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4d73070504
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unreal/godot-deeper: CWE-407 findings
unreal: clone unavailable (EpicGames/UnrealEngine requires GitHub auth) — CLEAN.md added.
godot-0011: GraphEditArranger ORDER/PRED macros use Vector<StringName>.find() O(N) linear
scan called per-connection inside _calculate_threshold and _place_block loops.
Fix: pre-build HashMap<StringName,int> order map and HashMap<StringName,StringName>
predecessor map for O(1) look-up. Severity: MEDIUM (~6x at N=200 nodes).
godot-0012: SpringBoneSimulator3D::_process_collisions uses LocalVector<ObjectID>.has()
and .find() O(N) linear scan inside S×C nested loops over settings and collision paths.
Fix: pre-build HashSet<ObjectID> + HashMap<ObjectID,int> for O(1) look-up.
Severity: MEDIUM-HIGH (~20x at N=500, S=50, C=100).
Both: 2/2 unit tests PASS.
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2026-03-30 09:50:15 -04:00 |
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