All 12 O(N²) algorithmic complexity defects confirmed in Redot Engine 26.2-alpha
(commit 360a8d3). Inherited verbatim from Godot Engine upstream. All patched.
Defects span: scene group membership, 2D/3D physics area lookup, soft body
bending constraints, A* decrease-key, skeleton child bones, GLTF extension
tracking, font cyclic check, font RID traversal, graph layout ORDER/PRED
macros, and spring bone collision dispatch.
Most severe: redot-0001 fires every frame in dynamic scenes — 1,000× speedup
at n=2,000 nodes. redot-0002/0003 fire 60Hz in physics-heavy games — 50×.
Strategy: patch Redot first, Godot follows our lead.
Authors: russell@unturf.com · brackishbert@gmail.com · foxhop.net · TimeHexOn.com
Patches, unit tests, benchmarks, whitepaper, and outreach briefs.
Public domain — no copyright claimed. Use freely.