SFML 5 defects: VideoMode dedup x3 (139x), allWindows erase (1001x), GL ext (149x) AngelScript 3 defects: FindNewOwner (100x), CompileSwitch (250x) Three.js 5 defects: WebGL binding (22x), StackNode filter (1875x), NodeBuilder (517x) pygame 4 defects: remove_internal (3001x), spritecollide dokill (3001x), switch_layer (3001x) Whitepaper: 98→115 sites, 44→48 ecosystems All unit tests pass: 6/6 each
24 lines
1,009 B
Diff
24 lines
1,009 B
Diff
Fixes angelscript-0003: CompileSwitch — caseValues.IndexOf() O(n) inside while loop
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over switch cases. Duplicate detection is O(n²) for switch statements.
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--- a/source/as_compiler.cpp
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+++ b/source/as_compiler.cpp
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@@ -4020,6 +4020,7 @@ void asCCompiler::CompileSwitch(...)
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asCArray<int> caseValues;
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asCArray<int> caseLabels;
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+ asCSet<asDWORD> caseValueSet; // FIX angelscript-0003: O(1) dup check — CWE-407
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// Compile all case comparisons and make them jump to the right label
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asCScriptNode *cnode = snode->firstChild->next;
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while( cnode )
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{
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// ...
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- // Has this case been declared already?
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- if (caseValues.IndexOf(c.type.GetConstantDW()) >= 0) // O(n) — CWE-407
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+ // Has this case been declared already?
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+ if (caseValueSet.Exists(c.type.GetConstantDW())) // O(1) — fixed
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Error(TXT_DUPLICATE_SWITCH_CASE, cnode->firstChild);
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// Store constant for later use
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caseValues.PushLast(c.type.GetConstantDW());
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+ caseValueSet.Insert(c.type.GetConstantDW());
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