game-engines: allegro5/bullet3/box2d/dry CWE-407 scan

bullet3-0001: btGhostObject::addOverlappingObjectInternal O(N²) linear dedup
  per broadphase step — even carries "too slow" self-admission comment (HIGH)
bullet3-0002: btSoftRigidCollisionAlgorithm::processCollision O(C×D) per
  frame on m_collisionDisabledObjects plain array (MEDIUM)
allegro5: CLEAN (vector_contains only on non-hot setup paths)
box2d: CLEAN (v3 rewrite uses b2HashSet throughout)
dry: CLEAN (HashSet/HashMap on all hot dedup paths)
This commit is contained in:
russell@unturf.com 2026-03-29 19:50:49 -04:00
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# bottle — CWE-407 Scan: CLEAN
Scanned: 2026-03-29
## Scope
- `bottle.py` — Route.all_plugins(): dedup via `unique = set()`
- Plugin installation/removal: list traversal with no membership dedup inside
hot loops
- Route matching: trie-based router, no list membership checks
## Verdict
No CWE-407 (algorithmic complexity / quadratic membership check) defects found.
Plugin name deduplication uses `set`. No visited/seen lists in traversal paths.