java-topology/defects/angelscript/patch/angelscript-0003-compiler-switch-hashset.patch
russell@unturf.com 6bafc7f5e9 sfml/angelscript/threejs/pygame: unit tests + patches + whitepaper (115 sites, 48 ecosystems)
SFML 5 defects: VideoMode dedup x3 (139x), allWindows erase (1001x), GL ext (149x)
AngelScript 3 defects: FindNewOwner (100x), CompileSwitch (250x)
Three.js 5 defects: WebGL binding (22x), StackNode filter (1875x), NodeBuilder (517x)
pygame 4 defects: remove_internal (3001x), spritecollide dokill (3001x), switch_layer (3001x)

Whitepaper: 98→115 sites, 44→48 ecosystems
All unit tests pass: 6/6 each
2026-03-27 11:57:12 -04:00

24 lines
1,009 B
Diff

Fixes angelscript-0003: CompileSwitch — caseValues.IndexOf() O(n) inside while loop
over switch cases. Duplicate detection is O(n²) for switch statements.
--- a/source/as_compiler.cpp
+++ b/source/as_compiler.cpp
@@ -4020,6 +4020,7 @@ void asCCompiler::CompileSwitch(...)
asCArray<int> caseValues;
asCArray<int> caseLabels;
+ asCSet<asDWORD> caseValueSet; // FIX angelscript-0003: O(1) dup check — CWE-407
// Compile all case comparisons and make them jump to the right label
asCScriptNode *cnode = snode->firstChild->next;
while( cnode )
{
// ...
- // Has this case been declared already?
- if (caseValues.IndexOf(c.type.GetConstantDW()) >= 0) // O(n) — CWE-407
+ // Has this case been declared already?
+ if (caseValueSet.Exists(c.type.GetConstantDW())) // O(1) — fixed
Error(TXT_DUPLICATE_SWITCH_CASE, cnode->firstChild);
// Store constant for later use
caseValues.PushLast(c.type.GetConstantDW());
+ caseValueSet.Insert(c.type.GetConstantDW());