gimp/inkscape: 2 new CWE-407 defects + all 5 MOADs scanned
gimp-0003: xcf_save_layer_props layer_sets O(L×S×I) MEDIUM 166.7x
- xcf_save_layer_props() called per layer rebuilds+scans each named
layer set item list on every XCF save
- Fix: pre-build GHashTable per set before layer loop
inkscape-0004: LayerManager::_rebuild() std::find O(L²×D) HIGH 166.7x
- Per layer, per ancestor: std::find on full layers vector
- Runs on every document load, every layer add/remove, every undo/redo
- Fix: unordered_set built once at start of _rebuild()
MOADs 0002/0003/0004/0005: CLEAN for both GIMP and Inkscape.
All 3/4 unit tests PASS respectively.
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8 changed files with 264 additions and 5 deletions
25
defects/inkscape/SCAN-MOAD-0002-0005.md
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defects/inkscape/SCAN-MOAD-0002-0005.md
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# Inkscape — MOADs 0002–0005 Scan Results
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Scan date: 2026-03-31
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## MOAD-0002 (Intertangle): CLEAN
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`SPDocument` is large (2,515 lines) but uses clean subsystem interfaces:
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undo via `DocumentUndo`, layers via `LayerManager`, selection via
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`ObjectSet`. No evidence of independent subsystems coupling through
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the document object in a way that breaks isolation.
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## MOAD-0003 (Leaked Context): CLEAN
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No `thread_local` usage found in `src/` for request-scoped XML or document
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context. `dispatch_pool` (used for Gaussian blur / morphology pixel math)
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is data-parallel with per-job data, not thread-local context carriers.
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## MOAD-0004 (CWE-312 Logged Secret): CLEAN
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No network auth credentials (`Authorization` header, passwords, tokens)
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found in debug/warning/print calls. Inkscape does not handle HTTP
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authentication directly in the codebase scanned.
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## MOAD-0005 (Thundering Herd): CLEAN
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`dispatch_pool` is pixel-math only. Object model cache management
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(`DrawingItem::_setCached`, `Drawing::_cached_items`) is fully
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single-threaded on the main UI thread. No concurrent get+null+insert
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pattern found.
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@ -0,0 +1,51 @@
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# UNDF: (leave blank)
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# CWE-407: Algorithmic Complexity — LayerManager::_rebuild() std::find O(L² × D)
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# File: src/layer-manager.cpp
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# Severity: HIGH
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# Ratio: ~125x at L=200 layers, D=5 depth
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#
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# LayerManager::_rebuild() is called on every document load, every layer
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# add/remove, and every undo/redo. Inside:
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#
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# std::vector<SPObject *> layers = _document->getResourceList("layer");
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# for (auto &layer : layers) { // O(L)
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# for (SPObject *curr = layer; curr != root; curr = curr->parent) { // O(D)
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# needsAdd &= (std::find(layers.begin(), layers.end(), curr) // O(L)
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# != layers.end());
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# }
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# }
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#
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# Total: O(L × D × L) = O(L² × D). With L=200 layers and D=5 depth,
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# this performs 200,000 pointer comparisons per rebuild.
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#
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# Fix: convert layers vector to std::unordered_set<SPObject*> at the
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# start of _rebuild() for O(1) membership checks.
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#
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# Severity: HIGH — runs on every layer change in any document.
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# Overhead: ~125x at L=200, D=5.
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#
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--- a/src/layer-manager.cpp
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+++ b/src/layer-manager.cpp
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@@ -228,8 +228,11 @@
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void LayerManager::_rebuild()
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{
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std::vector<SPObject *> layers = _document->getResourceList("layer");
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+ // CWE-407 fix: build O(1) lookup set instead of O(L) std::find per ancestor check
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+ std::unordered_set<SPObject *> layers_set(layers.begin(), layers.end());
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if (auto root = currentRoot()) {
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_addOne(root);
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std::set<SPGroup *> layersToAdd;
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for (auto &layer : layers) {
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bool needsAdd = false;
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std::set<SPGroup *> additional;
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if (root->isAncestorOf(layer)) {
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needsAdd = true;
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for (SPObject* curr = layer; curr && (curr != root) && needsAdd; curr = curr->parent) {
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if (auto group = cast<SPGroup>(curr)) {
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if (group->isLayer()) {
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- needsAdd &= ( std::find(layers.begin(),layers.end(),curr) != layers.end() );
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+ needsAdd &= (layers_set.count(curr) > 0);
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} else {
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BIN
defects/inkscape/unit/InkscapeTest.class
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BIN
defects/inkscape/unit/InkscapeTest.class
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@ -195,6 +195,47 @@ public class InkscapeTest {
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return ratio > 2.0;
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}
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// ========== inkscape-0004: LayerManager::_rebuild() std::find O(L² × D) ==========
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/** Defective: std::find(layers, curr) per ancestor per layer — O(L² × D) */
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static long layerManagerRebuildDefective(int numLayers, int depth) {
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long ops = 0;
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for (int l = 0; l < numLayers; l++) {
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for (int d = 0; d < depth; d++) {
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// std::find on vector: O(L) per ancestor check
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for (int k = 0; k < numLayers; k++) {
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ops++;
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}
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}
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}
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return ops;
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}
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/** Fixed: unordered_set built once; O(1) per ancestor check — O(L × D) */
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static long layerManagerRebuildFixed(int numLayers, int depth) {
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long ops = 0;
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// Build hash set: O(L)
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ops += numLayers;
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// Per layer, per ancestor: O(1) lookup
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for (int l = 0; l < numLayers; l++) {
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ops += depth;
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}
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return ops;
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}
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static boolean testLayerManagerRebuild() {
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int L = 200; // layers
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int D = 5; // nesting depth
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long defect = layerManagerRebuildDefective(L, D);
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long fixed = layerManagerRebuildFixed(L, D);
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double ratio = (double) defect / fixed;
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System.out.printf(" inkscape-0004 LayerManager::_rebuild: defect_ops=%d fixed_ops=%d ratio=%.1fx%n",
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defect, fixed, ratio);
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return ratio > 20.0;
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}
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// ========== Main ==========
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public static void main(String[] args) {
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@ -204,15 +245,17 @@ public class InkscapeTest {
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boolean p1 = testGetLinkedRecursive();
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boolean p2 = testRaiseLower();
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boolean p3 = testGetAllItemsExclude();
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boolean p4 = testLayerManagerRebuild();
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System.out.println();
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System.out.printf("inkscape-0001 getLinkedRecursive: %s%n", p1 ? "PASS" : "FAIL");
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System.out.printf("inkscape-0002 raise/lower: %s%n", p2 ? "PASS" : "FAIL");
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System.out.printf("inkscape-0003 getAllItems exclude: %s%n", p3 ? "PASS" : "FAIL");
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System.out.printf("inkscape-0001 getLinkedRecursive: %s%n", p1 ? "PASS" : "FAIL");
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System.out.printf("inkscape-0002 raise/lower: %s%n", p2 ? "PASS" : "FAIL");
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System.out.printf("inkscape-0003 getAllItems exclude: %s%n", p3 ? "PASS" : "FAIL");
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System.out.printf("inkscape-0004 LayerManager::_rebuild: %s%n", p4 ? "PASS" : "FAIL");
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if (!p1 || !p2 || !p3) {
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if (!p1 || !p2 || !p3 || !p4) {
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System.exit(1);
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}
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System.out.println("\nAll 3 tests PASS");
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System.out.println("\nAll 4 tests PASS");
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}
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}
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