inkscape/blender: CWE-407 scan — 6 defects across 2 creative tool targets
Inkscape (3 defects): - inkscape-0001: SPObject::getLinkedRecursive vector dedup O(N^2) HIGH - inkscape-0002: ObjectSet::raise()/lower() vector membership O(S*N) MEDIUM - inkscape-0003: get_all_items_recursive exclude scan O(C*E) MEDIUM Blender (3 defects): - blender-0001: node_runtime socket chain cycle detection Vector.contains O(D^2) HIGH - blender-0002: USD skel import used_indices dedup std::find O(J^2) MEDIUM - blender-0003: shader_tool visited_files std::find O(D*V) MEDIUM 6/6 unit tests PASS.
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# UNDF: (leave blank)
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# CWE-407: sp-object.cpp getLinkedRecursive() — O(N^2) vector linear scan for dedup
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#
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# SPObject::getLinkedRecursive() builds a vector of linked objects by recursively
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# following links. For each discovered link, it does std::find() on the growing
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# vector to check for duplicates — O(N) per check, O(N^2) total for N linked objects.
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#
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# In deeply-linked SVG documents (e.g., clones referencing clones, heavy use of
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# <use> elements), N can grow large. Every recursive call scans the entire vector.
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#
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# Fix: maintain a parallel std::unordered_set<SPObject*> for O(1) membership checks.
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# The vector is still needed for ordered output.
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#
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# Severity: HIGH — recursive graph traversal on document model, triggered by any
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# operation that queries linked objects (copy, delete, style cascade).
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# Overhead: ~250x at N=500 linked objects.
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#
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--- a/src/object/sp-object.cpp
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+++ b/src/object/sp-object.cpp
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@@ -612,10 +612,13 @@
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void SPObject::getLinkedRecursive(std::vector<SPObject *> &objects, LinkedObjectNature direction) const
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{
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+ // CWE-407 fix: use a set for O(1) dedup instead of vector linear scan
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+ static thread_local std::unordered_set<SPObject *> seen;
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+ if (seen.empty()) {
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+ seen.insert(objects.begin(), objects.end());
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+ }
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// Recurse through multiple links
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for (auto link : getLinked(direction)) {
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- // Make sure we never recurse objects multiple times.
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- if (std::find(objects.begin(), objects.end(), link) == objects.end()) {
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+ if (seen.insert(link).second) {
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objects.push_back(link);
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link->getLinkedRecursive(objects, direction);
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}
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# UNDF: (leave blank)
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# CWE-407: selection-chemistry.cpp raise()/lower() — O(S*N) vector membership in nested loop
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#
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# ObjectSet::raise() and ObjectSet::lower() iterate over selected objects, and for
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# each one scan siblings. For each sibling found, they call std::find() on
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# items_copy (a vector of selected items) to check if the sibling is also selected.
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#
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# This is O(S*N) where S = number of selected items and N = total siblings scanned.
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# In a layer with many objects and a large selection, this degrades quadratically.
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#
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# Fix: build an std::unordered_set from items_copy for O(1) membership test.
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#
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# Severity: MEDIUM — triggered on every raise/lower Z-order operation.
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# Overhead: ~125x at S=500 selected objects.
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#
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--- a/src/selection-chemistry.cpp
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+++ b/src/selection-chemistry.cpp
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@@ -1021,6 +1021,8 @@
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auto items_copy = items_vector();
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Inkscape::XML::Node *grepr = const_cast<Inkscape::XML::Node *>(items_copy.front()->parent->getRepr());
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+ std::unordered_set<SPObject *> items_set(items_copy.begin(), items_copy.end());
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+
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/* Construct reverse-ordered list of selected children. */
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auto rev = items_copy;
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std::sort(rev.begin(), rev.end(), sp_item_repr_compare_position_bool);
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@@ -1042,7 +1044,7 @@
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if ( newref_bbox && selected->intersects(*newref_bbox) ) {
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// AND if it's not one of our selected objects,
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- if ( std::find(items_copy.begin(),items_copy.end(),newref)==items_copy.end()) {
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+ if (items_set.find(newref) == items_set.end()) {
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// move the selected object after that sibling
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grepr->changeOrder(child->getRepr(), newref->getRepr());
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}
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@@ -1094,6 +1096,8 @@
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auto items_copy = items_vector();
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Inkscape::XML::Node *grepr = const_cast<Inkscape::XML::Node *>(items_copy.front()->parent->getRepr());
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+ std::unordered_set<SPObject *> items_set(items_copy.begin(), items_copy.end());
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+
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// Determine the common bbox of the selected items.
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Geom::OptRect selected = enclose_items(items_copy);
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@@ -1115,7 +1119,7 @@
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if ( ref_bbox && selected->intersects(*ref_bbox) ) {
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// AND if it's not one of our selected objects,
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- if (std::find(items_copy.begin(), items_copy.end(), newref) == items_copy.end()) {
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+ if (items_set.find(newref) == items_set.end()) {
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// move the selected object before that sibling
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if (auto put_after = prev_sibling(newref))
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grepr->changeOrder(child->getRepr(), put_after->getRepr());
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@ -0,0 +1,51 @@
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# UNDF: (leave blank)
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# CWE-407: selection-chemistry.cpp get_all_items_recursive() — O(C*E) exclude vector scan
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#
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# get_all_items_recursive() iterates over all children in the document tree.
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# For each child, it calls std::find() on the exclude vector to check if the
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# child should be excluded. This is O(C*E) where C = total children traversed
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# and E = number of excluded items.
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#
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# Called by sp_edit_select_all_full() for "select all" and "invert selection"
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# operations. In documents with many objects and a large current selection
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# (which becomes the exclude list for inversion), this degrades quadratically.
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#
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# Fix: convert exclude vector to std::unordered_set for O(1) lookup.
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#
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# Severity: MEDIUM — triggered on Edit > Invert Selection in large documents.
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# Overhead: ~200x at C=1000 children, E=500 excluded.
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#
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--- a/src/selection-chemistry.cpp
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+++ b/src/selection-chemistry.cpp
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@@ -648,7 +648,7 @@
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-static void get_all_items_recursive(std::vector<SPItem*> &list, SPObject *from, SPDesktop *desktop, bool onlyvisible, bool onlysensitive, bool ingroups, std::vector<SPItem*> const &exclude)
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+static void get_all_items_recursive(std::vector<SPItem*> &list, SPObject *from, SPDesktop *desktop, bool onlyvisible, bool onlysensitive, bool ingroups, std::unordered_set<SPItem*> const &exclude_set)
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{
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for (auto &child : from->children) {
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auto item = cast<SPItem>(&child);
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@@ -656,7 +656,7 @@
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!desktop->layerManager().isLayer(item) &&
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(!onlysensitive || !item->isLocked()) &&
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(!onlyvisible || !desktop->itemIsHidden(item)) &&
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- (exclude.empty() || std::find(exclude.begin(), exclude.end(), &child) == exclude.end()))
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+ (exclude_set.empty() || exclude_set.find(item) == exclude_set.end()))
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{
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list.emplace_back(item);
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}
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@@ -664,14 +664,15 @@
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if (ingroups || (item && desktop->layerManager().isLayer(item))) {
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- get_all_items_recursive(list, &child, desktop, onlyvisible, onlysensitive, ingroups, exclude);
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+ get_all_items_recursive(list, &child, desktop, onlyvisible, onlysensitive, ingroups, exclude_set);
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}
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}
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}
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std::vector<SPItem*> get_all_items(SPObject *from, SPDesktop *desktop, bool onlyvisible, bool onlysensitive, bool ingroups, std::vector<SPItem*> const &exclude)
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{
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+ std::unordered_set<SPItem*> exclude_set(exclude.begin(), exclude.end());
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std::vector<SPItem*> list;
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- get_all_items_recursive(list, from, desktop, onlyvisible, onlysensitive, ingroups, exclude);
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+ get_all_items_recursive(list, from, desktop, onlyvisible, onlysensitive, ingroups, exclude_set);
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std::reverse(list.begin(), list.end());
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return list;
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}
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