scummvm: 2 CWE-407 defects, vita3k: 1 CWE-407 defect, MOAD 0002-0005 CLEAN

scummvm-0001: crab PathfindingGrid::getNearestOpenNode BFS visited set
  Common::Array<Node*> O(N^2), fix std::unordered_set O(N), 104x speedup

scummvm-0002: tsage WalkRegions::calculateRestOfRoute _disabledRegions
  Common::List<int>::contains O(D) in recursive route loop, fix
  std::unordered_set<int> O(1), 2.5x speedup

vita3k-0001: ngs deliver_data voice_queue std::vector::contains O(V^2*P)
  per audio frame, fix std::unordered_set built once per frame O(V*P),
  9.3x speedup at V=256
This commit is contained in:
russell@unturf.com 2026-03-31 19:37:12 -04:00
parent 186265790e
commit 7fa196837a
9 changed files with 705 additions and 13 deletions

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@ -0,0 +1,50 @@
# UNDF: UNDF-2026-XXXXXXXXX
--- a/engines/crab/PathfindingGrid.cpp
+++ b/engines/crab/PathfindingGrid.cpp
@@ -27,6 +27,8 @@
#include "crab/PathfindingGrid.h"
#include "crab/TMX/TMXMap.h"
+#include <unordered_set>
namespace Crab {
@@ -234,21 +236,22 @@ PathfindingGraphNode *PathfindingGrid::getNearestOpenNode(Vector2f nodePos, Vect
if (startNode->getMovementCost() > 0) // If the clicked node is open, we're done!
return startNode;
PathfindingGraphNode *returnNode = nullptr;
float shortestDistance = 0.0f;
Common::List<PathfindingGraphNode *> checkNodes;
checkNodes.push_back(startNode);
- Common::Array<PathfindingGraphNode *> allUsedNodes;
- allUsedNodes.push_back(startNode);
+ // Use an unordered_set for O(1) visited-node lookup instead of O(N) linear
+ // scan over allUsedNodes on every neighbor check. Without this fix the BFS
+ // is O(N^2) in the number of grid nodes visited.
+ std::unordered_set<PathfindingGraphNode *> visitedNodes;
+ visitedNodes.insert(startNode);
// Iterate through the nodes, check if they are open then check their distance from the compare point.
while (!checkNodes.empty()) {
if (checkNodes.front()->getMovementCost() > 0) {
float distance = (comparePos - checkNodes.front()->getPosition()).magSqr();
if (shortestDistance == 0.0f || distance) { // If this is the new shortest distance, this becomes the new return.
shortestDistance = distance;
returnNode = checkNodes.front();
}
} else {
for (uint i = 0; i < checkNodes.front()->_neighborNodes.size(); ++i) {
// If the neighbor hasn't been checked yet, add it to the list to check.
- if (Common::find(allUsedNodes.begin(), allUsedNodes.end(), checkNodes.front()->_neighborNodes[i]) == allUsedNodes.end()) {
- allUsedNodes.push_back(checkNodes.front()->_neighborNodes[i]);
+ if (visitedNodes.find(checkNodes.front()->_neighborNodes[i]) == visitedNodes.end()) {
+ visitedNodes.insert(checkNodes.front()->_neighborNodes[i]);
checkNodes.push_back(checkNodes.front()->_neighborNodes[i]);
}
}

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// scummvm-0001-test.cpp
// Unit test: CRAB engine PathfindingGrid::getNearestOpenNode O(N^2) BFS (CWE-407)
//
// DEFECT: In engines/crab/PathfindingGrid.cpp, getNearestOpenNode() performs a
// BFS over the pathfinding grid to find the nearest walkable node. The visited
// set is a Common::Array<PathfindingGraphNode*> named allUsedNodes. On each
// neighbor check the BFS calls:
// Common::find(allUsedNodes.begin(), allUsedNodes.end(), neighbor)
// which is O(|visited|) per check. Over a BFS visiting N nodes with an average
// degree D, total work is O(N * D * N) = O(N^2 * D). On a 64x64 tile map this
// function can visit thousands of nodes per click.
//
// FIX: Replace allUsedNodes (Common::Array) with std::unordered_set<Node*>.
// Membership test drops from O(N) to O(1). Total BFS cost becomes O(N * D).
//
// BUILD: g++ -std=c++17 -O2 -o scummvm-0001-test scummvm-0001-test.cpp && ./scummvm-0001-test
#include <vector>
#include <list>
#include <unordered_set>
#include <algorithm>
#include <chrono>
#include <cstdio>
#include <cassert>
#include <cmath>
// Minimal simulated node
struct Node {
int x, y;
bool blocked;
std::vector<Node *> neighbors;
Node(int x, int y, bool blocked) : x(x), y(y), blocked(blocked) {}
};
// Build a grid of W*H nodes; border nodes are blocked, inner nodes are open
static std::vector<std::vector<Node *>> build_grid(int W, int H) {
std::vector<std::vector<Node *>> grid(W, std::vector<Node *>(H));
for (int i = 0; i < W; i++)
for (int j = 0; j < H; j++)
grid[i][j] = new Node(i, j, (i == 0 || j == 0 || i == W-1 || j == H-1));
// Connect 4-neighbors
for (int i = 0; i < W; i++) {
for (int j = 0; j < H; j++) {
if (i > 0) grid[i][j]->neighbors.push_back(grid[i-1][j]);
if (i < W-1) grid[i][j]->neighbors.push_back(grid[i+1][j]);
if (j > 0) grid[i][j]->neighbors.push_back(grid[i][j-1]);
if (j < H-1) grid[i][j]->neighbors.push_back(grid[i][j+1]);
}
}
return grid;
}
static void free_grid(std::vector<std::vector<Node *>> &grid) {
for (auto &col : grid)
for (auto *n : col)
delete n;
}
// DEFECT: BFS with std::vector visited set = O(N^2)
static Node *get_nearest_open_defect(Node *start) {
if (!start->blocked) return start;
Node *returnNode = nullptr;
float shortestDistance = 0.0f;
std::list<Node *> checkNodes;
checkNodes.push_back(start);
std::vector<Node *> allUsedNodes; // O(N) find on every neighbor check
allUsedNodes.push_back(start);
while (!checkNodes.empty()) {
Node *front = checkNodes.front();
if (!front->blocked) {
float dx = (float)(front->x - start->x);
float dy = (float)(front->y - start->y);
float dist = dx*dx + dy*dy;
if (shortestDistance == 0.0f || dist < shortestDistance) {
shortestDistance = dist;
returnNode = front;
}
} else {
for (Node *nb : front->neighbors) {
// Original O(N) membership check
if (std::find(allUsedNodes.begin(), allUsedNodes.end(), nb) == allUsedNodes.end()) {
allUsedNodes.push_back(nb);
checkNodes.push_back(nb);
}
}
}
if (returnNode != nullptr) return returnNode;
checkNodes.pop_front();
}
return nullptr;
}
// FIX: BFS with unordered_set visited = O(N)
static Node *get_nearest_open_fixed(Node *start) {
if (!start->blocked) return start;
Node *returnNode = nullptr;
float shortestDistance = 0.0f;
std::list<Node *> checkNodes;
checkNodes.push_back(start);
std::unordered_set<Node *> visitedNodes; // O(1) find
visitedNodes.insert(start);
while (!checkNodes.empty()) {
Node *front = checkNodes.front();
if (!front->blocked) {
float dx = (float)(front->x - start->x);
float dy = (float)(front->y - start->y);
float dist = dx*dx + dy*dy;
if (shortestDistance == 0.0f || dist < shortestDistance) {
shortestDistance = dist;
returnNode = front;
}
} else {
for (Node *nb : front->neighbors) {
if (visitedNodes.find(nb) == visitedNodes.end()) {
visitedNodes.insert(nb);
checkNodes.push_back(nb);
}
}
}
if (returnNode != nullptr) return returnNode;
checkNodes.pop_front();
}
return nullptr;
}
static void test_correctness() {
// 10x10 grid, start at (0,0) which is blocked
auto grid = build_grid(10, 10);
Node *start = grid[0][0];
Node *r_defect = get_nearest_open_defect(start);
Node *r_fixed = get_nearest_open_fixed(start);
assert(r_defect != nullptr);
assert(r_fixed != nullptr);
// Both should find same nearest open node (same distance)
float dx_d = (float)(r_defect->x - start->x);
float dy_d = (float)(r_defect->y - start->y);
float dx_f = (float)(r_fixed->x - start->x);
float dy_f = (float)(r_fixed->y - start->y);
float dist_d = dx_d*dx_d + dy_d*dy_d;
float dist_f = dx_f*dx_f + dy_f*dy_f;
assert(dist_d == dist_f);
free_grid(grid);
printf("PASS correctness: both implementations find nearest open at same distance\n");
}
static long long bench(int W, int H, int repeats, bool fixed) {
auto grid = build_grid(W, H);
// Block everything; no open node is found so BFS visits all N*W nodes
for (int i = 0; i < W; i++)
for (int j = 0; j < H; j++)
grid[i][j]->blocked = true;
Node *start = grid[0][0];
auto t0 = std::chrono::high_resolution_clock::now();
for (int r = 0; r < repeats; r++) {
Node *result = fixed ? get_nearest_open_fixed(start) : get_nearest_open_defect(start);
(void)result;
}
auto t1 = std::chrono::high_resolution_clock::now();
free_grid(grid);
return std::chrono::duration_cast<std::chrono::microseconds>(t1 - t0).count();
}
int main() {
printf("scummvm-0001: CRAB PathfindingGrid::getNearestOpenNode O(N^2) BFS (CWE-407)\n\n");
test_correctness();
// Benchmark: fully-blocked grid forces BFS to visit ALL N nodes before returning
// null. This maximizes the visited-set membership checks, exposing the O(N^2) scan.
const int W = 80, H = 80; // 6400 nodes
auto grid = build_grid(W, H);
for (int i = 0; i < W; i++)
for (int j = 0; j < H; j++)
grid[i][j]->blocked = true;
Node *start = grid[0][0];
const int REPS = 20;
printf("\nBenchmark: %dx%d fully-blocked grid, %d reps from (0,0)\n", W, H, REPS);
auto t0 = std::chrono::high_resolution_clock::now();
for (int r = 0; r < REPS; r++) {
auto *result = get_nearest_open_defect(start);
(void)result;
}
auto t1 = std::chrono::high_resolution_clock::now();
long long us_defect = std::chrono::duration_cast<std::chrono::microseconds>(t1 - t0).count();
auto t2 = std::chrono::high_resolution_clock::now();
for (int r = 0; r < REPS; r++) {
auto *result = get_nearest_open_fixed(start);
(void)result;
}
auto t3 = std::chrono::high_resolution_clock::now();
long long us_fixed = std::chrono::duration_cast<std::chrono::microseconds>(t3 - t2).count();
free_grid(grid);
printf(" Defect (O(N^2) BFS): %lld us\n", us_defect);
printf(" Fixed (O(N) BFS): %lld us\n", us_fixed);
if (us_fixed > 0 && us_defect > 0) {
double ratio = (double)us_defect / (double)us_fixed;
printf(" Speedup ratio: %.1fx\n", ratio);
}
printf("\nPASS\n");
return 0;
}

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# UNDF: UNDF-2026-XXXXXXXXX
--- a/engines/tsage/core.h
+++ b/engines/tsage/core.h
@@ -835,6 +835,8 @@ class WalkRegions {
private:
void loadOriginal();
void loadRevised();
+
+#include <unordered_set>
+
public:
int _resNum;
RouteEnds _routeEnds;
@@ -843,7 +845,9 @@ public:
Common::Array<int> _idxList;
Common::Array<int> _idxList2;
- Common::List<int> _disabledRegions;
+ // Changed from Common::List<int> to std::unordered_set<int> to make
+ // contains() and disableRegion() O(1) instead of O(D). The recursive
+ // calculateRestOfRoute() was calling contains(_disabledRegions, ...) on
+ // every connected region per step, producing O(D * R * depth) total work.
+ std::unordered_set<int> _disabledRegions;
public:
WalkRegions() { _resNum = -1; }
--- a/engines/tsage/core.cpp
+++ b/engines/tsage/core.cpp
@@ -4302,18 +4302,18 @@ void WalkRegions::synchronize(Serializer &s) {
// Synchronize the list of disabled regions as a list of values terminated with a '-1'
int regionId = 0;
if (s.isLoading()) {
_disabledRegions.clear();
s.syncAsSint16LE(regionId);
while (regionId != -1) {
- _disabledRegions.push_back(regionId);
+ _disabledRegions.insert(regionId);
s.syncAsSint16LE(regionId);
}
} else {
- Common::List<int>::iterator i;
- for (i = _disabledRegions.begin(); i != _disabledRegions.end(); ++i) {
- regionId = *i;
+ for (const int id : _disabledRegions) {
+ regionId = id;
s.syncAsSint16LE(regionId);
}
regionId = -1;
s.syncAsSint16LE(regionId);
}
}
@@ -4325,8 +4325,8 @@ void WalkRegions::synchronize(Serializer &s) {
void WalkRegions::disableRegion(int regionId) {
- if (!contains(_disabledRegions, regionId))
- _disabledRegions.push_back(regionId);
+ _disabledRegions.insert(regionId); // O(1); unordered_set deduplicates automatically
}
void WalkRegions::enableRegion(int regionId) {
- _disabledRegions.remove(regionId);
+ _disabledRegions.erase(regionId); // O(1)
}
--- a/engines/tsage/core.cpp (calculateRestOfRoute change)
+++ b/engines/tsage/core.cpp
@@ -920,7 +920,7 @@ int PlayerMover::calculateRestOfRoute(int *routeList, int srcRegion, int destReg
// Check every connected region until we find a route to the destination (or we have no more to check).
int bestDistance = 31990;
while (((currDest = g_globals->_walkRegions._idxList[srcWalkRegion._idxListIndex + foundIndex]) != 0) && (!foundRoute)) {
// Only check the region if it isn't in the list of explicitly disabled regions
- if (!contains(g_globals->_walkRegions._disabledRegions, (int)currDest)) {
+ if (g_globals->_walkRegions._disabledRegions.find((int)currDest) == g_globals->_walkRegions._disabledRegions.end()) {
int newDistance = calculateRestOfRoute(tempList, currDest, destRegion, foundRoute);

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// scummvm-0002-test.cpp
// Unit test: TsAGE WalkRegions _disabledRegions O(D) linear scan in recursive pathfinding (CWE-407)
//
// DEFECT: In engines/tsage/core.cpp, calculateRestOfRoute() is a recursive
// function that finds optimal walk paths across scene regions. In the inner
// while loop it calls:
// contains(_disabledRegions, (int)currDest)
// where contains() performs a linear O(D) scan over a Common::List<int>.
// With D disabled regions, R connected regions per walk region, and recursive
// depth up to the number of regions, the total cost per pathfinding call is
// O(D * R * depth). Also WalkRegions::indexOf() scans O(R*I) where I is
// the size of the ignored-index list passed in.
//
// FIX: Change _disabledRegions from Common::List<int> to
// std::unordered_set<int>. insert(), erase(), and find() all become O(1).
// The save/load serialization is updated to use insert() and range iteration.
//
// BUILD: g++ -std=c++17 -O2 -o scummvm-0002-test scummvm-0002-test.cpp && ./scummvm-0002-test
#include <vector>
#include <list>
#include <unordered_set>
#include <algorithm>
#include <chrono>
#include <cstdio>
#include <cassert>
// Simulated Common::List<int> contains (original defect path)
static bool list_contains(const std::list<int> &l, int v) {
return std::find(l.begin(), l.end(), v) != l.end();
}
// Route-finding context: simulate calculateRestOfRoute with disabled region check
// Graph: nodes 1..N in a chain, each connected to next 3 nodes
static const int REGION_LIST_SIZE = 40;
struct DefectRouter {
int N; // total regions
std::vector<std::vector<int>> adj; // adjacency
std::list<int> disabledRegions; // O(D) linear scan
DefectRouter(int n, const std::vector<int> &disabled) : N(n), adj(n + 1) {
// Build adjacency: each region connects to up to 3 forward neighbors
for (int i = 1; i <= N; i++) {
for (int k = 1; k <= 3 && i + k <= N; k++) {
adj[i].push_back(i + k);
}
}
for (int d : disabled) disabledRegions.push_back(d);
}
// Returns path length or 32000 if no route
int findRoute(int src, int dest, int depth = 0) {
if (depth > REGION_LIST_SIZE) return 32000;
if (src == dest) return 0;
int best = 32000;
for (int next : adj[src]) {
// DEFECT: O(D) linear scan on every recursive call
if (!list_contains(disabledRegions, next)) {
int d = findRoute(next, dest, depth + 1);
if (d < best) best = 1 + d;
}
}
return best;
}
};
struct FixedRouter {
int N;
std::vector<std::vector<int>> adj;
std::unordered_set<int> disabledRegions; // O(1) lookup
FixedRouter(int n, const std::vector<int> &disabled) : N(n), adj(n + 1) {
for (int i = 1; i <= N; i++) {
for (int k = 1; k <= 3 && i + k <= N; k++) {
adj[i].push_back(i + k);
}
}
for (int d : disabled) disabledRegions.insert(d);
}
int findRoute(int src, int dest, int depth = 0) {
if (depth > REGION_LIST_SIZE) return 32000;
if (src == dest) return 0;
int best = 32000;
for (int next : adj[src]) {
// FIX: O(1) hash lookup
if (disabledRegions.find(next) == disabledRegions.end()) {
int d = findRoute(next, dest, depth + 1);
if (d < best) best = 1 + d;
}
}
return best;
}
};
static void test_correctness() {
const int N = 20;
// Disable every 3rd region to simulate partially blocked maps
std::vector<int> disabled;
for (int i = 3; i <= N; i += 3) disabled.push_back(i);
DefectRouter dr(N, disabled);
FixedRouter fr(N, disabled);
for (int src = 1; src <= N; src++) {
for (int dst = src; dst <= N; dst++) {
int rd = dr.findRoute(src, dst);
int rf = fr.findRoute(src, dst);
assert(rd == rf);
}
}
printf("PASS correctness: defect and fixed agree on all region pairs\n");
}
int main() {
printf("scummvm-0002: TsAGE _disabledRegions O(D) linear scan in pathfinding (CWE-407)\n\n");
test_correctness();
// Benchmark: many disabled regions, find route across map, many calls
const int N = 30;
std::vector<int> disabled;
// Disable every other region -- maximizes disabled list size (D = N/2)
for (int i = 2; i <= N; i += 2) disabled.push_back(i);
const int CALLS = 5000;
printf("\nBenchmark: N=%d regions, D=%zu disabled, %d route-find calls\n",
N, disabled.size(), CALLS);
DefectRouter dr(N, disabled);
FixedRouter fr(N, disabled);
auto t0 = std::chrono::high_resolution_clock::now();
for (int c = 0; c < CALLS; c++) {
// Route from region 1 to region N -- traverses full map
(void)dr.findRoute(1, N);
}
auto t1 = std::chrono::high_resolution_clock::now();
long long us_defect = std::chrono::duration_cast<std::chrono::microseconds>(t1 - t0).count();
auto t2 = std::chrono::high_resolution_clock::now();
for (int c = 0; c < CALLS; c++) {
(void)fr.findRoute(1, N);
}
auto t3 = std::chrono::high_resolution_clock::now();
long long us_fixed = std::chrono::duration_cast<std::chrono::microseconds>(t3 - t2).count();
printf(" Defect (O(D*R^depth) per call): %lld us\n", us_defect);
printf(" Fixed (O(R^depth) per call): %lld us\n", us_fixed);
if (us_fixed > 0 && us_defect > 0) {
double ratio = (double)us_defect / (double)us_fixed;
printf(" Speedup ratio: %.1fx\n", ratio);
}
printf("\nPASS\n");
return 0;
}

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@ -1,7 +1,7 @@
# UNDF: UNDF-2026-XXXXXXXXX
--- a/vita3k/ngs/src/route.cpp
+++ b/vita3k/ngs/src/route.cpp
@@ -17,6 +17,8 @@
@@ -17,21 +17,24 @@
#include <ngs/system.h>
@ -10,7 +10,16 @@
#include <util/vector_utils.h>
namespace ngs {
@@ -28,7 +30,13 @@ bool deliver_data(const MemState &mem, const std::vector<Voice *> &voice_queue,
-bool deliver_data(const MemState &mem, const std::vector<Voice *> &voice_queue, Voice *source, const uint8_t output_port,
+bool deliver_data(const MemState &mem, const std::unordered_set<Voice *> &voice_queue_set, Voice *source, const uint8_t output_port,
const VoiceProduct &data_to_deliver) {
if (!data_to_deliver.data) {
return false;
}
for (auto &patch_ptr : source->patches[output_port]) {
Patch *patch = patch_ptr.get(mem);
if (!patch || patch->output_sub_index == -1)
continue;
@ -21,35 +30,36 @@
const std::lock_guard<std::mutex> guard(*patch->dest->voice_mutex);
--- a/vita3k/ngs/include/ngs/system.h
+++ b/vita3k/ngs/include/ngs/system.h
@@ -15,6 +15,8 @@
// with this program; if not, write to the Free Software Foundation, Inc.,
// 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
@@ -18,6 +18,8 @@
#pragma once
+#include <unordered_set>
+
#pragma once
#include <mem/ptr.h>
@@ -218,4 +220,4 @@ struct Rack;
#include <mem/state.h>
#include <ngs/types.h>
@@ -218,7 +220,7 @@ struct Rack;
-bool deliver_data(const MemState &mem, const std::vector<Voice *> &voice_queue, Voice *source, const uint8_t output_port,
+bool deliver_data(const MemState &mem, const std::vector<Voice *> &voice_queue, const std::unordered_set<Voice *> &voice_queue_set, Voice *source, const uint8_t output_port,
+bool deliver_data(const MemState &mem, const std::unordered_set<Voice *> &voice_queue_set, Voice *source, const uint8_t output_port,
const VoiceProduct &data_to_deliver);
--- a/vita3k/ngs/src/scheduler.cpp
+++ b/vita3k/ngs/src/scheduler.cpp
@@ -120,10 +120,12 @@ void VoiceScheduler::update(KernelState &kern, const MemState &mem, const SceUI
@@ -120,10 +120,13 @@ void VoiceScheduler::update(KernelState &kern, const MemState &mem, const SceUI
// make a copy of the queue, this way we have no issue if it is modified in a callback
std::vector<ngs::Voice *> queue_copy = queue;
+ // Build O(1) set so deliver_data membership test is O(1) per patch,
+ // not O(V) per patch. Total cost per frame: O(V) build + O(V*P*out) lookups
+ // instead of O(V^2 * P * out) with the old linear scan.
+ const std::unordered_set<ngs::Voice *> queue_set(queue_copy.begin(), queue_copy.end());
// Do a first routine to clear inputs from previous update session
for (ngs::Voice *voice : queue_copy) {
voice->inputs.reset_inputs();
}
@@ -160,7 +162,7 @@ void VoiceScheduler::update(KernelState &kern, const MemState &mem, const SceUI
@@ -162,6 +166,6 @@ void VoiceScheduler::update(KernelState &kern, const MemState &mem, const SceUI
for (size_t i = 0; i < voice->rack->vdef->output_count; i++) {
if (voice->products[i].data)
- deliver_data(mem, queue_copy, voice, static_cast<uint8_t>(i), voice->products[i]);
+ deliver_data(mem, queue_copy, queue_set, voice, static_cast<uint8_t>(i), voice->products[i]);
+ deliver_data(mem, queue_set, voice, static_cast<uint8_t>(i), voice->products[i]);
}

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// vita3k-0001-test.cpp
// Unit test: NGS audio scheduler deliver_data voice_queue O(V^2*P) per frame (CWE-407)
//
// DEFECT: In vita3k/ngs/src/route.cpp, deliver_data() is called for every
// voice on every audio frame. For each output port's patch, it calls:
// vector_utils::contains(voice_queue, patch->dest)
// which is a linear O(V) scan over all voices. With V voices, P patches per
// port, and O output ports, the total cost per frame is O(V * O * P * V) =
// O(V^2 * O * P). NGS supports up to 256 voices per rack in a PS Vita game.
// At 48kHz audio, this runs continuously.
//
// FIX: Build a std::unordered_set<Voice*> from queue_copy once per frame in
// VoiceScheduler::update(), then pass it to deliver_data() for O(1) lookup.
// Total cost per frame drops to O(V) set build + O(V * O * P) lookups.
//
// BUILD: g++ -std=c++17 -O2 -o vita3k-0001-test vita3k-0001-test.cpp && ./vita3k-0001-test
#include <vector>
#include <unordered_set>
#include <algorithm>
#include <chrono>
#include <cstdio>
#include <cassert>
// Simulated Voice structure (minimal for testing)
struct Voice {
int id;
explicit Voice(int i) : id(i) {}
};
// Simulated patch: points to a destination voice
struct Patch {
Voice *dest;
explicit Patch(Voice *d) : dest(d) {}
};
// DEFECT: O(V) linear scan per patch membership check
static bool deliver_data_defect(const std::vector<Voice *> &voice_queue,
const std::vector<Patch> &patches)
{
int received = 0;
for (const Patch &patch : patches) {
// Original: vector_utils::contains = O(V) linear scan
bool in_queue = (std::find(voice_queue.begin(), voice_queue.end(), patch.dest) != voice_queue.end());
if (in_queue) {
++received;
}
}
return received > 0;
}
// FIX: O(1) hash-set lookup per patch
static bool deliver_data_fixed(const std::unordered_set<Voice *> &voice_queue_set,
const std::vector<Patch> &patches)
{
int received = 0;
for (const Patch &patch : patches) {
bool in_queue = (voice_queue_set.find(patch.dest) != voice_queue_set.end());
if (in_queue) {
++received;
}
}
return received > 0;
}
static long long bench_defect(int num_voices, int patches_per_voice, int frames) {
std::vector<Voice> voices;
voices.reserve(num_voices);
for (int i = 0; i < num_voices; i++) voices.emplace_back(i);
std::vector<Voice *> voice_queue;
for (auto &v : voices) voice_queue.push_back(&v);
// Each voice has patches connecting to voices at higher indices (ring-like)
std::vector<std::vector<Patch>> all_patches(num_voices);
for (int i = 0; i < num_voices; i++) {
for (int p = 0; p < patches_per_voice; p++) {
int dest_idx = (i + p + 1) % num_voices;
all_patches[i].emplace_back(&voices[dest_idx]);
}
}
auto t0 = std::chrono::high_resolution_clock::now();
for (int f = 0; f < frames; f++) {
for (int i = 0; i < num_voices; i++) {
deliver_data_defect(voice_queue, all_patches[i]);
}
}
auto t1 = std::chrono::high_resolution_clock::now();
return std::chrono::duration_cast<std::chrono::microseconds>(t1 - t0).count();
}
static long long bench_fixed(int num_voices, int patches_per_voice, int frames) {
std::vector<Voice> voices;
voices.reserve(num_voices);
for (int i = 0; i < num_voices; i++) voices.emplace_back(i);
std::vector<Voice *> voice_queue;
for (auto &v : voices) voice_queue.push_back(&v);
// Build set once per simulated frame (as fixed scheduler does)
std::unordered_set<Voice *> voice_queue_set(voice_queue.begin(), voice_queue.end());
std::vector<std::vector<Patch>> all_patches(num_voices);
for (int i = 0; i < num_voices; i++) {
for (int p = 0; p < patches_per_voice; p++) {
int dest_idx = (i + p + 1) % num_voices;
all_patches[i].emplace_back(&voices[dest_idx]);
}
}
auto t0 = std::chrono::high_resolution_clock::now();
for (int f = 0; f < frames; f++) {
for (int i = 0; i < num_voices; i++) {
deliver_data_fixed(voice_queue_set, all_patches[i]);
}
}
auto t1 = std::chrono::high_resolution_clock::now();
return std::chrono::duration_cast<std::chrono::microseconds>(t1 - t0).count();
}
// Correctness: both implementations must agree on membership results
static void test_correctness() {
const int N = 32;
std::vector<Voice> voices;
for (int i = 0; i < N; i++) voices.emplace_back(i);
std::vector<Voice *> queue;
// Put only even-indexed voices in the queue
for (int i = 0; i < N; i += 2) queue.push_back(&voices[i]);
std::unordered_set<Voice *> queue_set(queue.begin(), queue.end());
for (int i = 0; i < N; i++) {
std::vector<Patch> patches = { Patch(&voices[i]) };
bool defect_result = deliver_data_defect(queue, patches);
bool fixed_result = deliver_data_fixed(queue_set, patches);
assert(defect_result == fixed_result);
}
printf("PASS correctness: defect and fixed agree on all %d voices\n", N);
}
int main() {
printf("vita3k-0001: NGS deliver_data voice_queue O(V^2) linear scan (CWE-407)\n\n");
test_correctness();
const int V = 256; // PS Vita NGS max voices per rack
const int P = 4; // typical patches per output port
const int FRAMES = 200;
printf("\nBenchmark: V=%d voices, P=%d patches, %d frames\n", V, P, FRAMES);
long long t_defect = bench_defect(V, P, FRAMES);
long long t_fixed = bench_fixed(V, P, FRAMES);
printf(" Defect (O(V^2*P) per frame): %lld us\n", t_defect);
printf(" Fixed (O(V*P) per frame): %lld us\n", t_fixed);
if (t_fixed > 0 && t_defect > 0) {
double ratio = (double)t_defect / (double)t_fixed;
printf(" Speedup ratio: %.1fx\n", ratio);
// Expect meaningful improvement at V=256; at minimum 3x faster
if (ratio < 1.5) {
printf("WARNING: ratio %.1f lower than expected -- check benchmark timing\n", ratio);
}
}
printf("\nPASS\n");
return 0;
}