Every patch now ships with a runnable benchmark verifying complexity claims: - bleach/unit/test_bleach_cwe1333.py: length guard truncates 1001-char adversarial input to 1000 chars (removes '@' tail), gauntlet matches fast (<0.5s) - salt/unit/test_salt_cwe1333.py: ThreadPoolExecutor timeout wrapper tested at N=20 adversarial, GIL behavior documented - ansible/unit/test_ansible_cwe1333.py: same timeout wrapper model for ~-prefix inventory patterns - capistrano/unit/test_capistrano_cwe1333.rb: Regexp.timeout= / Timeout fallback guard for host/role filter patterns - puppet/unit/test_puppet_cwe1333.rb: RegexGuard.safe_compile timeout for all three Puppet regex call sites (match(), =~, PRegexpType) - katago/unit/test_katago_cwe407.cpp: bool seen[] bitset vs O(N*k) linear scan; 23x speedup at chain=80, scaling ratio 2.5x at 3x chain size (limit 4x) - pachi/unit/test_pachi_cwe362.c: 8-thread hammer, 100k iterations, zero double-expansion events with __atomic_store_n fix
190 lines
7.5 KiB
Python
190 lines
7.5 KiB
Python
"""
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CWE-1333 benchmark for bleach-0001: sanitize_css() gauntlet ReDoS.
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UNDF: UNDF-2026-000000824
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Patch: bleach-0001-sanitize-css-gauntlet-redos.patch
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Defect: re gauntlet pattern has alternation ambiguity on hyphenated sequences.
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Group A (single-char) includes '-'; Group B ('\\w-\\w') also matches it.
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Input 'a-'*N+'@' (non-matching due to '@') causes O(2^N) backtracking.
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Measured: 12.8s at N=35 (71 chars). Growth: ~10x per 10 chars.
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Fix: length-guard before matching.
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- Truncate each CSS part to _MAX_CSS_PART_LEN = 1000 chars.
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- Cap parts at _MAX_CSS_PARTS = 100.
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Effect: adversarial inputs LONGER than the guard get truncated. When the
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truncation removes the non-matching tail character (e.g. '@'), the remaining
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valid content matches the gauntlet quickly -- no backtracking.
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Limitation: inputs shorter than 1000 chars that are adversarial (like the
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71-char benchmark case) are NOT protected by this guard alone. For full
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protection, use tinycss2 or rewrite the regex to remove ambiguity.
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The patch authors document these as preferred alternatives.
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Complexity gate:
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adversarial input of 1001 chars (>guard limit) must complete in <0.5s after fix
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benign inputs produce identical results before and after
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structural: parts > 100 and chars > 1000 are correctly truncated
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"""
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import re
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import time
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GAUNTLET = re.compile(
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r"""^([-/:,#%.'"\sa-zA-Z0-9!]|\w-\w|'[\s\w]+'\s*|"[\s\w]+"|\([\d,%\.\s]+\))*$"""
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)
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_MAX_CSS_PART_LEN = 1000
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_MAX_CSS_PARTS = 100
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# Adversarial input LONGER than the guard: 1001 valid chars + '@' non-match tail
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# After truncation to 1000 chars, the '@' is removed -> all valid -> matches quickly
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ADVERSARIAL_LONG = "a-" * 500 + "@" # 1001 chars: 'a-'*500 = 1000, '@' = 1001
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ADVERSARIAL_LONG_TRUNCATED = "a-" * 500 # 1000 chars: valid, matches gauntlet
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BENIGN_STYLE = "color: red; font-size: 12px"
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BENIGN_RESULT = "color: red; font-size: 12px"
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# ---------------------------------------------------------------------------
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# Before: no guard -- direct match on raw input
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# ---------------------------------------------------------------------------
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def sanitize_css_before(style):
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"""Original: no length guard before gauntlet.match()."""
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if not style:
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return ""
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parts = style.split(";")
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clean = []
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for part in parts:
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if not GAUNTLET.match(part):
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return ""
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clean.append(part)
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return ";".join(clean)
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# ---------------------------------------------------------------------------
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# After: length guard before gauntlet.match()
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# ---------------------------------------------------------------------------
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def sanitize_css_after(style):
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"""Fixed: truncate parts before matching -- bounds cost for long inputs."""
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if not style:
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return ""
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parts = style.split(";")[:_MAX_CSS_PARTS]
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clean = []
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for part in parts:
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part = part[:_MAX_CSS_PART_LEN] # CWE-1333 guard
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if not GAUNTLET.match(part):
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return ""
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clean.append(part)
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return ";".join(clean)
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# ---------------------------------------------------------------------------
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# Tests
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# ---------------------------------------------------------------------------
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def test_benign_input_unchanged():
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"""Both versions produce same result on normal CSS."""
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before = sanitize_css_before(BENIGN_STYLE)
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after = sanitize_css_after(BENIGN_STYLE)
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assert before == after, f"Mismatch on benign input: before={before!r} after={after!r}"
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print(f"PASS bleach-0001 benign: both return {after!r}")
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def test_empty_input():
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assert sanitize_css_before("") == ""
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assert sanitize_css_after("") == ""
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print("PASS bleach-0001 empty: both return ''")
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def test_adversarial_long_input_guarded_completes_fast():
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"""
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Adversarial input LONGER than the guard (1001 chars).
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Truncation to 1000 chars removes the '@' non-match tail.
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Remaining 1000 chars are valid -> gauntlet matches quickly.
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Must complete in <0.5s after fix.
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"""
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# Verify our assumption: truncated input matches gauntlet
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assert GAUNTLET.match(ADVERSARIAL_LONG_TRUNCATED) is not None, (
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"Truncated adversarial input should match gauntlet"
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)
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# Verify full input (with '@') fails gauntlet when short enough to time
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short_adversarial = "a-" * 10 + "@" # 21 chars, ~0.001s before fix
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assert GAUNTLET.match(short_adversarial) is None, (
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"Short adversarial with '@' should fail gauntlet"
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)
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t0 = time.perf_counter()
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result = sanitize_css_after(ADVERSARIAL_LONG)
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elapsed = time.perf_counter() - t0
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# Truncated to "a-"*500 (1000 chars), valid chars -> returns the 1000-char string
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assert result != "", f"Expected non-empty (truncated valid input matches), got empty"
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assert elapsed < 0.5, (
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f"FAIL: guarded sanitize_css took {elapsed:.3f}s on 1001-char adversarial -- expected <0.5s"
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)
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print(f"PASS bleach-0001 complexity gate: 1001-char adversarial in {elapsed*1000:.1f}ms (limit 500ms)")
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def test_part_count_guard():
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"""Parts over 100 get truncated to 100."""
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# Build 200 valid parts
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many_parts_str = ";".join(["color: red"] * 200)
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t0 = time.perf_counter()
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result = sanitize_css_after(many_parts_str)
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elapsed = time.perf_counter() - t0
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# Result should be 100 parts (not 200)
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if result:
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part_count = len(result.split(";"))
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assert part_count <= 100, f"Expected <= 100 parts, got {part_count}"
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assert elapsed < 1.0, f"200-part style took too long: {elapsed:.3f}s"
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print(f"PASS bleach-0001 part count guard: 200 parts processed in {elapsed*1000:.1f}ms")
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def test_part_length_guard_structural():
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"""Parts longer than 1000 chars get truncated before matching."""
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# A 2000-char all-valid part: the first 1000 chars are valid and match
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long_valid_part = "a" * 2000
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t0 = time.perf_counter()
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result = sanitize_css_after(long_valid_part)
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elapsed = time.perf_counter() - t0
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# After truncation to 1000 chars, "a"*1000 matches the gauntlet
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assert result != "", f"Expected non-empty (truncated valid part matches)"
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assert elapsed < 0.5, f"2000-char all-valid part took too long: {elapsed:.3f}s"
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print(f"PASS bleach-0001 part length guard: 2000-char valid part in {elapsed*1000:.1f}ms")
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def test_small_adversarial_correctness():
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"""
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At small N (N <= 20, 41 chars), adversarial input completes in ~0.011s.
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Verify both before and after agree: adversarial '@' always fails gauntlet.
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Does NOT test N=35 (71 chars) on before-fix version -- that would hang.
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"""
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for n in [5, 10, 15]:
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style = "a-" * n + "@"
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r_before = sanitize_css_before(style)
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r_after = sanitize_css_after(style)
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# Both versions: adversarial '@' causes gauntlet to return "" for short inputs too
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# (the small N cases don't trigger catastrophic backtracking, just fail the match)
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assert r_before == r_after, (
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f"Mismatch at N={n}: before={r_before!r} after={r_after!r}"
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)
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assert r_after == "", f"N={n}: expected '' (non-match), got {r_after!r}"
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print("PASS bleach-0001 small adversarial: N=5,10,15 -- before/after agree, both return ''")
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# ---------------------------------------------------------------------------
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# Entry point
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# ---------------------------------------------------------------------------
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if __name__ == "__main__":
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test_benign_input_unchanged()
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test_empty_input()
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test_adversarial_long_input_guarded_completes_fast()
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test_part_count_guard()
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test_part_length_guard_structural()
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test_small_adversarial_correctness()
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print("ALL PASS")
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