# Supermodel — MOAD 0001-0005 CLEAN Scanned: 2026-03-31 Source: https://github.com/trzy/Supermodel (depth=1) ## MOAD-0001 (CWE-407) No meaningful linear scans in hot paths. - GameLoader uses std::map/std::set with O(log N) or O(1) lookups for ROM file identification by CRC32. - Graphics (New3D, Legacy3D) uses unordered_map for texture and shader caching. - CPU emulators (PPC, 68K, Z80) have no collection membership scans in per-cycle paths. - Input system CheckKeySources/CheckMouseSources/CheckJoySources use find() in the ReadMapping configuration path only (not per-frame gameplay polling). Sources and badSources vectors are bounded by pressed-key count (<10 in practice), not a hot defect. ## MOAD-0002 (Intertangle) No god-object or shared mutable global state coupling found. CModel3 owns all hardware subsystems as members and passes references explicitly. ## MOAD-0003 (Leaked Context) No thread_local or ThreadLocal usage. Supermodel is a C++ project with a largely single-threaded emulation core. No request-scoped identity carriers found. ## MOAD-0004 (CWE-312) No credential logging found. Network board (NetBoard.cpp) does not log session tokens, authentication material, or ROM serial numbers verbatim. ## MOAD-0005 (Thundering Herd) No cache get+null+put without synchronization. Supermodel's render state is managed on a single thread. No concurrent shader or pipeline caches found.