CLEAN MOAD-0001 (CWE-407): CLEAN - Emulation cores (SFC/SNES, FC/NES, GBA, WonderSwan, NGP, MD, PCE, MS) use fixed-size arrays indexed by sprite/object number for per-scanline and per-pixel paths. No list membership checks in hot render loops. - nall vector::find (linear O(N)) is called only in setup/attach paths (Screen::attach, Scheduler::append, node::remove) — bounded by small constant counts (sprites ~8, scheduler threads ~4). Not O(N^2). - icarus ROM database lookup: O(N_games) linear scan per ROM import — not O(N^2), just a single pass through 1162 SNES entries or ~500 GBA entries. - GBA heuristic scan: 7 identifiers x ROM_bytes x list.find (max 7 entries) = O(7 * D * 7). list stays bounded to num identifiers. Not O(N^2). MOAD-0002 (Intertangle): CLEAN - higan uses global CPU/PPU/APU/Bus objects by design for emulation accuracy. This is intentional coupling, not an accidental god-object defect. MOAD-0003 (Leaked Context): CLEAN - No thread_local or TLS usage found. higan uses cooperative coroutines (libco) for emulator threads — no OS thread-local context leakage. MOAD-0004 (CWE-312): CLEAN - No credentials, tokens, passwords, or secrets are logged or persisted. higan handles only ROM data and save states — no network authentication. MOAD-0005 (Thundering Herd): CLEAN - Single-threaded cooperative scheduler. No concurrent cache access patterns. All state mutation is deterministic and synchronous within scheduler turns.