java-topology/defects/ceph/patch
russell@unturf.com 7491349edc game-engines: allegro5/bullet3/box2d/dry CWE-407 scan
bullet3-0001: btGhostObject::addOverlappingObjectInternal O(N²) linear dedup
  per broadphase step — even carries "too slow" self-admission comment (HIGH)
bullet3-0002: btSoftRigidCollisionAlgorithm::processCollision O(C×D) per
  frame on m_collisionDisabledObjects plain array (MEDIUM)
allegro5: CLEAN (vector_contains only on non-hot setup paths)
box2d: CLEAN (v3 rewrite uses b2HashSet throughout)
dry: CLEAN (HashSet/HashMap on all hot dedup paths)
2026-03-29 19:50:49 -04:00
..
ceph-0001-osdmap-underfull-set.md bazel-0003 + kicad-0002: build toolchain feature check + PCB zone filler O(Z²×L²); count 601→603 2026-03-27 22:38:32 -04:00
ceph-0001-osdmap-underfull-set.patch whitepaper: re-add 10 missing entries + 11 new defects this session, count 578→590; rebuild PDF 2026-03-27 22:18:31 -04:00
CLEAN.md game-engines: allegro5/bullet3/box2d/dry CWE-407 scan 2026-03-29 19:50:49 -04:00