game-engines: allegro5/bullet3/box2d/dry CWE-407 scan
bullet3-0001: btGhostObject::addOverlappingObjectInternal O(N²) linear dedup per broadphase step — even carries "too slow" self-admission comment (HIGH) bullet3-0002: btSoftRigidCollisionAlgorithm::processCollision O(C×D) per frame on m_collisionDisabledObjects plain array (MEDIUM) allegro5: CLEAN (vector_contains only on non-hot setup paths) box2d: CLEAN (v3 rewrite uses b2HashSet throughout) dry: CLEAN (HashSet/HashMap on all hot dedup paths)
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defects/synapse/patch/CLEAN.md
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# synapse — CWE-407 Scan: CLEAN
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Scanned: 2026-03-29
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## Scope
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- `synapse/push/mailer.py` — `deduped_ordered_list`: `seen = set()` (line 939)
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- `synapse/storage/databases/main/event_push_actions.py` — `seen_thread_ids`: `set()` based
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- Event DAG traversal / state resolution: checked state_resolution_v2.py, event_federation.py
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- Room auth chain computation: uses set-based seen throughout
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## Verdict
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No CWE-407 (algorithmic complexity / quadratic membership check) defects found.
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All deduplication in push notification, event DAG traversal, and state
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resolution uses `set` or `dict` structures. No list-based visited patterns in
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hot paths.
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