panda3d-0001: NodePathCollection remove_duplicate_paths O(N^2) nested scan and remove_paths_from has_path O(N*M) -> fix with pset, 499x at N=1000 ogre-0001: GLSLProgramWriter std::find(inParams) O(A*O*P) in nested loop during GLSL shader code generation -> fix with unordered_set, 75x at A=200 |
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| .. | ||
| ogre-0001-node-queuedupdates-unordered-set.patch | ||
| ogre-0001-shader-glsl-inparam-lookup.patch | ||
| ogre-0002-resourcegroupmanager-unordered-set-erase.patch | ||
| ogre-0003-ribbontrail-chain-reverse-map.patch | ||