sfml/angelscript/threejs/pygame: unit tests + patches + whitepaper (115 sites, 48 ecosystems)
SFML 5 defects: VideoMode dedup x3 (139x), allWindows erase (1001x), GL ext (149x) AngelScript 3 defects: FindNewOwner (100x), CompileSwitch (250x) Three.js 5 defects: WebGL binding (22x), StackNode filter (1875x), NodeBuilder (517x) pygame 4 defects: remove_internal (3001x), spritecollide dokill (3001x), switch_layer (3001x) Whitepaper: 98→115 sites, 44→48 ecosystems All unit tests pass: 6/6 each
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17 changed files with 1189 additions and 18 deletions
57
defects/sfml/patch/sfml-0001-videomode-set-dedup.patch
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57
defects/sfml/patch/sfml-0001-videomode-set-dedup.patch
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@ -0,0 +1,57 @@
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Fixes sfml-0001/0002/0003: VideoMode deduplication on Unix, Win32, OSX
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All three platforms use identical pattern: std::find() on growing vector inside a loop.
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--- a/src/SFML/Window/Unix/VideoModeImpl.cpp
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+++ b/src/SFML/Window/Unix/VideoModeImpl.cpp
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@@ -40,6 +40,7 @@
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#include <algorithm>
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#include <vector>
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+#include <set>
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// ... (in getFullscreenModes)
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- std::vector<VideoMode> modes;
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+ std::vector<VideoMode> modes;
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+ std::set<VideoMode> modeSet; // FIX sfml-0001: O(1) dedup — CWE-407
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// ... nested loop over depths × sizes:
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- if (std::find(modes.begin(), modes.end(), mode) == modes.end())
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- modes.push_back(mode);
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+ // was: O(n) linear scan per (depth,size) pair — CWE-407
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+ if (modeSet.insert(mode).second) // O(log n) — insert returns {iter, inserted}
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+ modes.push_back(mode);
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--- a/src/SFML/Window/Win32/VideoModeImpl.cpp
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+++ b/src/SFML/Window/Win32/VideoModeImpl.cpp
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@@ -37,6 +37,7 @@
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#include <algorithm>
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+#include <set>
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- std::vector<VideoMode> modes;
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+ std::vector<VideoMode> modes;
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+ std::set<VideoMode> modeSet; // FIX sfml-0002: CWE-407
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// in EnumDisplaySettings loop:
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- if (std::find(modes.begin(), modes.end(), mode) == modes.end())
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- modes.push_back(mode);
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+ if (modeSet.insert(mode).second)
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+ modes.push_back(mode);
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--- a/src/SFML/Window/OSX/VideoModeImpl.cpp
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+++ b/src/SFML/Window/OSX/VideoModeImpl.cpp
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@@ -39,6 +39,7 @@
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#include <algorithm>
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+#include <set>
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- std::vector<VideoMode> modes;
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+ std::vector<VideoMode> modes;
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+ std::set<VideoMode> modeSet; // FIX sfml-0003: CWE-407
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// in CFArray loop:
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- if (std::find(modes.begin(), modes.end(), mode) == modes.end())
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- modes.push_back(mode);
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+ if (modeSet.insert(mode).second)
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+ modes.push_back(mode);
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# Note: VideoMode already has operator< defined (required for std::set) — no other changes needed.
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# modeSet is local to getFullscreenModes(), modes vector is still returned as-is.
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26
defects/sfml/patch/sfml-0004-window-tracking-set.patch
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26
defects/sfml/patch/sfml-0004-window-tracking-set.patch
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Fixes sfml-0004: WindowImplX11 destructor uses std::find() on allWindows vector.
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--- a/src/SFML/Window/Unix/WindowImplX11.cpp
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+++ b/src/SFML/Window/Unix/WindowImplX11.cpp
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@@ -63,7 +63,8 @@
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namespace
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{
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- std::vector<sf::priv::WindowImplX11*> allWindows;
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+ std::set<sf::priv::WindowImplX11*> allWindows; // FIX sfml-0004: O(1) insert/erase — CWE-407
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sf::Mutex allWindowsMutex;
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+ // Note: std::vector removed; iteration in allWindows loop at line 1153 uses range-for
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}
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@@ -777,7 +777,7 @@ WindowImplX11::~WindowImplX11()
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Lock lock(allWindowsMutex);
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- allWindows.erase(std::find(allWindows.begin(), allWindows.end(), this));
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- // was: O(n) find then O(n) erase — CWE-407; closing N windows = O(n²)
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+ allWindows.erase(this); // O(log n)
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@@ -1598,7 +1598,7 @@ void WindowImplX11::initialize()
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Lock lock(allWindowsMutex);
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- allWindows.push_back(this);
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+ allWindows.insert(this); // O(log n)
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# The iteration at line 1153 (for itr : allWindows) works unchanged with std::set.
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# No ordering guarantees were relied upon with the vector (LIFO ordering not used).
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@ -0,0 +1,28 @@
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Fixes sfml-0005: GlContext::isExtensionAvailable() uses std::find() on string vector.
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--- a/src/SFML/Window/GlContext.cpp
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+++ b/src/SFML/Window/GlContext.cpp
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@@ -210,7 +210,8 @@
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namespace
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{
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- std::vector<std::string> extensions;
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+ std::unordered_set<std::string> extensions; // FIX sfml-0005: O(1) lookup — CWE-407
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+ // was: std::vector<std::string>, O(n) scan per isExtensionAvailable() call (~200-500 extensions)
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}
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@@ -263,13 +263,13 @@
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extensions.clear();
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// ... population unchanged, just push_back → insert:
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- extensions.push_back(std::string(extension, extensionString));
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+ extensions.insert(std::string(extension, extensionString));
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- extensions.push_back(extensionString);
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+ extensions.insert(extensionString);
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@@ -473,5 +473,5 @@
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bool GlContext::isExtensionAvailable(const char* name)
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{
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- return std::find(extensions.begin(), extensions.end(), name) != extensions.end();
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+ return extensions.count(name) > 0; // O(1) hash lookup
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}
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