CLEAN — All 5 MOADs scanned 2026-03-31 Target: JSBSim (C++ flight dynamics model, used by FlightGear and ArduPilot) Source: https://github.com/JSBSim-Team/jsbsim Clone: ~/git/jsbsim (depth=1) MOAD-0001 (CWE-407): CLEAN Scanned all 236 source files in src/. Property tree (simgear/props/props.cxx) has find_child O(N) linear scan but it is only used in configuration-phase functions (first_unused_index, addChild, getChild). Runtime property access uses direct bound pointers (FGPropertyValue caches PropertyNode after first lookup). No vector.find/contains inside loops in hot paths. Collections are small and fixed-size: 6 axes, 4 engines, 5 gear units, 3 aero force axes. MOAD-0002 (Intertangle): CLEAN FGFDMExec is a coordinator/scheduler, not a god object. Subsystems (FGAerodynamics, FGPropulsion, FGFCS, etc.) have well-defined responsibilities and communicate through a shared property tree (intended architecture). Input structs copy values per frame, providing clean interfaces. MOAD-0003 (Leaked Context): CLEAN Single thread_local (FGLog.cpp GlobalLogger) holds a logger, not request-scoped identity. JSBSim is single-threaded, no thread-local context leaks possible. MOAD-0004 (Logged Secret): CLEAN No credentials, passwords, tokens, or API keys in a flight dynamics model. Logging is limited to simulation parameters, debug messages, and error reporting. MOAD-0005 (Thundering Herd): CLEAN No threading primitives (no mutex, no atomic, no lock_guard). JSBSim is entirely single-threaded. FGModelLoader CachedFiles uses std::map (safe in single-threaded context). FGFunction/FGLocation/FGQuaternion caches are per-object with boolean invalidation flags (correct single-threaded pattern).