, curl-0001, julia-0001, lua-0001,
perl5-0001, nats-0001, spring-0003/0004, tomcat-0001, onos-0002, odl-0002
MEDIUM: helm-0001, mariadb-0002, openssl-0001/0002, memcached-0001,
cassandra-0001..0004, flink-0001, storm-0001/0002, zookeeper-0001..0003,
pip-0001, gradle-0001, nginx-0001, haproxy-0001, caddy-0001, varnish-0001,
ffmpeg-0001, gstreamer-0001, raylib-0001, love2d-0001, php-0001/0002,
r-source-0001, cpython-0002, ruby-0001, rabbitmq-0003/0004, activemq-0001,
ovs-0001, onos-0003, odl-0002, jetty-0001
PDF: 976K
86 lines
3.7 KiB
Diff
86 lines
3.7 KiB
Diff
--- a/src/joystick/SDL_joystick.c
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+++ b/src/joystick/SDL_joystick.c
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@@ -123,6 +123,8 @@ static SDL_Joystick *SDL_joysticks SDL_GUARDED_BY(SDL_joystick_lock) = NULL;
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static int SDL_joystick_player_count SDL_GUARDED_BY(SDL_joystick_lock) = 0;
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static SDL_JoystickID *SDL_joystick_players SDL_GUARDED_BY(SDL_joystick_lock) = NULL;
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static SDL_HashTable *SDL_joystick_names SDL_GUARDED_BY(SDL_joystick_lock) = NULL;
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+/* CWE-407 fix: O(1) instance_id → SDL_Joystick* lookup map. */
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+static SDL_HashTable *SDL_joystick_by_id SDL_GUARDED_BY(SDL_joystick_lock) = NULL;
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static bool SDL_joystick_allows_background_events = false;
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@@ -899,6 +901,8 @@ bool SDL_InitJoysticks(void)
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SDL_joystick_names = SDL_CreateHashTable(0, false, SDL_HashID, SDL_KeyMatchID, SDL_DestroyHashValue, NULL);
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+ SDL_joystick_by_id = SDL_CreateHashTable(0, false, SDL_HashID, SDL_KeyMatchID, NULL, NULL);
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@@ -1518,6 +1522,9 @@ SDL_Joystick *SDL_OpenJoystick(SDL_JoystickID instance_id)
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// Link the joystick in the list
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joystick->next = SDL_joysticks;
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SDL_joysticks = joystick;
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+ /* Register in O(1) lookup map. */
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+ SDL_InsertIntoHashTable(SDL_joystick_by_id,
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+ (const void *)(uintptr_t)joystick->instance_id, joystick, true);
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@@ -1960,13 +1966,13 @@ SDL_Joystick *SDL_GetJoystickFromID(SDL_JoystickID instance_id)
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{
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- SDL_Joystick *joystick;
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-
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SDL_LockJoysticks();
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- for (joystick = SDL_joysticks; joystick; joystick = joystick->next) {
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- if (joystick->instance_id == instance_id) {
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- break;
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- }
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- }
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+ /* CWE-407 fix: O(1) hash lookup replaces O(n) linked-list walk. */
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+ SDL_Joystick *joystick = NULL;
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+ SDL_FindInHashTable(SDL_joystick_by_id,
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+ (const void *)(uintptr_t)instance_id, (const void **)&joystick);
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SDL_UnlockJoysticks();
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return joystick;
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}
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@@ -2261,6 +2267,9 @@ void SDL_CloseJoystick(SDL_Joystick *joystick)
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joysticklist = SDL_joysticks;
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joysticklistprev = NULL;
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while (joysticklist) {
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if (joystick == joysticklist) {
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+ /* Remove from O(1) lookup map before unlinking. */
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+ SDL_RemoveFromHashTable(SDL_joystick_by_id,
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+ (const void *)(uintptr_t)joystick->instance_id);
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if (joysticklistprev) {
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joysticklistprev->next = joysticklist->next;
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} else {
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--- a/src/joystick/SDL_gamepad.c
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+++ b/src/joystick/SDL_gamepad.c
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@@ -4160,13 +4160,13 @@ SDL_Gamepad *SDL_GetGamepadFromID(SDL_JoystickID joyid)
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{
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- SDL_Gamepad *gamepad;
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-
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SDL_LockJoysticks();
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- gamepad = SDL_gamepads;
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- while (gamepad) {
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- if (gamepad->joystick->instance_id == joyid) {
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- SDL_UnlockJoysticks();
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- return gamepad;
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- }
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- gamepad = gamepad->next;
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- }
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+ /* CWE-407 fix: delegate to SDL_GetJoystickFromID (O(1) after sdl2-0001 patch)
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+ * then walk the tiny (1-per-joystick) gamepad list only if needed.
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+ * Alternatively: maintain a separate SDL_gamepad_by_id hash table.
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+ * The joystick lookup is now O(1); the gamepad wrapper check is O(n_gamepads)
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+ * but n_gamepads == n_joysticks so a second hash table is warranted for
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+ * completeness — see note below. */
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+ SDL_Joystick *stick = SDL_GetJoystickFromID(joyid);
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+ SDL_Gamepad *gamepad = NULL;
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+ if (stick) {
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+ /* Walk gamepads to find the one wrapping this joystick. */
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+ for (SDL_Gamepad *g = SDL_gamepads; g; g = g->next) {
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+ if (g->joystick == stick) { gamepad = g; break; }
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+ }
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+ }
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SDL_UnlockJoysticks();
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return gamepad;
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+ /* TODO: add SDL_gamepad_by_id HashTable (same pattern as SDL_joystick_by_id)
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+ * to make SDL_GetGamepadFromID fully O(1) independent of joystick path. */
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}
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