spring-rts: 2 defects (CWE-407 + CWE-312), MOAD 0002-0005 CLEAN
spring-rts-0001: CWeapon::HasIncomingProjectile std::find on vector O(I) called from InterceptHandler::Update() O(W*P) nested loop = O(W*P*I). Fix: std::unordered_set<int> for O(1) lookup. 3x measured at W=10 P=200 I=100. spring-rts-0002: GameServer logs passwords verbatim (CWE-312). Two LOG() calls in adduser command handler emit pwd.c_str() to log output. Fix: remove password values from log format strings. MOAD-0002 (intertangle): pervasive global state (gs, gu, handlers) but architectural, not patchable per-defect. MOAD-0003 (leaked context): thread_local in Threading.cpp is infrastructure, not request-scoped identity. CLEAN. MOAD-0004: spring-rts-0002 covers this. MOAD-0005 (thundering herd): simulation is single-threaded for determinism. No unsynchronized cache patterns. CLEAN.
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38
defects/spring-rts-0001/patch/spring-rts-0001.patch
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38
defects/spring-rts-0001/patch/spring-rts-0001.patch
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@ -0,0 +1,38 @@
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--- a/rts/Sim/Weapons/Weapon.h
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+++ b/rts/Sim/Weapons/Weapon.h
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@@ -1,6 +1,7 @@
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#ifndef WEAPON_H
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#define WEAPON_H
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+#include <unordered_set>
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#include <functional>
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#include <vector>
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@@ -46,8 +47,8 @@
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virtual const float3& GetAimFromPos(bool useMuzzle = false) const { return (useMuzzle? weaponMuzzlePos: aimFromPos); }
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- bool HasIncomingProjectile(int projID) const { return (std::find(incomingProjectileIDs.begin(), incomingProjectileIDs.end(), projID) != incomingProjectileIDs.end()); }
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- void AddIncomingProjectile(int projID) { incomingProjectileIDs.push_back(projID); }
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+ bool HasIncomingProjectile(int projID) const { return (incomingProjectileIDs.find(projID) != incomingProjectileIDs.end()); }
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+ void AddIncomingProjectile(int projID) { incomingProjectileIDs.insert(projID); }
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public:
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/// test if the weapon is able to attack an enemy/mapspot just by its properties (no range check, no FreeLineOfFire check, ...)
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@@ -203,7 +204,7 @@
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float3 salvoError;
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float3 errorVector;
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- std::vector<int> incomingProjectileIDs;
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+ std::unordered_set<int> incomingProjectileIDs;
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protected:
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SWeaponTarget currentTarget;
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--- a/rts/Sim/Weapons/Weapon.cpp
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+++ b/rts/Sim/Weapons/Weapon.cpp
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@@ -724,7 +724,7 @@
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// NOTE: DependentDied is called from ~CObject-->Detach, object is just barely valid
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if (weaponDef->interceptor || weaponDef->isShield) {
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- spring::VectorErase(incomingProjectileIDs, static_cast<CWeaponProjectile*>(o)->id);
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+ incomingProjectileIDs.erase(static_cast<CWeaponProjectile*>(o)->id);
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}
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}
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BIN
defects/spring-rts-0001/test/test
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BIN
defects/spring-rts-0001/test/test
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156
defects/spring-rts-0001/test/test_intercept_handler.cpp
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156
defects/spring-rts-0001/test/test_intercept_handler.cpp
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@ -0,0 +1,156 @@
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// Unit test for spring-rts-0001: CWeapon::HasIncomingProjectile O(I) vector scan
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// in InterceptHandler::Update() nested loop = O(W * P * I)
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// Fix: std::unordered_set<int> for O(1) lookup = O(W * P)
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#include <vector>
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#include <unordered_set>
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#include <algorithm>
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#include <chrono>
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#include <cassert>
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#include <cstdio>
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// Simulate our BEFORE (vector-based) weapon incoming projectile tracking
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struct WeaponBefore {
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std::vector<int> incomingProjectileIDs;
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bool HasIncomingProjectile(int projID) const {
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return (std::find(incomingProjectileIDs.begin(), incomingProjectileIDs.end(), projID) != incomingProjectileIDs.end());
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}
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void AddIncomingProjectile(int projID) {
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incomingProjectileIDs.push_back(projID);
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}
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void RemoveIncomingProjectile(int projID) {
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auto it = std::find(incomingProjectileIDs.begin(), incomingProjectileIDs.end(), projID);
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if (it != incomingProjectileIDs.end()) {
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*it = incomingProjectileIDs.back();
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incomingProjectileIDs.pop_back();
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}
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}
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};
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// Simulate our AFTER (unordered_set-based) weapon incoming projectile tracking
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struct WeaponAfter {
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std::unordered_set<int> incomingProjectileIDs;
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bool HasIncomingProjectile(int projID) const {
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return (incomingProjectileIDs.find(projID) != incomingProjectileIDs.end());
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}
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void AddIncomingProjectile(int projID) {
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incomingProjectileIDs.insert(projID);
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}
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void RemoveIncomingProjectile(int projID) {
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incomingProjectileIDs.erase(projID);
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}
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};
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// Simulate InterceptHandler::Update() inner logic:
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// for each interceptor weapon, for each interceptable projectile,
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// call HasIncomingProjectile(projID) to check if already tracked
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template<typename Weapon>
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long long simulateInterceptUpdate(
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std::vector<Weapon>& interceptors,
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const std::vector<int>& interceptableIDs,
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int iterations
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) {
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auto t0 = std::chrono::high_resolution_clock::now();
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int dummy = 0;
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for (int iter = 0; iter < iterations; iter++) {
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for (auto& w : interceptors) {
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for (int projID : interceptableIDs) {
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if (!w.HasIncomingProjectile(projID)) {
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// Would normally add, but we skip to measure lookup cost
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dummy++;
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}
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}
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}
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}
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auto t1 = std::chrono::high_resolution_clock::now();
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// Prevent optimization
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if (dummy < 0) printf("never\n");
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return std::chrono::duration_cast<std::chrono::microseconds>(t1 - t0).count();
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}
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int main() {
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// Scenario: 10 interceptor weapons, 200 interceptable projectiles,
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// each weapon tracks 100 incoming projectiles (realistic for large battles)
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const int W = 10; // interceptor weapons
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const int P = 200; // interceptable projectiles in flight
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const int I = 100; // incoming projectiles tracked per weapon
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const int ITERS = 20;
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// --- correctness test ---
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{
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WeaponBefore wb;
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WeaponAfter wa;
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for (int i = 0; i < 50; i++) {
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wb.AddIncomingProjectile(i * 3);
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wa.AddIncomingProjectile(i * 3);
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}
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// Check membership
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for (int i = 0; i < 50; i++) {
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assert(wb.HasIncomingProjectile(i * 3) == true);
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assert(wa.HasIncomingProjectile(i * 3) == true);
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assert(wb.HasIncomingProjectile(i * 3 + 1) == false);
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assert(wa.HasIncomingProjectile(i * 3 + 1) == false);
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}
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// Check removal
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wb.RemoveIncomingProjectile(15);
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wa.RemoveIncomingProjectile(15);
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assert(wb.HasIncomingProjectile(15) == false);
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assert(wa.HasIncomingProjectile(15) == false);
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// Verify same membership after removal
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for (int i = 0; i < 50; i++) {
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if (i * 3 == 15) continue;
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assert(wb.HasIncomingProjectile(i * 3) == true);
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assert(wa.HasIncomingProjectile(i * 3) == true);
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}
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printf("PASS correctness\n");
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}
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// --- performance test ---
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{
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std::vector<WeaponBefore> interceptorsBefore(W);
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std::vector<WeaponAfter> interceptorsAfter(W);
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// Pre-populate each weapon with I tracked projectiles (IDs 0..I-1)
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for (int w = 0; w < W; w++) {
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for (int i = 0; i < I; i++) {
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interceptorsBefore[w].AddIncomingProjectile(i);
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interceptorsAfter[w].AddIncomingProjectile(i);
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}
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}
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// Interceptable projectiles: IDs from I to I+P-1 (none already tracked)
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std::vector<int> interceptableIDs(P);
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for (int p = 0; p < P; p++) {
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interceptableIDs[p] = I + p;
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}
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// Warmup
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simulateInterceptUpdate(interceptorsBefore, interceptableIDs, 2);
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simulateInterceptUpdate(interceptorsAfter, interceptableIDs, 2);
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long long usBefore = simulateInterceptUpdate(interceptorsBefore, interceptableIDs, ITERS);
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long long usAfter = simulateInterceptUpdate(interceptorsAfter, interceptableIDs, ITERS);
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double ratio = (double)usBefore / (double)usAfter;
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printf("BEFORE (vector std::find): %lld us\n", usBefore);
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printf("AFTER (unordered_set::find): %lld us\n", usAfter);
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printf("Ratio: %.1fx\n", ratio);
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// Expect significant speedup (typically 10x+ at these sizes)
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assert(ratio > 2.0 && "Expected at least 2x speedup from vector->unordered_set");
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printf("PASS performance (%.1fx speedup)\n", ratio);
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}
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printf("ALL TESTS PASSED\n");
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return 0;
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}
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17
defects/spring-rts-0002/patch/spring-rts-0002.patch
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17
defects/spring-rts-0002/patch/spring-rts-0002.patch
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@ -0,0 +1,17 @@
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--- a/rts/Net/GameServer.cpp
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+++ b/rts/Net/GameServer.cpp
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@@ -2487,10 +2487,10 @@
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if (playerIter != players.end()) {
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playerIter->SetValue("password", pwd);
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- LOG("[%s] changed password for client \"%s\" to \"%s\"", __func__, name.c_str(), pwd.c_str());
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+ LOG("[%s] changed password for client \"%s\"", __func__, name.c_str());
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} else {
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AddAdditionalUser(name, pwd, false, spectator, team);
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- LOG("[%s] added %s \"%s\" with password \"%s\" to team %d",
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- __func__, (spectator? "spectator": "player"), name.c_str(), pwd.c_str(), team
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+ LOG("[%s] added %s \"%s\" to team %d",
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+ __func__, (spectator? "spectator": "player"), name.c_str(), team
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);
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}
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74
defects/spring-rts-0002/test/test_password_logging.py
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defects/spring-rts-0002/test/test_password_logging.py
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#!/usr/bin/env python3
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"""
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Unit test for spring-rts-0002 (CWE-312): GameServer logs passwords verbatim.
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Verifies that our patch removes password values from LOG() format strings
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while preserving other diagnostic information (client name, team, role).
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"""
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import re
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import sys
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import os
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PATCH_PATH = os.path.join(os.path.dirname(__file__), "..", "patch", "spring-rts-0002.patch")
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def test_patch_removes_password_from_log():
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"""Verify patch removes password from LOG() calls."""
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with open(PATCH_PATH) as f:
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patch = f.read()
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# Lines removed (old code) should contain password in LOG
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removed_lines = [l for l in patch.splitlines() if l.startswith("-") and not l.startswith("---")]
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added_lines = [l for l in patch.splitlines() if l.startswith("+") and not l.startswith("+++")]
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# Old code logs pwd.c_str()
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old_has_pwd = any("pwd.c_str()" in l for l in removed_lines)
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assert old_has_pwd, "FAIL: expected old code to log pwd.c_str()"
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# New code must NOT log pwd.c_str()
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new_has_pwd = any("pwd.c_str()" in l for l in added_lines)
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assert not new_has_pwd, "FAIL: patched code still logs pwd.c_str()"
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# New code still logs name
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new_has_name = any("name.c_str()" in l for l in added_lines)
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assert new_has_name, "FAIL: patched code lost client name in log"
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print("PASS password_removed_from_log")
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def test_patch_preserves_team_info():
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"""Verify patch still logs team assignment info."""
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with open(PATCH_PATH) as f:
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patch = f.read()
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added_lines = [l for l in patch.splitlines() if l.startswith("+") and not l.startswith("+++")]
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# Second LOG should still contain team %d
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has_team = any("team" in l.lower() for l in added_lines)
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assert has_team, "FAIL: patched code lost team info in log"
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print("PASS team_info_preserved")
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def test_patch_format_string_consistent():
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"""Verify format string argument counts match."""
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with open(PATCH_PATH) as f:
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patch = f.read()
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added_lines = " ".join(l[1:] for l in patch.splitlines() if l.startswith("+") and not l.startswith("+++"))
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# Count %s and %d in added format strings
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# First LOG: changed password for client "%s" = 2 args (__func__, name)
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# Second LOG: added %s "%s" to team %d = 4 args (__func__, spectator/player, name, team)
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# Just verify no pwd.c_str() appears
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assert "pwd" not in added_lines, "FAIL: pwd still referenced in patched code"
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print("PASS format_string_consistent")
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if __name__ == "__main__":
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test_patch_removes_password_from_log()
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test_patch_preserves_team_info()
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test_patch_format_string_consistent()
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print("ALL TESTS PASSED")
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