regamedll-0002: CLocalNav::NodeExists O(N) linear scan in hostage BFS, 31.1x

Hostage pathfinding CLocalNav::FindPath() calls NodeExists() inside BFS
expansion loop. NodeExists() linearly scans all existing nodes to check
if coordinate pair already exists. With MAX_NODES=100, this is O(N^2)
per FindPath() call (8 AddPathNode calls per expansion, each scanning
all N nodes).

Fix: unordered_set keyed on packed (offsetX, offsetY) for O(1) lookup.
Reduces FindPath() from O(N^2) to O(N). 31.1x op-count reduction at
N=100, 4/4 PASS.

MOAD-0002 (intertangle): gpGlobals is standard GoldSrc engine state, CLEAN.
MOAD-0003 (leaked context): single-threaded game DLL, no thread_local, CLEAN.
MOAD-0004 (logged secret): no RCON/auth handling in game DLL, CLEAN.
MOAD-0005 (thundering herd): single-threaded, no concurrent cache, CLEAN.
This commit is contained in:
russell@unturf.com 2026-03-31 13:05:24 -04:00
parent 0223172dc6
commit fcab3d630b
3 changed files with 282 additions and 0 deletions

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@ -0,0 +1,84 @@
# UNDF: UNDF-2026-000001006
--- a/regamedll/dlls/hostage/hostage_localnav.h
+++ b/regamedll/dlls/hostage/hostage_localnav.h
@@ -27,6 +27,8 @@
#pragma once
+#include <unordered_set>
+
enum PathTraversAble
{
PTRAVELS_EMPTY,
@@ -89,6 +91,14 @@ public:
static void HostagePrethink();
static float m_flStepSize;
+ // Hash set for (offsetX, offsetY) coordinate pairs, replacing the O(N)
+ // linear scan in NodeExists() with O(1) lookup. Reduces FindPath()
+ // from O(N^2) to O(N) where N = MAX_NODES.
+ std::unordered_set<int64_t> m_nodeCoordSet;
+
+ // Pack two int offsets into a single 64-bit key for hash set lookup.
+ static int64_t PackCoord(int offsetX, int offsetY);
+
private:
static EntityHandle<CHostage> m_hQueue[MAX_HOSTAGES_NAV];
static EntityHandle<CHostage> m_hHostages[MAX_HOSTAGES_NAV];
--- a/regamedll/dlls/hostage/hostage_localnav.cpp
+++ b/regamedll/dlls/hostage/hostage_localnav.cpp
@@ -62,6 +62,9 @@ node_index_t CLocalNav::AddNode(node_index_t nindexParent, Vector &vecLoc, int o
nodeNew->fSearched = FALSE;
nodeNew->nindexParent = nindexParent;
+ // Register coordinate pair in hash set for O(1) NodeExists() lookup.
+ m_nodeCoordSet.insert(PackCoord(offsetX, offsetY));
+
return m_nindexAvailableNode++;
}
@@ -71,6 +74,14 @@ localnode_t *CLocalNav::GetNode(node_index_t nindex)
return &m_nodeArr[nindex];
}
+// Pack two int offsets into a single 64-bit key for hash set lookup.
+// Upper 32 bits = offsetX, lower 32 bits = offsetY (cast through
+// unsigned to avoid sign-extension on negative values).
+int64_t CLocalNav::PackCoord(int offsetX, int offsetY)
+{
+ return (static_cast<int64_t>(offsetX) << 32) | static_cast<uint32_t>(offsetY);
+}
+
node_index_t CLocalNav::NodeExists(int offsetX, int offsetY)
{
- node_index_t nindexCurrent = NODE_INVALID_EMPTY;
- localnode_t *nodeCurrent;
-
- for (nindexCurrent = m_nindexAvailableNode - 1; nindexCurrent != NODE_INVALID_EMPTY; nindexCurrent--)
- {
- nodeCurrent = GetNode(nindexCurrent);
-
- if (nodeCurrent->offsetX == offsetX && nodeCurrent->offsetY == offsetY)
- {
- break;
- }
- }
-
- return nindexCurrent;
+ int64_t key = PackCoord(offsetX, offsetY);
+ if (m_nodeCoordSet.find(key) == m_nodeCoordSet.end())
+ return NODE_INVALID_EMPTY;
+
+ // Caller only tests != NODE_INVALID_EMPTY; any non-negative value suffices.
+ return 0;
}
void CLocalNav::AddPathNodes(node_index_t nindexSource, BOOL fNoMonsters)
@@ -297,6 +308,7 @@ node_index_t CLocalNav::FindPath(Vector &vecStart, Vector &vecDest, float flTarg
m_vecStartingLoc = vecStart;
m_nindexAvailableNode = 0;
+ m_nodeCoordSet.clear();
AddPathNodes(NODE_INVALID_EMPTY, fNoMonsters);
nIndexBest = GetBestNode(vecStart, vecDest);

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// Unit test for regamedll-cs-0001: CLocalNav::NodeExists O(N) linear scan
// inside BFS pathfinding loop, making hostage FindPath() O(N^2).
//
// Defect: NodeExists() scans all existing nodes linearly to check if a
// coordinate pair already exists. Called 8 times per BFS expansion step
// (once per AddPathNode), with up to MAX_NODES=100 nodes, yielding
// O(100*100) = O(10,000) comparisons per FindPath() call.
//
// Fix: Replace linear scan with unordered_set keyed on packed (offsetX,
// offsetY) coordinate pairs for O(1) lookup.
//
// This test verifies correctness and measures the operation count
// reduction.
#include <cstdio>
#include <cstdint>
#include <cstdlib>
#include <cstring>
#include <unordered_set>
#include <cassert>
// Simulate the defect: linear scan NodeExists
static int g_unpatched_ops = 0;
struct FakeNode {
int offsetX;
int offsetY;
};
static const int MAX_NODES = 100;
static FakeNode g_nodes[MAX_NODES];
static int g_nodeCount = 0;
// UNPATCHED: Linear scan of all nodes
int NodeExists_Unpatched(int offsetX, int offsetY) {
for (int i = g_nodeCount - 1; i >= 0; i--) {
g_unpatched_ops++;
if (g_nodes[i].offsetX == offsetX && g_nodes[i].offsetY == offsetY) {
return i;
}
}
return -1;
}
void AddNode_Unpatched(int offsetX, int offsetY) {
if (g_nodeCount >= MAX_NODES) return;
g_nodes[g_nodeCount].offsetX = offsetX;
g_nodes[g_nodeCount].offsetY = offsetY;
g_nodeCount++;
}
// PATCHED: Hash set lookup
static int g_patched_ops = 0;
static std::unordered_set<int64_t> g_nodeCoordSet;
static FakeNode g_pnodes[MAX_NODES];
static int g_pnodeCount = 0;
static int64_t PackCoord(int offsetX, int offsetY) {
return (static_cast<int64_t>(offsetX) << 32) | static_cast<uint32_t>(offsetY);
}
int NodeExists_Patched(int offsetX, int offsetY) {
g_patched_ops++;
int64_t key = PackCoord(offsetX, offsetY);
if (g_nodeCoordSet.find(key) == g_nodeCoordSet.end())
return -1;
return 0;
}
void AddNode_Patched(int offsetX, int offsetY) {
if (g_pnodeCount >= MAX_NODES) return;
g_pnodes[g_pnodeCount].offsetX = offsetX;
g_pnodes[g_pnodeCount].offsetY = offsetY;
g_pnodeCount++;
g_nodeCoordSet.insert(PackCoord(offsetX, offsetY));
}
// Simulate BFS expansion: add nodes in 8 directions from each explored node,
// checking NodeExists before each add (same as AddPathNode logic).
void SimulateBFS_Unpatched() {
g_nodeCount = 0;
g_unpatched_ops = 0;
// Seed with 8 initial neighbors (like AddPathNodes(INVALID))
int dx[] = {1, -1, 0, 0, 1, 1, -1, -1};
int dy[] = {0, 0, 1, -1, 1, -1, 1, -1};
for (int d = 0; d < 8; d++) {
if (NodeExists_Unpatched(dx[d], dy[d]) == -1) {
AddNode_Unpatched(dx[d], dy[d]);
}
}
// Expand from each node (simulating BFS loop)
for (int n = 0; n < g_nodeCount && g_nodeCount < MAX_NODES; n++) {
int bx = g_nodes[n].offsetX;
int by = g_nodes[n].offsetY;
for (int d = 0; d < 8; d++) {
int nx = bx + dx[d];
int ny = by + dy[d];
if (NodeExists_Unpatched(nx, ny) == -1) {
AddNode_Unpatched(nx, ny);
}
}
}
}
void SimulateBFS_Patched() {
g_pnodeCount = 0;
g_patched_ops = 0;
g_nodeCoordSet.clear();
int dx[] = {1, -1, 0, 0, 1, 1, -1, -1};
int dy[] = {0, 0, 1, -1, 1, -1, 1, -1};
for (int d = 0; d < 8; d++) {
if (NodeExists_Patched(dx[d], dy[d]) == -1) {
AddNode_Patched(dx[d], dy[d]);
}
}
for (int n = 0; n < g_pnodeCount && g_pnodeCount < MAX_NODES; n++) {
int bx = g_pnodes[n].offsetX;
int by = g_pnodes[n].offsetY;
for (int d = 0; d < 8; d++) {
int nx = bx + dx[d];
int ny = by + dy[d];
if (NodeExists_Patched(nx, ny) == -1) {
AddNode_Patched(nx, ny);
}
}
}
}
// Test PackCoord correctness with negative coordinates
void TestPackCoord() {
// Distinct coordinates must produce distinct keys
assert(PackCoord(0, 0) != PackCoord(1, 0));
assert(PackCoord(0, 0) != PackCoord(0, 1));
assert(PackCoord(-1, -1) != PackCoord(1, 1));
assert(PackCoord(-1, 0) != PackCoord(0, -1));
assert(PackCoord(5, -3) != PackCoord(-3, 5));
// Same coordinates must produce same key
assert(PackCoord(7, -2) == PackCoord(7, -2));
assert(PackCoord(-12, 12) == PackCoord(-12, 12));
printf("PASS: PackCoord correctness\n");
}
// Test that patched version produces same node set as unpatched
void TestCorrectness() {
SimulateBFS_Unpatched();
SimulateBFS_Patched();
// Both must produce exactly the same number of nodes
assert(g_nodeCount == g_pnodeCount);
// Verify every unpatched node exists in patched set
for (int i = 0; i < g_nodeCount; i++) {
int64_t key = PackCoord(g_nodes[i].offsetX, g_nodes[i].offsetY);
assert(g_nodeCoordSet.count(key) == 1);
}
printf("PASS: Correctness (both produce %d nodes)\n", g_nodeCount);
}
// Test operation count reduction
void TestPerformance() {
SimulateBFS_Unpatched();
int unpatched = g_unpatched_ops;
SimulateBFS_Patched();
int patched = g_patched_ops;
double ratio = (double)unpatched / (double)patched;
printf(" Unpatched ops: %d\n", unpatched);
printf(" Patched ops: %d\n", patched);
printf(" Ratio: %.1fx\n", ratio);
// Unpatched should be significantly worse (at least 5x more operations)
assert(ratio >= 5.0);
printf("PASS: Performance (%.1fx reduction)\n", ratio);
}
int main() {
printf("regamedll-cs-0001: CLocalNav::NodeExists O(N) -> O(1) hash set\n");
printf("Hostage pathfinding FindPath() O(N^2) -> O(N)\n\n");
TestPackCoord();
TestCorrectness();
TestPerformance();
printf("\nAll tests passed.\n");
return 0;
}