DEFECT FOUND: see gearboy-0001 MOAD-0001 (CWE-407): DEFECT -- gearboy-0001 - Processor::CheckBreakpoints() called per opcode: O(B) linear scan over m_breakpoints vector. B = number of active breakpoints. - Processor::CheckMemoryBreakpoints() called per memory Read/Write via Memory_inline.h: O(B) linear scan per access. - At ~4 MHz with B=64 breakpoints: ~256M comparisons/second in debug mode. - Fix: std::unordered_set index for O(1) point-breakpoint lookup. MOAD-0002 (Intertangle): CLEAN - GearboyCore aggregates subsystems (Processor, Memory, Cartridge, Video, Audio) but this is intentional emulator architecture, not god-object coupling. Each subsystem has a clean interface and independent state. MOAD-0003 (Leaked Context): CLEAN - No thread_local or TLS usage. Gearboy is single-threaded per emulation instance. Audio uses SDL callbacks but carries no request context. MOAD-0004 (CWE-312): CLEAN - No authentication, credentials, or secrets. Pure game emulator. TraceLogger logs CPU registers and memory -- no sensitive data. MOAD-0005 (Thundering Herd): CLEAN - Single-threaded emulation. No concurrent lazy-init cache patterns.