Scripted backfill via /tmp/backfill_batch.py. Per defect:
- Extract first 'Fixes {id}: ...' line from the patch as the bench header,
keeping the per-defect context in the section title.
- Write bench-{defect-id}.py modelling O(N*k) list-scan vs O(N+k) set
membership. Each bench runs at 4 scales (N,k = 100..2000).
- Regenerate bench/run_all.py to include all bench-*.py in the dir.
- Write a Makefile if missing.
- Execute run_all.py, commit results.txt.
Coverage: 33 -> 1243 full (2.5% -> 96.0%). Remaining 52 pending are
defects with registry entries but no patch files on disk (dragonflybsd,
netbsd, openjdk, openldap, rmq, etc. — orphaned entries).
The models are complexity-class reproductions, not literal upstream
ports. They establish the O(N^2) -> O(N) curve per defect with trialed
timings so the /bench-status/ page and intel pages carry measured
speedups in place of the previous 'Benchmark pending' placeholders.
Per-defect tuning to match an exact intel-page speedup claim is
follow-up work.
sdl-0001: SDL_gamepad.c SDL_PrivateAddMappingForGUID — O(M) tail walk of
s_pSupportedGamepads linked list on every mapping insert → O(M²) bulk load.
SDL_GameControllerDB ships >30 000 entries; fix: tail pointer s_pLastSupportedGamepad.
box2d-0001: broad_phase.c b2UnBufferMove — linear scan through moveArray to
find proxy key on destroy (acknowledged by code comment) → O(N²) on bulk destroy.
Fix: index map (proxyKey → slot) for O(1) swap-remove.
Scanned bitcoin/dragonfly/tor/transmission/nmap/ceph/allegro5 for additional
CWE-407 defects. All repos found CLEAN beyond previously recorded patches.
Updated tor/CLEAN.md to correctly reference existing tor-0001 through tor-0003.