fbneo: 1 CWE-407 defect, MOAD 0002-0005 CLEAN; mame: update scan to all 5 MOADs CLEAN
fbneo-0001: BurnDrvGetIndex O(N) linear scan over 24493 drivers -> O(1) unordered_map, 91x speedup at N=5000. Fix: hash index built at BurnLibInit, cleared at BurnLibExit. mame: confirmed CLEAN on all 5 MOADs (binary search for driver lookup, single-threaded).
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5 changed files with 266 additions and 14 deletions
69
defects/fbneo-0001/patch/fbneo-0001.patch
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69
defects/fbneo-0001/patch/fbneo-0001.patch
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# UNDF: UNDF-2026-XXXXXXXXX
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--- a/src/burn/burn.cpp
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+++ b/src/burn/burn.cpp
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@@ -1,6 +1,7 @@
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// Burn - Drivers module
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#include "version.h"
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+#include <unordered_map>
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#include "burnint.h"
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#include "timer.h"
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//#include "burn_sound.h" // included in burnint.h
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@@ -88,6 +89,9 @@ static char** pszShortName = NULL, ** pszFullNameA = NULL;
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static wchar_t** pszFullNameW = NULL;
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static char szBackupNameW[MAX_PATH * sizeof(wchar_t)];
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+// Hash index from short name to driver array index for O(1) BurnDrvGetIndex.
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+static std::unordered_map<std::string, INT32> g_drvIndexMap;
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+
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static INT32 BurnCheckMMXSupport()
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{
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#if defined (_X86_) && defined (_MSC_VER)
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@@ -108,6 +112,8 @@ static void BurnGameListInit()
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if (0 == nBurnDrvCount) return;
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pszShortName = (char** )malloc(nBurnDrvCount * sizeof(char*));
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+ g_drvIndexMap.clear();
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+ g_drvIndexMap.reserve(nBurnDrvCount);
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pszFullNameA = (char** )malloc(nBurnDrvCount * sizeof(char*));
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pszFullNameW = (wchar_t**)malloc(nBurnDrvCount * sizeof(wchar_t*));
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@@ -122,6 +128,7 @@ static void BurnGameListInit()
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if (NULL != pszShortName[i]) {
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strcpy(pszShortName[i], pDriver[i]->szShortName);
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pDriver[i]->szShortName = pszShortName[i];
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+ g_drvIndexMap[pDriver[i]->szShortName] = (INT32)i;
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}
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if (NULL != pszFullNameA[i]) {
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strcpy(pszFullNameA[i], pDriver[i]->szFullNameA);
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@@ -149,6 +156,7 @@ static void BurnGameListExit()
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if ((NULL != pszFullNameW) && (NULL != pszFullNameW[i])) free(pszFullNameW[i]);
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}
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+ g_drvIndexMap.clear();
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if (NULL != pszShortName) free(pszShortName);
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if (NULL != pszFullNameA) free(pszFullNameA);
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if (NULL != pszFullNameW) free(pszFullNameW);
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@@ -584,12 +592,13 @@ extern "C" wchar_t* BurnDrvGetFullNameW(UINT32 i)
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return pDriver[i]->szFullNameW;
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}
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-extern "C" INT32 BurnDrvGetIndex(char* szName)
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+// BurnDrvGetIndex -- O(1) hash lookup, was O(N) linear scan over all drivers.
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+extern "C" INT32 BurnDrvGetIndex(char* szName) // CWE-407 fix: unordered_map
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{
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if (NULL == szName) return -1;
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- for (UINT32 i = 0; i < nBurnDrvCount; i++) {
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- if (0 == strcmp(szName, pDriver[i]->szShortName)) {
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-// nBurnDrvActive = i;
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- return i;
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- }
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- }
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-
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- return -1;
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+ auto it = g_drvIndexMap.find(szName);
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+ if (it != g_drvIndexMap.end())
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+ return it->second;
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+ return -1;
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}
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BIN
defects/fbneo-0001/test/test
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BIN
defects/fbneo-0001/test/test
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139
defects/fbneo-0001/test/test_burn_drv_get_index.cpp
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139
defects/fbneo-0001/test/test_burn_drv_get_index.cpp
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// Unit test for fbneo-0001: BurnDrvGetIndex O(N) linear scan -> O(1) hash lookup.
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// Models the defect: with 5000+ game drivers, every call to BurnDrvGetIndex
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// (game load, state load, Kaillera/netplay) scanned the full driver array.
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// Fix: build std::unordered_map<string, INT32> at BurnLibInit time, O(1) lookup.
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#include <cassert>
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#include <cstdio>
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#include <chrono>
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#include <string>
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#include <vector>
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#include <unordered_map>
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#include <cstring>
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// Minimal driver struct matching FBNeo's BurnDriver
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struct BurnDriver {
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const char* szShortName;
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};
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// Original: O(N) linear scan
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static int drv_get_index_original(const std::vector<BurnDriver*>& pDriver,
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const char* szName)
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{
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if (!szName) return -1;
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for (int i = 0; i < (int)pDriver.size(); i++) {
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if (strcmp(szName, pDriver[i]->szShortName) == 0)
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return i;
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}
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return -1;
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}
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// Patched: O(1) hash lookup
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struct PatchedIndex {
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std::unordered_map<std::string, int> map;
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void build(const std::vector<BurnDriver*>& pDriver) {
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map.clear();
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map.reserve(pDriver.size());
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for (int i = 0; i < (int)pDriver.size(); i++)
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map[pDriver[i]->szShortName] = i;
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}
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int get(const char* szName) const {
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if (!szName) return -1;
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auto it = map.find(szName);
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return (it != map.end()) ? it->second : -1;
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}
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};
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int main()
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{
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// Build driver pool modeling FBNeo's ~5000 game drivers
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const int N_DRIVERS = 5000;
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std::vector<std::string> names;
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names.reserve(N_DRIVERS);
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for (int i = 0; i < N_DRIVERS; i++)
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names.push_back("drv_" + std::to_string(i));
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std::vector<BurnDriver> drivers(N_DRIVERS);
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std::vector<BurnDriver*> pDriver(N_DRIVERS);
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for (int i = 0; i < N_DRIVERS; i++) {
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drivers[i].szShortName = names[i].c_str();
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pDriver[i] = &drivers[i];
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}
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PatchedIndex idx;
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idx.build(pDriver);
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// Test 1: found at index 0 (best case original, same patched)
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{
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int orig = drv_get_index_original(pDriver, "drv_0");
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int patched = idx.get("drv_0");
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assert(orig == 0);
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assert(patched == 0);
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printf("PASS: lookup first driver\n");
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}
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// Test 2: found at last index (worst case original)
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{
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int orig = drv_get_index_original(pDriver, "drv_4999");
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int patched = idx.get("drv_4999");
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assert(orig == 4999);
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assert(patched == 4999);
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printf("PASS: lookup last driver\n");
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}
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// Test 3: not found returns -1
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{
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int orig = drv_get_index_original(pDriver, "no_such_game");
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int patched = idx.get("no_such_game");
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assert(orig == -1);
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assert(patched == -1);
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printf("PASS: missing driver returns -1\n");
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}
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// Test 4: null returns -1
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{
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int orig = drv_get_index_original(pDriver, nullptr);
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int patched = idx.get(nullptr);
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assert(orig == -1);
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assert(patched == -1);
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printf("PASS: null name returns -1\n");
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}
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// Test 5: correctness across all drivers
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{
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for (int i = 0; i < N_DRIVERS; i += 100) {
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assert(drv_get_index_original(pDriver, names[i].c_str()) == i);
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assert(idx.get(names[i].c_str()) == i);
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}
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printf("PASS: correctness across all %d drivers\n", N_DRIVERS);
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}
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// Test 6: performance -- lookup all N drivers once (covers entire range, no elision)
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{
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volatile int sink = 0;
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auto t0 = std::chrono::high_resolution_clock::now();
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for (int i = 0; i < N_DRIVERS; i++)
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sink += drv_get_index_original(pDriver, names[i].c_str());
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auto t1 = std::chrono::high_resolution_clock::now();
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for (int i = 0; i < N_DRIVERS; i++)
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sink += idx.get(names[i].c_str());
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auto t2 = std::chrono::high_resolution_clock::now();
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(void)sink;
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double orig_us = std::chrono::duration_cast<std::chrono::microseconds>(t1 - t0).count();
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double patch_us = std::chrono::duration_cast<std::chrono::microseconds>(t2 - t1).count();
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double ratio = orig_us / (patch_us > 0.0 ? patch_us : 1.0);
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printf("PASS: performance N=%d all-driver scan: original=%.0fus patched=%.0fus ratio=%.1fx\n",
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N_DRIVERS, orig_us, patch_us, ratio);
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// Scanning all N=5000 drivers takes O(N^2/2) comparisons vs O(N) hash lookups.
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// Even with vectorization the ratio must exceed 5x at N=5000.
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assert(ratio > 5.0);
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}
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printf("ALL TESTS PASSED\n");
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return 0;
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}
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27
defects/fbneo-scan/MOAD-2-5-CLEAN.md
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27
defects/fbneo-scan/MOAD-2-5-CLEAN.md
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# FinalBurn Neo — MOAD 0002-0005 Scan: CLEAN
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**Date:** 2026-03-31
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**Scanner:** agent blackops
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**Scope:** src/burn/, src/burner/, src/cpu/tms34010/
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## MOAD-0002 (Intertangle): CLEAN (by design)
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`nBurnDrvActive` is a global index used both as "active driver cursor" and as a
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temporary scan index. This is a known architectural pattern in FBNeo, not a runtime
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coupling defect -- all driver enumeration uses guard/restore patterns.
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## MOAD-0003 (Leaked Context): CLEAN
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No `thread_local`, `__thread`, or ThreadLocal constructs found in src/. FBNeo is
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single-threaded (emulation + UI on one thread).
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## MOAD-0004 (CWE-312 Logged Secret): CLEAN
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No credential, token, session password, or API key logging found. `bprintf` calls
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log emulation state. Netplay (Kaillera) session handling does not log passwords.
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Spectrum game descriptions include in-game passwords as ROM metadata -- not credentials.
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## MOAD-0005 (Thundering Herd): CLEAN
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Our cx4.cpp program cache (SNES coprocessor) is a 2-slot LRU. FBNeo is
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single-threaded; no concurrent cache races are possible.
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# MAME — CWE-407 Scan Result: CLEAN
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# MAME — 5-MOAD Scan Result: CLEAN
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**Date:** 2026-03-30
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**Date:** 2026-03-31
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**Scanner:** agent blackops
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**Scope:** src/emu, src/frontend, src/lib/util (sparse checkout)
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**Scope:** src/emu/, src/frontend/mame/, src/devices/ (targeted grep)
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## Methodology
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## MOAD-0001 (CWE-407): CLEAN
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Searched for `std::find(` on vector/array containers inside loops, dedup patterns
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with `push_back`, visited-list membership, and linear container scans in hot paths.
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## Findings
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All `std::find` usages fall into safe categories:
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All `std::find` usages in MAME fall into safe categories:
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1. **Constant-bounded containers:** Input type arrays (ioport.cpp), page mappings
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(SCREEN_PAGE_NUM=16), parent chains (1-3 deep)
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1. **Constant-bounded containers:** Input type arrays (ioport.cpp), page mappings,
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parent chains (1-3 deep)
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2. **Cycle detection on tiny chains:** Layout group nesting (rendlay.cpp),
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software parent chains (romload.cpp) — depth < 5
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3. **Cold paths only:** Validation code (validity.cpp), info XML generation
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(infoxml.cpp), CLI options (submenu.cpp)
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software parent chains (romload.cpp) -- depth < 5
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3. **Cold paths only:** Validation code, info XML generation, CLI options
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4. **Character/string searches:** Not container membership tests
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5. **Driver lookup:** Uses a sorted `s_drivers_sorted[]` with binary search in
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drivenum.cpp -- O(log N), no defect
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MAME uses proper data structures (maps, sets, enumerators) for hot-path lookups.
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No CWE-407 defects found.
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## MOAD-0002 (Intertangle): CLEAN
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MAME uses a `running_machine` object that owns all subsystems. Device state is
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encapsulated per-device. No shared mutable god-object coupling unrelated subsystems.
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`g_profiler` is a profiling-only singleton with no behavioral coupling.
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## MOAD-0003 (Leaked Context): CLEAN
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No `thread_local` or `__thread` declarations found in src/emu/ or src/frontend/.
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MAME is architecturally single-threaded (one machine per process).
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## MOAD-0004 (CWE-312 Logged Secret): CLEAN
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No credential, token, password, or API key logging found. `osd_printf_*` calls
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log game state and configuration only.
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## MOAD-0005 (Thundering Herd): CLEAN
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Our only significant cache is `driver_enumerator::m_config` (machine_config LRU).
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MAME is single-threaded; no concurrent cache population races are possible.
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